// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/object/type-registry.h>
#include <dali/internal/common/event-to-update.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/camera-actor-impl.h>
namespace // For internal properties
{
+// Signals
+
+const char* const SIGNAL_FINISHED = "finished";
+
+TypeRegistration mType( typeid( Dali::RenderTask ), typeid( Dali::BaseHandle ), NULL );
+
+SignalConnectorType signalConnector1( mType, SIGNAL_FINISHED, &RenderTask::DoConnectSignal );
+
const char* DEFAULT_PROPERTY_NAMES[] =
{
"viewport-position",
bool connected( true );
RenderTask* renderTask = dynamic_cast<RenderTask*>(object);
- if ( Dali::RenderTask::SIGNAL_FINISHED == signalName )
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_FINISHED ) )
{
renderTask->FinishedSignal().Connect( tracker, functor );
}