gesture.time = currentEvent.time;
gesture.sourceType = mSourceType;
gesture.sourceData = mSourceData;
- gesture.renderTask = mRenderTask;
if(mScene)
{
// Create another handle so the recognizer cannot be destroyed during process function
GestureRecognizerPtr recognizerHandle = this;
- mObserver.Process(*mScene, gesture, mActor.GetActor());
+ mObserver.Process(*mScene, gesture);
}
}