#ifndef __DALI_INTERNAL_LONG_PRESS_GESTURE_EVENT_PROCESSOR_H__
#define __DALI_INTERNAL_LONG_PRESS_GESTURE_EVENT_PROCESSOR_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali/public-api/render-tasks/render-task.h>
* Long Press Gesture Event Processing:
*
* When we receive a long press gesture event, we do the following:
- * - Determine the hit actor underneath the long press gesture event.
- * - Determine whether this actor is attached to any of the detectors or is a child of an actor
- * attached to one of the detectors.
- * - Ensure the touches in the long press event match the requirements of the detector.
- * - Emit the gesture when all the above conditions are met.
+ * - Find the actor that requires a long-press at the long press position.
+ * - Emit the gesture if the event satisfies the detector conditions.
*/
class LongPressGestureProcessor : public GestureProcessor
{
*/
void OnGesturedActorStageDisconnection();
+ /**
+ * @copydoc GestureProcessor::CheckGestureDetector()
+ */
+ bool CheckGestureDetector( GestureDetector* detector, Actor* actor );
+
+ /**
+ * @copydoc GestureProcessor::EmitGestureSignal()
+ */
+ void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates );
+
private:
Stage& mStage;
Integration::GestureManager& mGestureManager;
LongPressGestureDetectorContainer mGestureDetectors;
- LongPressGestureDetectorContainer mCurrentEmitters;
+ GestureDetectorContainer mCurrentEmitters;
Dali::RenderTask mCurrentRenderTask;
unsigned int mMinTouchesRequired;
unsigned int mMaxTouchesRequired;
- struct LongPressEventFunctor;
+ const Integration::LongPressGestureEvent* mCurrentLongPressEvent; ///< Pointer to current longPressEvent, used when calling ProcessAndEmit()
};
} // namespace Internal