/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/actors/camera-actor-impl.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/projection.h>
#include <dali/internal/event/images/frame-buffer-image-impl.h>
#include <dali/internal/update/nodes/node.h>
+#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
#if defined(DEBUG_ENABLED)
// Name Type writable animatable constraint-input enum for index-checking
DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "viewport-position", VECTOR2, true, true, true, Dali::RenderTask::Property::VIEWPORT_POSITION )
-DALI_PROPERTY( "viewport-size", VECTOR2, true, true, true, Dali::RenderTask::Property::VIEWPORT_SIZE )
-DALI_PROPERTY( "clear-color", VECTOR4, true, true, true, Dali::RenderTask::Property::CLEAR_COLOR )
+DALI_PROPERTY( "viewportPosition", VECTOR2, true, true, true, Dali::RenderTask::Property::VIEWPORT_POSITION )
+DALI_PROPERTY( "viewportSize", VECTOR2, true, true, true, Dali::RenderTask::Property::VIEWPORT_SIZE )
+DALI_PROPERTY( "clearColor", VECTOR4, true, true, true, Dali::RenderTask::Property::CLEAR_COLOR )
+DALI_PROPERTY( "requiresSync", BOOLEAN, true, false, false, Dali::RenderTask::Property::REQUIRES_SYNC )
DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
// Signals
void RenderTask::SetSourceActor( Actor* actor )
{
+ const Stage* stage = Stage::GetCurrent();
+ if ( stage )
+ {
+ stage->GetRenderTaskList().SetExclusive( this, mExclusive );
+ }
mSourceConnector.SetActor( actor );
}
{
mExclusive = exclusive;
+ const Stage* stage = Stage::GetCurrent();
+ if ( stage )
+ {
+ stage->GetRenderTaskList().SetExclusive( this, exclusive );
+ }
+
if ( mSceneObject )
{
// mSceneObject is being used in a separate thread; queue a message to set the value
void RenderTask::SetCameraActor( CameraActor* cameraActor )
{
+ if( cameraActor )
+ {
+ mCameraConnector.mCamera = cameraActor->GetCamera();
+ }
+ else
+ {
+ mCameraConnector.mCamera = NULL;
+ }
mCameraConnector.SetActor( cameraActor );
}
mFrameBufferImage = image;
unsigned int resourceId = 0;
- if(mFrameBufferImage)
+ bool isNativeFBO = false;
+ if( mFrameBufferImage )
{
- GetImplementation(mFrameBufferImage).Connect();
-
- resourceId = GetImplementation( mFrameBufferImage ).GetResourceId();
+ Dali::Internal::FrameBufferImage& impl = GetImplementation( mFrameBufferImage );
+ impl.Connect();
+ resourceId = impl.GetResourceId();
+ isNativeFBO = impl.IsNativeFbo();
}
// mSceneObject is being used in a separate thread; queue a message to set the value
- SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
+ SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId, isNativeFBO );
}
else
{
}
}
+void RenderTask::SetFrameBuffer( Dali::FrameBuffer frameBuffer )
+{
+ if( frameBuffer )
+ {
+ mFrameBuffer = Internal::FrameBufferPtr( &GetImplementation( frameBuffer ) );
+ SetFrameBufferMessage( GetEventThreadServices(), *mSceneObject, mFrameBuffer->GetRenderObject() );
+ }
+ else
+ {
+ mFrameBuffer.Reset();
+ SetFrameBufferMessage( GetEventThreadServices(), *mSceneObject, NULL );
+ }
+}
+
+FrameBuffer* RenderTask::GetFrameBuffer() const
+{
+ return mFrameBuffer.Get();
+}
+
Dali::FrameBufferImage RenderTask::GetTargetFrameBuffer() const
{
return mFrameBufferImage;
return mSceneObject->GetClearColor( GetEventThreadServices().GetEventBufferIndex() );
}
+void RenderTask::SetSyncRequired( bool requiresSync )
+{
+ if( mRequiresSync != requiresSync )
+ {
+ mRequiresSync = requiresSync;
+
+ if( mSceneObject )
+ {
+ // mSceneObject is being used in a separate thread; queue a message to set the value
+ SetSyncRequiredMessage( GetEventThreadServices(), *mSceneObject, requiresSync );
+ }
+ }
+}
+
+bool RenderTask::IsSyncRequired() const
+{
+ return mRequiresSync;
+}
+
void RenderTask::SetClearEnabled( bool enabled )
{
if ( mClearEnabled != enabled )
{
CameraActor* localCamera = GetCameraActor();
StagePtr stage = Stage::GetCurrent();
- CameraActor& defaultCamera = stage->GetDefaultCameraActor();
- if( localCamera )
+ if( stage )
{
- Viewport viewport;
- Vector2 size( stage->GetSize() );
- viewport.x = viewport.y = 0;
- viewport.width = size.width;
- viewport.height = size.height;
-
- float localX, localY;
- inside = mMappingConnector.mActor->ScreenToLocal(defaultCamera.GetViewMatrix(), defaultCamera.GetProjectionMatrix(), viewport, localX, localY, screenCoords.x, screenCoords.y);
- Vector3 actorSize = mMappingConnector.mActor->GetCurrentSize();
- if( inside && localX >= 0.f && localX <= actorSize.x && localY >= 0.f && localY <= actorSize.y)
+ CameraActor& defaultCamera = stage->GetDefaultCameraActor();
+ if( localCamera )
{
- screenCoords.x = localX;
- screenCoords.y = localY;
+ Viewport viewport;
+ Vector2 size( stage->GetSize() );
+ viewport.x = viewport.y = 0;
+ viewport.width = size.width;
+ viewport.height = size.height;
+
+ float localX, localY;
+ inside = mMappingConnector.mActor->ScreenToLocal(defaultCamera.GetViewMatrix(), defaultCamera.GetProjectionMatrix(), viewport, localX, localY, screenCoords.x, screenCoords.y);
+ Vector3 actorSize = mMappingConnector.mActor->GetCurrentSize();
+ if( inside && localX >= 0.f && localX <= actorSize.x && localY >= 0.f && localY <= actorSize.y)
+ {
+ screenCoords.x = localX;
+ screenCoords.y = localY;
+ }
+ else
+ {
+ inside = false;
+ }
}
else
{
inside = false;
}
}
- else
- {
- inside = false;
- }
}
else if ( mFrameBufferImage && mScreenToFrameBufferFunction )
{
return mIsSystemLevel;
}
+bool RenderTask::WorldToViewport(const Vector3 &position, float& viewportX, float& viewportY) const
+{
+ CameraActor* cam = GetCameraActor();
+
+ Vector4 pos(position);
+ pos.w = 1.0;
+
+ Vector4 viewportPosition;
+
+ Viewport viewport;
+ GetViewport( viewport );
+
+ bool ok = ProjectFull(pos,
+ cam->GetViewMatrix(),
+ cam->GetProjectionMatrix(),
+ viewport.x,
+ viewport.y,
+ viewport.width,
+ viewport.height,
+ viewportPosition);
+ if(ok)
+ {
+ viewportX = viewportPosition.x;
+ viewportY = viewportPosition.y;
+ }
+
+ return ok;
+}
+
+bool RenderTask::ViewportToLocal(Actor* actor, float viewportX, float viewportY, float &localX, float &localY) const
+{
+ return actor->ScreenToLocal( *this, localX, localY, viewportX, viewportY );
+}
+
SceneGraph::RenderTask* RenderTask::CreateSceneObject()
{
// This should only be called once, with no existing scene-object
// if we have a frame buffer we need to track connection status then send a message to set the frame buffer id in case it has changed since last time we were on stage
unsigned int resourceId = 0;
- if(mFrameBufferImage)
+ bool isNativeFBO = false;
+ if( mFrameBufferImage )
{
- GetImplementation(mFrameBufferImage).Connect();
-
- resourceId = GetImplementation( mFrameBufferImage ).GetResourceId();
+ Dali::Internal::FrameBufferImage& impl = GetImplementation( mFrameBufferImage );
+ impl.Connect();
+ resourceId = impl.GetResourceId();
+ isNativeFBO = impl.IsNativeFbo();
}
// mSceneObject is being used in a separate thread; queue a message to set the value
- SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
+ SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId, isNativeFBO );
// Send messages to set other properties that may have changed since last time we were on stage
SetExclusiveMessage( GetEventThreadServices(), *mSceneObject, mExclusive );
SetClearColor( property.Get<Vector4>() );
break;
}
+ case Dali::RenderTask::Property::REQUIRES_SYNC:
+ {
+ SetSyncRequired( property.Get<bool>() );
+ break;
+ }
default:
{
// nothing to do
value = GetClearColor();
break;
}
+ case Dali::RenderTask::Property::REQUIRES_SYNC:
+ {
+ value = IsSyncRequired();
+ break;
+ }
default:
{
break;
case Dali::RenderTask::Property::CLEAR_COLOR:
- property = &mSceneObject->mViewportSize;
+ property = &mSceneObject->mClearColor;
break;
default:
bool RenderTask::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
bool connected( true );
- RenderTask* renderTask = dynamic_cast<RenderTask*>(object);
+ RenderTask* renderTask = static_cast< RenderTask* >(object); // TypeRegistry guarantees that this is the correct type.
if ( 0 == strcmp( signalName.c_str(), SIGNAL_FINISHED ) )
{
mInputEnabled( Dali::RenderTask::DEFAULT_INPUT_ENABLED ),
mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mIsSystemLevel( isSystemLevel )
+ mIsSystemLevel( isSystemLevel ),
+ mRequiresSync( false )
{
DALI_LOG_INFO(gLogRender, Debug::General, "RenderTask::RenderTask(this:%p)\n", this);
}
RenderTask::Connector::Connector( Type type, RenderTask& renderTask )
: mType( type ),
mRenderTask( renderTask ),
- mActor( NULL )
+ mActor( NULL ),
+ mCamera( NULL )
{
}
void RenderTask::Connector::ObjectDestroyed( Object& object )
{
+ if ( SOURCE_CONNECTOR == mType )
+ {
+ const Stage* stage = Stage::GetCurrent();
+ if ( stage )
+ {
+ stage->GetRenderTaskList().SetExclusive( &mRenderTask, false );
+ }
+ }
+
mActor = NULL;
+ mCamera = NULL; // only meaningful for the camera connector but no simple way to distinguish
UpdateRenderTask();
}
}
else if( CAMERA_CONNECTOR == mType )
{
- SetCameraNodeMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node );
+ SetCameraMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node, mCamera );
}
}
}