*/
void OnGesturedActorStageDisconnection();
+ /**
+ * @copydoc GestureProcessor::CheckGestureDetector()
+ */
+ bool CheckGestureDetector( GestureDetector* detector, Actor* actor );
+
+ /**
+ * @copydoc GestureProcessor::EmitGestureSignal()
+ */
+ void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates );
+
private:
Stage& mStage;
unsigned int mMinTouchesRequired;
unsigned int mMaxTouchesRequired;
- struct LongPressEventFunctor;
+ const Integration::LongPressGestureEvent* mCurrentLongPressEvent; ///< Pointer to current longPressEvent, used when calling ProcessAndEmit()
};
} // namespace Internal