namespace
{
+
+// Signals
+const char* const SIGNAL_TAP_DETECTED = "tap-detected";
+
BaseHandle Create()
{
return Dali::TapGestureDetector::New();
TypeRegistration mType( typeid(Dali::TapGestureDetector), typeid(Dali::GestureDetector), Create );
-SignalConnectorType signalConnector1( mType, Dali::TapGestureDetector::SIGNAL_TAP_DETECTED, &TapGestureDetector::DoConnectSignal );
+SignalConnectorType signalConnector1( mType, SIGNAL_TAP_DETECTED, &TapGestureDetector::DoConnectSignal );
}
// Guard against destruction during signal emission
Dali::TapGestureDetector handle( this );
- mDetectedSignalV2.Emit( tappedActor, tap );
+ mDetectedSignal.Emit( tappedActor, tap );
}
bool TapGestureDetector::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
bool connected( true );
TapGestureDetector* gesture = dynamic_cast<TapGestureDetector*>(object);
- if ( Dali::TapGestureDetector::SIGNAL_TAP_DETECTED == signalName )
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_TAP_DETECTED ) )
{
gesture->DetectedSignal().Connect( tracker, functor );
}