-#ifndef __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
-#define __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
+#ifndef DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
+#define DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/internal/event/common/proxy-object.h>
+#include <dali/internal/event/events/actor-observer.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/public-api/events/point-state.h>
namespace Dali
{
-
class Actor;
struct Vector2;
struct Vector4;
namespace Internal
{
-
class Actor;
-class Stage;
+class Scene;
+struct ActorObserver;
/**
* <h3>Multi-Touch Event Processing:</h3>
class TouchEventProcessor
{
public:
-
/**
* Create an event processor.
- * @param[in] stage The stage.
+ * @param[in] scene The scene the event processor belongs to.
*/
- TouchEventProcessor( Stage& stage );
+ TouchEventProcessor(Scene& scene);
/**
* Non-virtual destructor; TouchEventProcessor is not a base class
/**
* This function is called by the event processor whenever a touch event occurs.
* @param[in] event The touch event that has occurred.
+ * @return true if consumed
*/
- void ProcessTouchEvent( const Integration::TouchEvent& event );
+ bool ProcessTouchEvent(const Integration::TouchEvent& event);
private:
-
// Undefined
TouchEventProcessor(const TouchEventProcessor&);
TouchEventProcessor& operator=(const TouchEventProcessor& rhs);
private:
+ Scene& mScene; ///< Used to deliver touch events
/**
- * Stores an actor pointer and connects/disconnects to any required signals appropriately when set/unset.
+ * Called by some actor-observers when the observed actor is disconnected.
+ *
+ * @param[in] actor The actor that has been disconnected.
*/
- struct ActorObserver : public ProxyObject::Observer
- {
- public:
-
- // Construction & Destruction
-
- /**
- * Constructor.
- */
- ActorObserver();
-
- /**
- * Non virtual destructor
- */
- ~ActorObserver();
-
- // Methods
-
- /**
- * Return the stored Actor pointer.
- * @return The Actor pointer.
- */
- Actor* GetActor();
-
- /**
- * Assignment operator.
- * This disconnects the required signals from the currently set actor and connects to the required
- * signals for the the actor specified (if set).
- */
- void SetActor( Actor* actor );
-
- /**
- * Resets the set actor and disconnects any connected signals.
- */
- void ResetActor();
-
- private:
-
- // Undefined
- ActorObserver( const ActorObserver& );
- ActorObserver& operator=( const ActorObserver& );
-
- private:
-
- /**
- * This will never get called as we do not observe objects that have not been added to the scene.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectAdded()
- */
- virtual void SceneObjectAdded(ProxyObject& proxy) { }
-
- /**
- * This will be called when the actor is removed from the stage, we should clear and stop
- * observing it.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectRemoved()
- */
- virtual void SceneObjectRemoved(ProxyObject& proxy);
-
- /**
- * This will be called when the actor is destroyed. We should clear the actor.
- * No need to stop observing as the object is being destroyed anyway.
- * @see ProxyObject::Observer::ProxyDestroyed()
- */
- virtual void ProxyDestroyed(ProxyObject& proxy);
-
- private:
- Actor* mActor; ///< Raw pointer to an Actor.
- bool mActorDisconnected; ///< Indicates whether the actor has been disconnected from the scene
- };
-
- Stage& mStage; ///< Used to deliver touch events
- ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
- ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
- Dali::RenderTask mLastRenderTask; ///< The RenderTask used for the last hit actor
+ void OnObservedActorDisconnected(Actor* actor);
+
+ ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
+ ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
+ ActorObserver mCapturingTouchActor; ///< Stored the actor that captures touch
+ ActorObserver mTouchDownConsumedActor; ///< Stores the touch-down consumed actor
+ RenderTaskPtr mLastRenderTask; ///< The RenderTask used for the last hit actor
+ PointState::Type mLastPrimaryPointState; ///< Stores the last primary point state
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
+#endif // DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H