/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <algorithm>
// INTERNAL INCLUDES
-#include <dali/public-api/actors/actor.h>
-#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/events/pan-gesture.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/trace.h>
#include <dali/internal/event/common/scene-impl.h>
-#include <dali/internal/event/render-tasks/render-task-impl.h>
-#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
+#include <dali/internal/event/events/gesture-requests.h>
#include <dali/internal/event/events/multi-point-event-util.h>
-#include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
+#include <dali/internal/event/events/pan-gesture/pan-gesture-event.h>
#include <dali/internal/event/events/pan-gesture/pan-gesture-impl.h>
-#include <dali/internal/event/events/gesture-requests.h>
+#include <dali/internal/event/events/pan-gesture/pan-gesture-recognizer.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/events/pan-gesture.h>
+#include <dali/public-api/math/vector2.h>
namespace Dali
{
-
namespace Internal
{
-
namespace // unnamed namespace
{
-
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR" );
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_PAN_PROCESSOR");
-const char * GESTURE_STATES[ 6 ] =
-{
- "Clear",
- "Started",
- "Continuing",
- "Finished",
- "Cancelled",
- "Possible"
-};
+const char* GESTURE_STATES[6] =
+ {
+ "CLEAR",
+ "STARTED",
+ "CONTINUING",
+ "FINISHED",
+ "CANCELLED",
+ "POSSIBLE"};
#endif // defined(DEBUG_ENABLED)
-const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY( 50u );
+const unsigned long MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY(50u);
/**
* Functor which checks whether the specified actor is attached to the gesture detector.
{
bool remove(!detector->IsAttached(*actorToCheck));
- if (!remove)
+ if(!remove)
{
- PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
+ PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
// Ensure number of touch points is within the range of our emitter. If it isn't then remove
// this emitter and add it to the outsideTouchesRangeEmitters container
- if ( (numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
- (numberOfTouches > panDetector->GetMaximumTouchesRequired()) )
+ if((numberOfTouches < panDetector->GetMinimumTouchesRequired()) ||
+ (numberOfTouches > panDetector->GetMaximumTouchesRequired()))
{
remove = true;
outsideTouchesRangeEmitters.push_back(detector);
return remove;
}
- Actor* actorToCheck; ///< The actor to check whether it is attached or not.
- unsigned int numberOfTouches; ///< The number of touches in the pan event.
+ Actor* actorToCheck; ///< The actor to check whether it is attached or not.
+ unsigned int numberOfTouches; ///< The number of touches in the pan event.
GestureDetectorContainer& outsideTouchesRangeEmitters; ///< Emitters that are outside of the range of current pan.
};
} // unnamed namespace
-PanGestureProcessor::PanGestureProcessor( SceneGraph::UpdateManager& updateManager )
-: GestureProcessor( Dali::Gesture::Pan ),
+PanGestureProcessor::PanGestureProcessor(SceneGraph::UpdateManager& updateManager)
+: GestureProcessor(GestureType::PAN),
mPanGestureDetectors(),
mCurrentPanEmitters(),
mCurrentRenderTask(),
mPossiblePanPosition(),
- mMinTouchesRequired( 1 ),
- mMaxTouchesRequired( 1 ),
- mCurrentPanEvent( nullptr ),
- mSceneObject( SceneGraph::PanGesture::New() ) // Create scene object to store pan information.
+ mMinTouchesRequired(1),
+ mMaxTouchesRequired(1),
+ mMaxMotionEventAge(std::numeric_limits<uint32_t>::max()),
+ mCurrentPanEvent(nullptr),
+ mSceneObject(SceneGraph::PanGesture::New()) // Create scene object to store pan information.
{
// Pass ownership to scene-graph; scene object lives for the lifecycle of UpdateManager
- updateManager.SetPanGestureProcessor( mSceneObject );
+ updateManager.SetPanGestureProcessor(mSceneObject);
}
PanGestureProcessor::~PanGestureProcessor()
mSceneObject = nullptr; // mSceneObject is owned and destroyed by update manager (there is only one of these for now)
}
-void PanGestureProcessor::Process( Scene& scene, const PanGestureEvent& panEvent )
+void PanGestureProcessor::Process(Scene& scene, const PanGestureEvent& panEvent, Actor* actor)
{
#if defined(DEBUG_ENABLED)
- DALI_LOG_TRACE_METHOD( gLogFilter );
+ DALI_LOG_TRACE_METHOD(gLogFilter);
- DALI_LOG_INFO( gLogFilter, Debug::General, " Pan Event\n");
- DALI_LOG_INFO( gLogFilter, Debug::General, " State: %s Touches: %d Time: %d TimeDelta: %d\n",
- GESTURE_STATES[panEvent.state], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
- DALI_LOG_INFO( gLogFilter, Debug::General, " Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n",
- panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
+ DALI_LOG_INFO(gLogFilter, Debug::General, " Pan Event\n");
+ DALI_LOG_INFO(gLogFilter, Debug::General, " State: %s Touches: %d Time: %d TimeDelta: %d\n", GESTURE_STATES[static_cast<uint8_t>(panEvent.state)], panEvent.numberOfTouches, panEvent.time, panEvent.timeDelta);
+ DALI_LOG_INFO(gLogFilter, Debug::General, " Positions: Current: (%.0f, %.0f), Previous: (%.0f, %.0f)\n", panEvent.currentPosition.x, panEvent.currentPosition.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
#endif
- switch( panEvent.state )
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_PAN_GESTURE");
+
+ switch(panEvent.state)
{
- case Dali::Gesture::Possible:
+ case GestureState::POSSIBLE:
{
mCurrentPanEmitters.clear();
ResetActor();
HitTestAlgorithm::Results hitTestResults;
- if( HitTest( scene, panEvent.currentPosition, hitTestResults ) )
+ if(actor)
+ {
+ SetActor(actor);
+ mPossiblePanPosition = panEvent.currentPosition;
+ }
+ else if(HitTest(scene, panEvent.currentPosition, hitTestResults))
{
- SetActor( &GetImplementation( hitTestResults.actor ) );
+ SetActor(&GetImplementation(hitTestResults.actor));
mPossiblePanPosition = panEvent.currentPosition;
}
break;
}
- case Dali::Gesture::Started:
+ case GestureState::STARTED:
{
// Requires a core update
mNeedsUpdate = true;
// it can be told when the gesture ends as well.
HitTestAlgorithm::Results hitTestResults;
- HitTest( scene, panEvent.previousPosition, hitTestResults ); // Hit Test previous position
+ if(actor)
+ {
+ hitTestResults.actor = Dali::Actor(actor);
+ hitTestResults.renderTask = panEvent.renderTask;
+
+ Vector2 actorCoords;
+ actor->ScreenToLocal(*hitTestResults.renderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
+ hitTestResults.actorCoordinates = actorCoords;
+ }
+ else
+ {
+ HitTest(scene, panEvent.previousPosition, hitTestResults); // Hit Test previous position
+ }
- if ( hitTestResults.actor )
+ if(hitTestResults.actor)
{
// If the current hit actor is different from the one we touched down on then set accordingly & update initial pan position
- if( &GetImplementation( hitTestResults.actor ) != GetCurrentGesturedActor() )
+ if(&GetImplementation(hitTestResults.actor) != GetCurrentGesturedActor())
{
mPossiblePanPosition = panEvent.previousPosition;
- SetActor( &GetImplementation( hitTestResults.actor ) );
+ SetActor(&GetImplementation(hitTestResults.actor));
}
// Record the current render-task for Screen->Actor coordinate conversions
// Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()
mCurrentPanEvent = &panEvent;
- ProcessAndEmit( hitTestResults );
+ if(actor)
+ {
+ ProcessAndEmitActor(hitTestResults);
+ }
+ else
+ {
+ ProcessAndEmit(hitTestResults);
+ }
mCurrentPanEvent = nullptr;
}
else
break;
}
- case Dali::Gesture::Continuing:
+ case GestureState::CONTINUING:
{
// Requires a core update
mNeedsUpdate = true;
DALI_FALLTHROUGH;
}
- case Dali::Gesture::Finished:
- case Dali::Gesture::Cancelled:
+ case GestureState::FINISHED:
+ case GestureState::CANCELLED:
{
// Only send subsequent pan gesture signals if we processed the pan gesture when it started.
// Check if actor is still touchable.
Actor* currentGesturedActor = GetCurrentGesturedActor();
- if ( currentGesturedActor )
+ if(currentGesturedActor)
{
- if ( currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask )
+ if(currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask)
{
GestureDetectorContainer outsideTouchesRangeEmitters;
// Removes emitters that no longer have the actor attached
// Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters
- GestureDetectorContainer::iterator endIter = std::remove_if( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(),
- IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters) );
- mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
+ GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters));
+ mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
Vector2 actorCoords;
- if ( !outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty() )
+ if(!outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty())
{
- currentGesturedActor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y );
+ currentGesturedActor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y);
// EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
- EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Dali::Gesture::Finished, mCurrentRenderTask);
- EmitPanSignal( currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
+ EmitPanSignal(currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, GestureState::FINISHED, mCurrentRenderTask);
+ EmitPanSignal(currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);
}
- if ( mCurrentPanEmitters.empty() )
+ if(mCurrentPanEmitters.empty())
{
// If we have no emitters attached then clear pan actor as well.
ResetActor();
}
// Clear current gesture detectors if pan gesture has ended or been cancelled.
- if ( ( panEvent.state == Dali::Gesture::Finished ) || ( panEvent.state == Dali::Gesture::Cancelled ) )
+ if((panEvent.state == GestureState::FINISHED) || (panEvent.state == GestureState::CANCELLED))
{
mCurrentPanEmitters.clear();
ResetActor();
break;
}
- case Dali::Gesture::Clear:
+ case GestureState::CLEAR:
{
- DALI_ABORT( "Incorrect state received from Integration layer: Clear\n" );
+ DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
break;
}
}
}
-void PanGestureProcessor::AddGestureDetector( PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents )
+void PanGestureProcessor::AddGestureDetector(PanGestureDetector* gestureDetector, Scene& scene, int32_t minDistance, int32_t minPanEvents)
{
bool firstRegistration(mPanGestureDetectors.empty());
mPanGestureDetectors.push_back(gestureDetector);
- if (firstRegistration)
+ if(firstRegistration)
{
mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
+ mMaxMotionEventAge = gestureDetector->GetMaximumMotionEventAge();
PanGestureRequest request;
- request.minTouches = mMinTouchesRequired;
- request.maxTouches = mMaxTouchesRequired;
+ request.minTouches = mMinTouchesRequired;
+ request.maxTouches = mMaxTouchesRequired;
+ request.maxMotionEventAge = mMaxMotionEventAge;
- Size size = scene.GetSize();
+ Size size = scene.GetSize();
mGestureRecognizer = new PanGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const PanGestureRequest&>(request), minDistance, minPanEvents);
}
else
}
}
-void PanGestureProcessor::RemoveGestureDetector( PanGestureDetector* gestureDetector )
+void PanGestureProcessor::RemoveGestureDetector(PanGestureDetector* gestureDetector)
{
- if (!mCurrentPanEmitters.empty())
+ if(!mCurrentPanEmitters.empty())
{
// Check if the removed detector was one that is currently being panned and remove it from emitters.
- GestureDetectorContainer::iterator endIter = std::remove( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector );
- mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );
+ GestureDetectorContainer::iterator endIter = std::remove(mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(), gestureDetector);
+ mCurrentPanEmitters.erase(endIter, mCurrentPanEmitters.end());
// If we no longer have any emitters, then we should clear mCurrentGesturedActor as well
- if ( mCurrentPanEmitters.empty() )
+ if(mCurrentPanEmitters.empty())
{
ResetActor();
}
}
// Find the detector...
- PanGestureDetectorContainer::iterator endIter = std::remove( mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector );
- DALI_ASSERT_DEBUG( endIter != mPanGestureDetectors.end() );
+ PanGestureDetectorContainer::iterator endIter = std::remove(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector);
+ DALI_ASSERT_DEBUG(endIter != mPanGestureDetectors.end());
// ...and remove it
mPanGestureDetectors.erase(endIter, mPanGestureDetectors.end());
- if (mPanGestureDetectors.empty())
+ if(mPanGestureDetectors.empty())
{
mGestureRecognizer = nullptr;
}
}
}
-void PanGestureProcessor::GestureDetectorUpdated( PanGestureDetector* gestureDetector )
+void PanGestureProcessor::GestureDetectorUpdated(PanGestureDetector* gestureDetector)
{
DALI_ASSERT_DEBUG(find(mPanGestureDetectors.begin(), mPanGestureDetectors.end(), gestureDetector) != mPanGestureDetectors.end());
UpdateDetection();
}
-bool PanGestureProcessor::SetPanGestureProperties( const Dali::PanGesture& pan )
+bool PanGestureProcessor::SetPanGestureProperties(const Dali::PanGesture& pan)
{
// If we are currently processing a pan gesture then just ignore
- if ( mCurrentPanEmitters.empty() && mSceneObject )
+ if(mCurrentPanEmitters.empty() && mSceneObject)
{
- const PanGesture& panImpl( GetImplementation(pan) );
+ const PanGesture& panImpl(GetImplementation(pan));
// We update the scene object directly rather than sending a message.
// Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
- mSceneObject->AddGesture( panImpl );
+ mSceneObject->AddGesture(panImpl);
- if( Dali::Gesture::Started == panImpl.GetState() || Dali::Gesture::Continuing == panImpl.GetState() )
+ if(GestureState::STARTED == panImpl.GetState() || GestureState::CONTINUING == panImpl.GetState())
{
mNeedsUpdate = true;
}
void PanGestureProcessor::SetPredictionMode(int mode)
{
- if( (mode < 0)
- || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES) )
+ if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_PREDICTION_MODES))
{
mode = SceneGraph::PanGesture::DEFAULT_PREDICTION_MODE;
}
void PanGestureProcessor::SetSmoothingMode(int mode)
{
- if( (mode < 0)
- || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES) )
+ if((mode < 0) || (mode >= SceneGraph::PanGesture::NUM_SMOOTHING_MODES))
{
mode = SceneGraph::PanGesture::DEFAULT_SMOOTHING_MODE;
}
mSceneObject->SetSmoothingAmount(amount);
}
-void PanGestureProcessor::SetUseActualTimes( bool value )
+void PanGestureProcessor::SetUseActualTimes(bool value)
{
- mSceneObject->SetUseActualTimes( value );
+ mSceneObject->SetUseActualTimes(value);
}
-void PanGestureProcessor::SetInterpolationTimeRange( int value )
+void PanGestureProcessor::SetInterpolationTimeRange(int value)
{
- mSceneObject->SetInterpolationTimeRange( value );
+ mSceneObject->SetInterpolationTimeRange(value);
}
-void PanGestureProcessor::SetScalarOnlyPredictionEnabled( bool value )
+void PanGestureProcessor::SetScalarOnlyPredictionEnabled(bool value)
{
- mSceneObject->SetScalarOnlyPredictionEnabled( value );
+ mSceneObject->SetScalarOnlyPredictionEnabled(value);
}
-void PanGestureProcessor::SetTwoPointPredictionEnabled( bool value )
+void PanGestureProcessor::SetTwoPointPredictionEnabled(bool value)
{
- mSceneObject->SetTwoPointPredictionEnabled( value );
+ mSceneObject->SetTwoPointPredictionEnabled(value);
}
-void PanGestureProcessor::SetTwoPointInterpolatePastTime( int value )
+void PanGestureProcessor::SetTwoPointInterpolatePastTime(int value)
{
- mSceneObject->SetTwoPointInterpolatePastTime( value );
+ mSceneObject->SetTwoPointInterpolatePastTime(value);
}
-void PanGestureProcessor::SetTwoPointVelocityBias( float value )
+void PanGestureProcessor::SetTwoPointVelocityBias(float value)
{
- mSceneObject->SetTwoPointVelocityBias( value );
+ mSceneObject->SetTwoPointVelocityBias(value);
}
-void PanGestureProcessor::SetTwoPointAccelerationBias( float value )
+void PanGestureProcessor::SetTwoPointAccelerationBias(float value)
{
- mSceneObject->SetTwoPointAccelerationBias( value );
+ mSceneObject->SetTwoPointAccelerationBias(value);
}
-void PanGestureProcessor::SetMultitapSmoothingRange( int value )
+void PanGestureProcessor::SetMultitapSmoothingRange(int value)
{
- mSceneObject->SetMultitapSmoothingRange( value );
+ mSceneObject->SetMultitapSmoothingRange(value);
}
const SceneGraph::PanGesture& PanGestureProcessor::GetSceneObject() const
{
DALI_ASSERT_DEBUG(!mPanGestureDetectors.empty());
- unsigned int minimumRequired = UINT_MAX;
- unsigned int maximumRequired = 0;
+ uint32_t minimumRequired = std::numeric_limits<uint32_t>::max();
+ uint32_t maximumRequired = 0;
+ uint32_t maximumMotionEventAge = std::numeric_limits<uint32_t>::max();
- for ( PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter )
+ for(PanGestureDetectorContainer::iterator iter = mPanGestureDetectors.begin(), endIter = mPanGestureDetectors.end(); iter != endIter; ++iter)
{
PanGestureDetector* detector(*iter);
- if( detector )
+ if(detector)
{
- unsigned int minimum = detector->GetMinimumTouchesRequired();
- if (minimum < minimumRequired)
+ uint32_t minimum = detector->GetMinimumTouchesRequired();
+ if(minimum < minimumRequired)
{
minimumRequired = minimum;
}
- unsigned int maximum = detector->GetMaximumTouchesRequired();
- if (maximum > maximumRequired)
+ uint32_t maximum = detector->GetMaximumTouchesRequired();
+ if(maximum > maximumRequired)
{
maximumRequired = maximum;
}
+
+ uint32_t maximumAge = detector->GetMaximumMotionEventAge();
+ if(maximumAge < maximumMotionEventAge)
+ {
+ maximumMotionEventAge = maximumAge;
+ }
}
}
- if ( (minimumRequired != mMinTouchesRequired)||(maximumRequired != mMaxTouchesRequired) )
+ if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired) || (maximumMotionEventAge != mMaxMotionEventAge))
{
mMinTouchesRequired = minimumRequired;
mMaxTouchesRequired = maximumRequired;
+ mMaxMotionEventAge = maximumMotionEventAge;
PanGestureRequest request;
- request.minTouches = mMinTouchesRequired;
- request.maxTouches = mMaxTouchesRequired;
+ request.minTouches = mMinTouchesRequired;
+ request.maxTouches = mMaxTouchesRequired;
+ request.maxMotionEventAge = mMaxMotionEventAge;
mGestureRecognizer->Update(request);
}
}
-void PanGestureProcessor::EmitPanSignal( Actor* actor,
- const GestureDetectorContainer& gestureDetectors,
- const PanGestureEvent& panEvent,
- Vector2 localCurrent,
- Gesture::State state,
- RenderTaskPtr renderTask )
+void PanGestureProcessor::EmitPanSignal(Actor* actor,
+ const GestureDetectorContainer& gestureDetectors,
+ const PanGestureEvent& panEvent,
+ Vector2 localCurrent,
+ GestureState state,
+ RenderTaskPtr renderTask)
{
- if ( actor && !gestureDetectors.empty() )
+ if(actor && !gestureDetectors.empty())
{
- Internal::PanGesturePtr pan( new Internal::PanGesture(state ) );
+ Internal::PanGesturePtr pan(new Internal::PanGesture(state));
- pan->SetTime( panEvent.time );
+ pan->SetTime(panEvent.time);
- pan->SetNumberOfTouches( panEvent.numberOfTouches );
- pan->SetScreenPosition( panEvent.currentPosition );
- pan->SetPosition( localCurrent );
+ pan->SetNumberOfTouches(panEvent.numberOfTouches);
+ pan->SetScreenPosition(panEvent.currentPosition);
+ pan->SetPosition(localCurrent);
+ pan->SetSourceType(panEvent.sourceType);
+ pan->SetSourceData(panEvent.sourceData);
- RenderTask& renderTaskImpl( *renderTask.Get() );
+ RenderTask& renderTaskImpl(*renderTask.Get());
Vector2 localPrevious;
- actor->ScreenToLocal( renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y );
+ actor->ScreenToLocal(renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y);
- pan->SetDisplacement( localCurrent - localPrevious );
- Vector2 previousPos( panEvent.previousPosition );
- if ( state == Dali::Gesture::Started )
+ pan->SetDisplacement(localCurrent - localPrevious);
+ Vector2 previousPos(panEvent.previousPosition);
+ if(state == GestureState::STARTED)
{
previousPos = mPossiblePanPosition;
}
- pan->SetScreenDisplacement( panEvent.currentPosition - previousPos );
+ pan->SetScreenDisplacement(panEvent.currentPosition - previousPos);
// Avoid dividing by 0
- if ( panEvent.timeDelta > 0 )
+ if(panEvent.timeDelta > 0)
{
Vector2 velocity;
- velocity.x = pan->GetDisplacement().x / static_cast<float>( panEvent.timeDelta );
- velocity.y = pan->GetDisplacement().y / static_cast<float>( panEvent.timeDelta );
- pan->SetVelocity( velocity );
+ velocity.x = pan->GetDisplacement().x / static_cast<float>(panEvent.timeDelta);
+ velocity.y = pan->GetDisplacement().y / static_cast<float>(panEvent.timeDelta);
+ pan->SetVelocity(velocity);
Vector2 screenVelocity;
- screenVelocity.x = pan->GetScreenDisplacement().x / static_cast<float>( panEvent.timeDelta );
- screenVelocity.y = pan->GetScreenDisplacement().y / static_cast<float>( panEvent.timeDelta );
- pan->SetScreenVelocity( screenVelocity );
+ screenVelocity.x = pan->GetScreenDisplacement().x / static_cast<float>(panEvent.timeDelta);
+ screenVelocity.y = pan->GetScreenDisplacement().y / static_cast<float>(panEvent.timeDelta);
+ pan->SetScreenVelocity(screenVelocity);
}
// When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)
// so we should use the last recorded velocity instead in this scenario.
- if ( ( state == Dali::Gesture::Finished ) && ( pan->GetScreenVelocity() == Vector2::ZERO ) &&
- ( panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY ) )
+ if((state == GestureState::FINISHED) && (pan->GetScreenVelocity() == Vector2::ZERO) &&
+ (panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY))
{
- pan->SetVelocity( mLastVelocity );
- pan->SetScreenVelocity( mLastScreenVelocity );
+ pan->SetVelocity(mLastVelocity);
+ pan->SetScreenVelocity(mLastScreenVelocity);
}
else
{
// Store the current velocity for future iterations.
- mLastVelocity = pan->GetVelocity();
+ mLastVelocity = pan->GetVelocity();
mLastScreenVelocity = pan->GetScreenVelocity();
}
- if ( mSceneObject )
+ if(mSceneObject)
{
// We update the scene object directly rather than sending a message.
// Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.
- mSceneObject->AddGesture( *pan.Get() );
+ mSceneObject->AddGesture(*pan.Get());
}
- Dali::Actor actorHandle( actor );
+ DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
+ oss << "[" << gestureDetectors.size() << "]";
+ });
+
+ Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
- for ( GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter )
+ for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
{
- static_cast< PanGestureDetector* >( *iter )->EmitPanGestureSignal( actorHandle, Dali::PanGesture( pan.Get() ) );
+ static_cast<PanGestureDetector*>(*iter)->EmitPanGestureSignal(actorHandle, Dali::PanGesture(pan.Get()));
}
+
+ DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL", [&](std::ostringstream& oss) {
+ oss << "[" << gestureDetectors.size() << "]";
+ });
}
}
mCurrentPanEmitters.clear();
}
-bool PanGestureProcessor::CheckGestureDetector( GestureDetector* detector, Actor* actor )
+bool PanGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
{
- DALI_ASSERT_DEBUG( mCurrentPanEvent );
+ DALI_ASSERT_DEBUG(mCurrentPanEvent);
- bool retVal( false );
- PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );
+ bool retVal(false);
+ PanGestureDetector* panDetector(static_cast<PanGestureDetector*>(detector));
- if ( ( mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired() ) &&
- ( mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired() ) )
+ if((mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired()) &&
+ (mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired()))
{
// Check if the detector requires directional panning.
- if ( panDetector->RequiresDirectionalPan() && mCurrentRenderTask )
+ if(panDetector->RequiresDirectionalPan() && mCurrentRenderTask)
{
// It does, calculate the angle of the pan in local actor coordinates and ensures it fits
// the detector's criteria.
RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
Vector2 startPosition, currentPosition;
- actor->ScreenToLocal( renderTaskImpl, startPosition.x, startPosition.y, mPossiblePanPosition.x, mPossiblePanPosition.y );
- actor->ScreenToLocal( renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
- Vector2 displacement( currentPosition - startPosition );
+ actor->ScreenToLocal(renderTaskImpl, startPosition.x, startPosition.y, mPossiblePanPosition.x, mPossiblePanPosition.y);
+ actor->ScreenToLocal(renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
+ Vector2 displacement(currentPosition - startPosition);
- Radian angle( atanf( displacement.y / displacement.x ) );
+ Radian angle(atanf(displacement.y / displacement.x));
/////////////////////////////
// | //
// Quadrant 4: As is
/////////////////////////////
- if ( displacement.x < 0.0f )
+ if(displacement.x < 0.0f)
{
- if ( displacement.y >= 0.0f )
+ if(displacement.y >= 0.0f)
{
// Quadrant 2
angle.radian += Math::PI;
}
}
- if ( panDetector->CheckAngleAllowed( angle ) )
+ if(panDetector->CheckAngleAllowed(angle))
{
retVal = true;
}
return retVal;
}
-void PanGestureProcessor::EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates )
+void PanGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
{
- DALI_ASSERT_DEBUG ( mCurrentPanEvent );
+ DALI_ASSERT_DEBUG(mCurrentPanEvent);
mCurrentPanEmitters.clear();
ResetActor();
- actor->ScreenToLocal( *mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );
+ actor->ScreenToLocal(*mCurrentRenderTask.Get(), actorCoordinates.x, actorCoordinates.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y);
- EmitPanSignal( actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask );
+ EmitPanSignal(actor, gestureDetectors, *mCurrentPanEvent, actorCoordinates, mCurrentPanEvent->state, mCurrentRenderTask);
- if ( actor->OnScene() )
+ if(actor->OnScene())
{
mCurrentPanEmitters = gestureDetectors;
- SetActor( actor );
+ SetActor(actor);
}
}