-#ifndef __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
-#define __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
+#define DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
-#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/internal/event/common/proxy-object.h>
+#include <dali/internal/event/events/actor-observer.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
{
{
class Actor;
-class Stage;
+class Scene;
+struct ActorObserver;
/**
* <h3>Multi-Touch Event Processing:</h3>
/**
* Create an event processor.
- * @param[in] stage The stage.
+ * @param[in] scene The scene the event processor belongs to.
*/
- TouchEventProcessor( Stage& stage );
+ TouchEventProcessor( Scene& scene );
/**
* Non-virtual destructor; TouchEventProcessor is not a base class
private:
+ Scene& mScene; ///< Used to deliver touch events
+
/**
- * Stores an actor pointer and connects/disconnects to any required signals appropriately when set/unset.
+ * Called by some actor-observers when the observed actor is disconnected.
+ *
+ * @param[in] actor The actor that has been disconnected.
*/
- struct ActorObserver : public ProxyObject::Observer
- {
- public:
-
- // Construction & Destruction
-
- /**
- * Constructor.
- */
- ActorObserver();
-
- /**
- * Non virtual destructor
- */
- ~ActorObserver();
-
- // Methods
-
- /**
- * Return the stored Actor pointer.
- * @return The Actor pointer.
- */
- Actor* GetActor();
-
- /**
- * Assignment operator.
- * This disconnects the required signals from the currently set actor and connects to the required
- * signals for the the actor specified (if set).
- */
- void SetActor( Actor* actor );
-
- private:
-
- // Undefined
- ActorObserver( const ActorObserver& );
- ActorObserver& operator=( const ActorObserver& );
-
- private:
-
- /**
- * This will never get called as we do not observe objects that have not been added to the scene.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectAdded()
- */
- virtual void SceneObjectAdded(ProxyObject& proxy) { }
-
- /**
- * This will be called when the actor is removed from the stage, we should clear and stop
- * observing it.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectRemoved()
- */
- virtual void SceneObjectRemoved(ProxyObject& proxy);
-
- /**
- * This will be called when the actor is destroyed. We should clear the actor.
- * No need to stop observing as the object is being destroyed anyway.
- * @see ProxyObject::Observer::ProxyDestroyed()
- */
- virtual void ProxyDestroyed(ProxyObject& proxy);
-
- private:
- Actor* mActor; ///< Raw pointer to an Actor.
- };
-
- Stage& mStage; ///< Used to deliver touch events
+ void OnObservedActorDisconnected( Actor* actor );
+
ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
- Dali::RenderTask mLastRenderTask; ///< The RenderTask used for the last hit actor
+ ActorObserver mCapturingTouchActor; ///< Stored the actor that captures touch
+ ActorObserver mTouchDownConsumedActor; ///< Stores the touch-down consumed actor
+ RenderTaskPtr mLastRenderTask; ///< The RenderTask used for the last hit actor
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
+#endif // DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H