mSceneObject->SetPredictionAmount(amount);
}
+void PanGestureProcessor::SetMaximumPredictionAmount(unsigned int amount)
+{
+ mSceneObject->SetMaximumPredictionAmount(amount);
+}
+
+void PanGestureProcessor::SetMinimumPredictionAmount(unsigned int amount)
+{
+ mSceneObject->SetMinimumPredictionAmount(amount);
+}
+
+void PanGestureProcessor::SetPredictionAmountAdjustment(unsigned int amount)
+{
+ mSceneObject->SetPredictionAmountAdjustment(amount);
+}
+
void PanGestureProcessor::SetSmoothingMode(int mode)
{
if( (mode < 0)
if ( displacement.y >= 0.0f )
{
// Quadrant 2
- angle += Math::PI;
+ angle.radian += Math::PI;
}
else
{
// Quadrant 3
- angle -= Math::PI;
+ angle.radian -= Math::PI;
}
}