if (createRecognizer)
{
Size size = scene.GetSize();
- mGestureRecognizer = new PinchGestureRecognizer( *this, Vector2(size.width, size.height), mMinimumPinchDistance);
+ mGestureRecognizer = new PinchGestureRecognizer( *this, Vector2(size.width, size.height), scene.GetDpi(), mMinimumPinchDistance );
}
}