-#ifndef __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
-#define __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
+#ifndef DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
+#define DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/render-tasks/render-task.h>
#include <dali/internal/event/events/actor-observer.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
{
{
class Actor;
-class Stage;
+class Scene;
struct ActorObserver;
/**
/**
* Create an event processor.
- * @param[in] stage The stage.
+ * @param[in] scene The scene the event processor belongs to.
*/
- TouchEventProcessor( Stage& stage );
+ TouchEventProcessor( Scene& scene );
/**
* Non-virtual destructor; TouchEventProcessor is not a base class
// Undefined
TouchEventProcessor& operator=(const TouchEventProcessor& rhs);
+private:
+
+ Scene& mScene; ///< Used to deliver touch events
+
/**
* Called by some actor-observers when the observed actor is disconnected.
*
*/
void OnObservedActorDisconnected( Actor* actor );
-private:
-
- Stage& mStage; ///< Used to deliver touch events
ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
ActorObserver mTouchDownConsumedActor; ///< Stores the touch-down consumed actor
- Dali::RenderTask mLastRenderTask; ///< The RenderTask used for the last hit actor
+ RenderTaskPtr mLastRenderTask; ///< The RenderTask used for the last hit actor
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H__
+#endif // DALI_INTERNAL_TOUCH_EVENT_PROCESSOR_H