/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
#include <dali/internal/event/events/multi-point-event-util.h>
#include <dali/internal/event/events/touch-data-impl.h>
} // unnamed namespace
-TouchEventProcessor::TouchEventProcessor( Stage& stage )
-: mStage( stage ),
+TouchEventProcessor::TouchEventProcessor( Scene& scene )
+: mScene( scene ),
mLastPrimaryHitActor( MakeCallback( this, &TouchEventProcessor::OnObservedActorDisconnected ) ),
mLastConsumedActor(),
mTouchDownConsumedActor(),
void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
{
DALI_LOG_TRACE_METHOD( gLogFilter );
-
DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty TouchEvent sent from Integration\n" );
- Stage& stage = mStage;
-
PRINT_HIERARCHY(gLogFilter);
// 1) Check if it is an interrupted event - we should inform our last primary hit actor about this
touchEvent.points.push_back( currentPoint.GetTouchPoint() );
touchData->AddPoint( currentPoint );
- mStage.EmitTouchedSignal( touchEvent, touchDataHandle );
-
+ mScene.EmitTouchedSignal( touchEvent, touchDataHandle );
return; // No need for hit testing
}
DALI_LOG_INFO( gLogFilter, Debug::Concise, "\n" );
DALI_LOG_INFO( gLogFilter, Debug::General, "Point(s): %d\n", event.GetPointCount() );
- Dali::RenderTask currentRenderTask;
+ RenderTaskPtr currentRenderTask;
for ( Integration::PointContainerConstIterator iter = event.points.begin(), beginIter = event.points.begin(), endIter = event.points.end(); iter != endIter; ++iter )
{
HitTestAlgorithm::Results hitTestResults;
- HitTestAlgorithm::HitTest( stage, iter->GetScreenPosition(), hitTestResults );
+ HitTestAlgorithm::HitTest( mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), iter->GetScreenPosition(), hitTestResults );
Integration::Point newPoint( *iter );
newPoint.SetHitActor( hitTestResults.actor );
Actor* lastConsumedActor( mLastConsumedActor.GetActor() );
if( ( primaryPointState == PointState::MOTION ) || ( primaryPointState == PointState::UP ) || ( primaryPointState == PointState::STATIONARY ) )
{
- if ( mLastRenderTask )
+ if( mLastRenderTask )
{
Dali::Actor leaveEventConsumer;
- RenderTask& lastRenderTaskImpl( GetImplementation( mLastRenderTask ) );
+ RenderTask& lastRenderTaskImpl = *mLastRenderTask.Get();
if( lastPrimaryHitActor &&
lastPrimaryHitActor != primaryHitActor &&
case PointState::DOWN:
{
- mStage.EmitTouchedSignal( touchEvent, touchDataHandle );
+ mScene.EmitTouchedSignal( touchEvent, touchDataHandle );
break;
}