Fixed prevent defects
[platform/core/uifw/dali-core.git] / dali / internal / event / render-tasks / render-task-impl.cpp
index 5976370..926354f 100644 (file)
 // CLASS HEADER
 #include <dali/internal/event/render-tasks/render-task-impl.h>
 
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+
 // INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/internal/common/event-to-update.h>
+#include <dali/internal/event/common/event-thread-services.h>
 #include <dali/internal/event/actors/actor-impl.h>
 #include <dali/internal/event/actors/camera-actor-impl.h>
+#include <dali/internal/event/common/property-helper.h>
 #include <dali/internal/event/common/stage-impl.h>
-#include <dali/internal/event/common/thread-local-storage.h>
 #include <dali/internal/event/images/frame-buffer-image-impl.h>
-#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
 #include <dali/internal/update/nodes/node.h>
+#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
 
 #if defined(DEBUG_ENABLED)
 namespace
@@ -40,16 +43,21 @@ Debug::Filter* gLogRender = Debug::Filter::New(Debug::Concise, false, "LOG_RENDE
 namespace Dali
 {
 
-const Property::Index RenderTask::VIEWPORT_POSITION         = 0;
-const Property::Index RenderTask::VIEWPORT_SIZE             = 1;
-const Property::Index RenderTask::CLEAR_COLOR               = 2;
-
 namespace Internal
 {
 
 namespace // For internal properties
 {
 
+// Properties
+
+//              Name                 Type     writable animatable constraint-input  enum for index-checking
+DALI_PROPERTY_TABLE_BEGIN
+DALI_PROPERTY( "viewport-position",  VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_POSITION )
+DALI_PROPERTY( "viewport-size",      VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_SIZE     )
+DALI_PROPERTY( "clear-color",        VECTOR4,    true,    true,    true,    Dali::RenderTask::Property::CLEAR_COLOR       )
+DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
+
 // Signals
 
 const char* const SIGNAL_FINISHED = "finished";
@@ -58,26 +66,11 @@ TypeRegistration mType( typeid( Dali::RenderTask ), typeid( Dali::BaseHandle ),
 
 SignalConnectorType signalConnector1( mType, SIGNAL_FINISHED, &RenderTask::DoConnectSignal );
 
-const char* DEFAULT_PROPERTY_NAMES[] =
-{
-  "viewport-position",
-  "viewport-size",
-  "clear-color"
-};
-const int DEFAULT_PROPERTY_COUNT = sizeof( DEFAULT_PROPERTY_NAMES ) / sizeof( DEFAULT_PROPERTY_NAMES[0]);
-
-const Property::Type DEFAULT_PROPERTY_TYPES[DEFAULT_PROPERTY_COUNT] =
-{
-  Property::VECTOR2,    // viewport-position
-  Property::VECTOR2,    // viewport-size
-  Property::VECTOR4,    // clear-color
-};
-
-}// unnamed namespace
+} // Unnamed namespace
 
 RenderTask* RenderTask::New( bool isSystemLevel )
 {
-  RenderTask* task( new RenderTask( ThreadLocalStorage::Get().GetEventToUpdate(), isSystemLevel ) );
+  RenderTask* task( new RenderTask( isSystemLevel ) );
 
   return task;
 }
@@ -101,7 +94,7 @@ void RenderTask::SetExclusive( bool exclusive )
     if ( mSceneObject )
     {
       // mSceneObject is being used in a separate thread; queue a message to set the value
-      SetExclusiveMessage( mEventToUpdate, *mSceneObject, mExclusive );
+      SetExclusiveMessage( GetEventThreadServices(), *mSceneObject, mExclusive );
     }
   }
 }
@@ -156,7 +149,7 @@ void RenderTask::SetTargetFrameBuffer( Dali::FrameBufferImage image )
       }
 
       // mSceneObject is being used in a separate thread; queue a message to set the value
-      SetFrameBufferIdMessage( mEventToUpdate, *mSceneObject, resourceId );
+      SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
     }
     else
     {
@@ -193,26 +186,22 @@ Actor* RenderTask::GetScreenToFrameBufferMappingActor() const
 
 void RenderTask::SetViewportPosition(const Vector2& value)
 {
-  StagePtr stage = Stage::GetCurrent();
-  BakeViewportPositionMessage( stage->GetUpdateInterface(), *mSceneObject, value );
+  BakeViewportPositionMessage( GetEventThreadServices(), *mSceneObject, value );
 }
 
 Vector2 RenderTask::GetCurrentViewportPosition() const
 {
-  StagePtr stage = Stage::GetCurrent();
-  return mSceneObject->GetViewportPosition(stage->GetEventBufferIndex());
+  return mSceneObject->GetViewportPosition( GetEventThreadServices().GetEventBufferIndex() );
 }
 
 void RenderTask::SetViewportSize(const Vector2& value)
 {
-  StagePtr stage = Stage::GetCurrent();
-  BakeViewportSizeMessage( stage->GetUpdateInterface(), *mSceneObject, value );
+  BakeViewportSizeMessage( GetEventThreadServices(), *mSceneObject, value );
 }
 
 Vector2 RenderTask::GetCurrentViewportSize() const
 {
-  StagePtr stage = Stage::GetCurrent();
-  return mSceneObject->GetViewportSize(stage->GetEventBufferIndex());
+  return mSceneObject->GetViewportSize( GetEventThreadServices().GetEventBufferIndex() );
 }
 
 void RenderTask::SetViewport( const Viewport& viewport )
@@ -223,7 +212,7 @@ void RenderTask::SetViewport( const Viewport& viewport )
 
 void RenderTask::GetViewport( Viewport& viewPort ) const
 {
-  BufferIndex bufferIndex = Stage::GetCurrent()->GetEventBufferIndex();
+  BufferIndex bufferIndex = GetEventThreadServices().GetEventBufferIndex();
 
   if(!mSceneObject->GetViewportEnabled( bufferIndex ))
   {
@@ -235,10 +224,14 @@ void RenderTask::GetViewport( Viewport& viewPort ) const
     }
     else
     {
-      Vector2 size( Stage::GetCurrent()->GetSize() );
-      viewPort.x = viewPort.y = 0;
-      viewPort.width = size.width;
-      viewPort.height = size.height;
+      Internal::Stage* stage = Internal::Stage::GetCurrent();
+      if ( stage )
+      {
+        Vector2 size( stage->GetSize() );
+        viewPort.x = viewPort.y = 0;
+        viewPort.width = size.width;
+        viewPort.height = size.height;
+      }
     }
   }
   else
@@ -261,16 +254,14 @@ void RenderTask::SetClearColor( const Vector4& color )
     if ( mSceneObject )
     {
       // mSceneObject is being used in a separate thread; queue a message to set the value
-      StagePtr stage = Stage::GetCurrent();
-      BakeClearColorMessage( stage->GetUpdateInterface(), *mSceneObject, color );
+      BakeClearColorMessage( GetEventThreadServices(), *mSceneObject, color );
     }
   }
 }
 
 const Vector4& RenderTask::GetClearColor() const
 {
-  StagePtr stage = Stage::GetCurrent();
-  return mSceneObject->GetClearColor(stage->GetEventBufferIndex());
+  return mSceneObject->GetClearColor( GetEventThreadServices().GetEventBufferIndex() );
 }
 
 void RenderTask::SetClearEnabled( bool enabled )
@@ -282,7 +273,7 @@ void RenderTask::SetClearEnabled( bool enabled )
     if ( mSceneObject )
     {
       // mSceneObject is being used in a separate thread; queue a message to set the value
-      SetClearEnabledMessage( mEventToUpdate, *mSceneObject, mClearEnabled );
+      SetClearEnabledMessage( GetEventThreadServices(), *mSceneObject, mClearEnabled );
     }
   }
 }
@@ -301,7 +292,7 @@ void RenderTask::SetCullMode( bool mode )
     if ( mSceneObject )
     {
       // mSceneObject is being used in a separate thread; queue a message to set the value
-      SetCullModeMessage( mEventToUpdate, *mSceneObject, mCullMode );
+      SetCullModeMessage( GetEventThreadServices(), *mSceneObject, mCullMode );
     }
   }
 }
@@ -323,7 +314,7 @@ void RenderTask::SetRefreshRate( unsigned int refreshRate )
   if ( mSceneObject )
   {
     // mSceneObject is being used in a separate thread; queue a message to set the value
-    SetRefreshRateMessage( mEventToUpdate, *mSceneObject, refreshRate );
+    SetRefreshRateMessage( GetEventThreadServices(), *mSceneObject, refreshRate );
   }
 }
 
@@ -425,14 +416,14 @@ SceneGraph::RenderTask* RenderTask::CreateSceneObject()
   }
 
   // mSceneObject is being used in a separate thread; queue a message to set the value
-  SetFrameBufferIdMessage( mEventToUpdate, *mSceneObject, resourceId );
+  SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
 
   // Send messages to set other properties that may have changed since last time we were on stage
-  SetExclusiveMessage( mEventToUpdate, *mSceneObject, mExclusive );
-  SetClearColorMessage(  mEventToUpdate, *mSceneObject, mClearColor );
-  SetClearEnabledMessage(  mEventToUpdate, *mSceneObject, mClearEnabled );
-  SetCullModeMessage(  mEventToUpdate, *mSceneObject, mCullMode );
-  SetRefreshRateMessage(  mEventToUpdate, *mSceneObject, mRefreshRate );
+  SetExclusiveMessage( GetEventThreadServices(), *mSceneObject, mExclusive );
+  SetClearColorMessage(  GetEventThreadServices(), *mSceneObject, mClearColor );
+  SetClearEnabledMessage(  GetEventThreadServices(), *mSceneObject, mClearEnabled );
+  SetCullModeMessage(  GetEventThreadServices(), *mSceneObject, mCullMode );
+  SetRefreshRateMessage(  GetEventThreadServices(), *mSceneObject, mRefreshRate );
 
   // Caller takes ownership
   return mSceneObject;
@@ -456,9 +447,7 @@ void RenderTask::DiscardSceneObject()
 }
 
 /********************************************************************************
- ********************************************************************************
  ********************************   PROPERTY METHODS   **************************
- ********************************************************************************
  ********************************************************************************/
 
 unsigned int RenderTask::GetDefaultPropertyCount() const
@@ -468,11 +457,11 @@ unsigned int RenderTask::GetDefaultPropertyCount() const
 
 void RenderTask::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
 {
-  indices.reserve( DEFAULT_PROPERTY_COUNT );
+  indices.Reserve( DEFAULT_PROPERTY_COUNT );
 
   for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
   {
-    indices.push_back( i );
+    indices.PushBack( i );
   }
 }
 
@@ -480,7 +469,7 @@ const char* RenderTask::GetDefaultPropertyName( Property::Index index ) const
 {
   if( index < DEFAULT_PROPERTY_COUNT )
   {
-    return DEFAULT_PROPERTY_NAMES[index];
+    return DEFAULT_PROPERTY_DETAILS[index].name;
   }
   else
   {
@@ -495,7 +484,7 @@ Property::Index RenderTask::GetDefaultPropertyIndex(const std::string& name) con
   // Look for name in default properties
   for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
   {
-    if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_NAMES[ i ] ) ) // dont want to convert rhs to string
+    if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_DETAILS[i].name ) ) // dont want to convert rhs to string
     {
       index = i;
       break;
@@ -507,47 +496,45 @@ Property::Index RenderTask::GetDefaultPropertyIndex(const std::string& name) con
 
 bool RenderTask::IsDefaultPropertyWritable(Property::Index index) const
 {
-  return true; // all properties writable
+  return DEFAULT_PROPERTY_DETAILS[ index ].writable;
 }
 
 bool RenderTask::IsDefaultPropertyAnimatable(Property::Index index) const
 {
-  return true; // all properties animatable
+  return DEFAULT_PROPERTY_DETAILS[ index ].animatable;
 }
 
 bool RenderTask::IsDefaultPropertyAConstraintInput( Property::Index index ) const
 {
-  return true; // all properties can be used as constraint input
+  return DEFAULT_PROPERTY_DETAILS[ index ].constraintInput;
 }
 
 Property::Type RenderTask::GetDefaultPropertyType(Property::Index index) const
 {
   if( index < DEFAULT_PROPERTY_COUNT )
   {
-    return DEFAULT_PROPERTY_TYPES[index];
-  }
-  else
-  {
-    // index out of range...return Property::NONE
-    return Property::NONE;
+    return DEFAULT_PROPERTY_DETAILS[index].type;
   }
+
+  // index out of range...return Property::NONE
+  return Property::NONE;
 }
 
 void RenderTask::SetDefaultProperty( Property::Index index, const Property::Value& property )
 {
   switch ( index )
   {
-    case Dali::RenderTask::VIEWPORT_POSITION:
+    case Dali::RenderTask::Property::VIEWPORT_POSITION:
     {
       SetViewportPosition( property.Get<Vector2>() );
       break;
     }
-    case Dali::RenderTask::VIEWPORT_SIZE:
+    case Dali::RenderTask::Property::VIEWPORT_SIZE:
     {
       SetViewportSize( property.Get<Vector2>() );
       break;
     }
-    case Dali::RenderTask::CLEAR_COLOR:
+    case Dali::RenderTask::Property::CLEAR_COLOR:
     {
       SetClearColor( property.Get<Vector4>() );
       break;
@@ -567,17 +554,17 @@ Property::Value RenderTask::GetDefaultProperty(Property::Index index) const
   switch ( index )
   {
 
-    case Dali::RenderTask::VIEWPORT_POSITION:
+    case Dali::RenderTask::Property::VIEWPORT_POSITION:
     {
       value = GetCurrentViewportPosition();
       break;
     }
-    case Dali::RenderTask::VIEWPORT_SIZE:
+    case Dali::RenderTask::Property::VIEWPORT_SIZE:
     {
       value = GetCurrentViewportSize();
       break;
     }
-    case Dali::RenderTask::CLEAR_COLOR:
+    case Dali::RenderTask::Property::CLEAR_COLOR:
     {
       value = GetClearColor();
       break;
@@ -609,15 +596,15 @@ const SceneGraph::PropertyBase* RenderTask::GetSceneObjectAnimatableProperty( Pr
   {
     switch ( index )
     {
-      case Dali::RenderTask::VIEWPORT_POSITION:
+      case Dali::RenderTask::Property::VIEWPORT_POSITION:
         property = &mSceneObject->mViewportPosition;
         break;
 
-      case Dali::RenderTask::VIEWPORT_SIZE:
+      case Dali::RenderTask::Property::VIEWPORT_SIZE:
         property = &mSceneObject->mViewportSize;
         break;
 
-      case Dali::RenderTask::CLEAR_COLOR:
+      case Dali::RenderTask::Property::CLEAR_COLOR:
         property = &mSceneObject->mClearColor;
         break;
 
@@ -636,15 +623,15 @@ const PropertyInputImpl* RenderTask::GetSceneObjectInputProperty( Property::Inde
   {
     switch ( index )
     {
-      case Dali::RenderTask::VIEWPORT_POSITION:
+      case Dali::RenderTask::Property::VIEWPORT_POSITION:
         property = &mSceneObject->mViewportPosition;
         break;
 
-      case Dali::RenderTask::VIEWPORT_SIZE:
+      case Dali::RenderTask::Property::VIEWPORT_SIZE:
         property = &mSceneObject->mViewportSize;
         break;
 
-      case Dali::RenderTask::CLEAR_COLOR:
+      case Dali::RenderTask::Property::CLEAR_COLOR:
         property = &mSceneObject->mViewportSize;
         break;
 
@@ -706,9 +693,8 @@ bool RenderTask::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface
   return connected;
 }
 
-RenderTask::RenderTask( EventToUpdate& eventToUpdate, bool isSystemLevel )
-: mEventToUpdate( eventToUpdate ),
-  mSceneObject( NULL ),
+RenderTask::RenderTask( bool isSystemLevel )
+: mSceneObject( NULL ),
   mSourceConnector( Connector::SOURCE_CONNECTOR, *this ),
   mCameraConnector( Connector::CAMERA_CONNECTOR, *this ),
   mMappingConnector( Connector::MAPPING_CONNECTOR, *this  ),
@@ -764,17 +750,17 @@ void RenderTask::Connector::SetActor( Actor* actor )
   }
 }
 
-void RenderTask::Connector::SceneObjectAdded( ProxyObject& proxy )
+void RenderTask::Connector::SceneObjectAdded( Object& object )
 {
   UpdateRenderTask();
 }
 
-void RenderTask::Connector::SceneObjectRemoved( ProxyObject& proxy )
+void RenderTask::Connector::SceneObjectRemoved( Object& object )
 {
   UpdateRenderTask();
 }
 
-void RenderTask::Connector::ProxyDestroyed( ProxyObject& proxy )
+void RenderTask::Connector::ObjectDestroyed( Object& object )
 {
   mActor = NULL;
 
@@ -803,11 +789,11 @@ void RenderTask::Connector::UpdateRenderTask()
     //the mapping node is not used in the scene graph
     if ( SOURCE_CONNECTOR == mType )
     {
-      SetSourceNodeMessage( mRenderTask.mEventToUpdate, *(mRenderTask.mSceneObject), node );
+      SetSourceNodeMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node );
     }
     else if( CAMERA_CONNECTOR == mType )
     {
-      SetCameraNodeMessage( mRenderTask.mEventToUpdate, *(mRenderTask.mSceneObject), node );
+      SetCameraNodeMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node );
     }
   }
 }