Merge "Gesture event refactor" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / events / touch-event-processor.cpp
index 871d851..b9047bd 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -30,7 +30,7 @@
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/internal/event/actors/actor-impl.h>
 #include <dali/internal/event/actors/layer-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
 #include <dali/internal/event/events/hit-test-algorithm-impl.h>
 #include <dali/internal/event/events/multi-point-event-util.h>
 #include <dali/internal/event/events/touch-data-impl.h>
@@ -149,8 +149,8 @@ Dali::Actor EmitTouchSignals( Actor* actor, RenderTask& renderTask, const TouchE
 
 } // unnamed namespace
 
-TouchEventProcessor::TouchEventProcessor( Stage& stage )
-: mStage( stage ),
+TouchEventProcessor::TouchEventProcessor( Scene& scene )
+: mScene( scene ),
   mLastPrimaryHitActor( MakeCallback( this, &TouchEventProcessor::OnObservedActorDisconnected ) ),
   mLastConsumedActor(),
   mTouchDownConsumedActor(),
@@ -167,11 +167,8 @@ TouchEventProcessor::~TouchEventProcessor()
 void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
 {
   DALI_LOG_TRACE_METHOD( gLogFilter );
-
   DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty TouchEvent sent from Integration\n" );
 
-  Stage& stage = mStage;
-
   PRINT_HIERARCHY(gLogFilter);
 
   // 1) Check if it is an interrupted event - we should inform our last primary hit actor about this
@@ -229,8 +226,7 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
     touchEvent.points.push_back( currentPoint.GetTouchPoint() );
     touchData->AddPoint( currentPoint );
 
-    mStage.EmitTouchedSignal( touchEvent, touchDataHandle );
-
+    mScene.EmitTouchedSignal( touchEvent, touchDataHandle );
     return; // No need for hit testing
   }
 
@@ -242,12 +238,12 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
   DALI_LOG_INFO( gLogFilter, Debug::Concise, "\n" );
   DALI_LOG_INFO( gLogFilter, Debug::General, "Point(s): %d\n", event.GetPointCount() );
 
-  Dali::RenderTask currentRenderTask;
+  RenderTaskPtr currentRenderTask;
 
   for ( Integration::PointContainerConstIterator iter = event.points.begin(), beginIter = event.points.begin(), endIter = event.points.end(); iter != endIter; ++iter )
   {
     HitTestAlgorithm::Results hitTestResults;
-    HitTestAlgorithm::HitTest( stage, iter->GetScreenPosition(), hitTestResults );
+    HitTestAlgorithm::HitTest( mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), iter->GetScreenPosition(), hitTestResults );
 
     Integration::Point newPoint( *iter );
     newPoint.SetHitActor( hitTestResults.actor );
@@ -299,10 +295,10 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
   Actor* lastConsumedActor( mLastConsumedActor.GetActor() );
   if( ( primaryPointState == PointState::MOTION ) || ( primaryPointState == PointState::UP ) || ( primaryPointState == PointState::STATIONARY ) )
   {
-    if ( mLastRenderTask )
+    if( mLastRenderTask )
     {
       Dali::Actor leaveEventConsumer;
-      RenderTask& lastRenderTaskImpl( GetImplementation( mLastRenderTask ) );
+      RenderTask& lastRenderTaskImpl = *mLastRenderTask.Get();
 
       if( lastPrimaryHitActor &&
           lastPrimaryHitActor != primaryHitActor &&
@@ -419,7 +415,7 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
 
       case PointState::DOWN:
       {
-        mStage.EmitTouchedSignal( touchEvent, touchDataHandle );
+        mScene.EmitTouchedSignal( touchEvent, touchDataHandle );
         break;
       }