unsigned int pointCount(event.GetPointCount());
Dali::Integration::PlatformAbstraction& platformAbstraction = ThreadLocalStorage::Get().GetPlatformAbstraction();
GestureRecognizerPtr ptr(this); // To keep us from being destroyed during the life-time of this method
-
switch(mState)
{
// CLEAR: Wait till one point touches the screen before starting timer.
}
longPress.sourceType = mSourceType;
longPress.sourceData = mSourceData;
- longPress.renderTask = mRenderTask;
if(mScene)
{
// Create another handle so the recognizer cannot be destroyed during process function
GestureRecognizerPtr recognizerHandle = this;
- mObserver.Process(*mScene, longPress, mActor.GetActor());
+ mObserver.Process(*mScene, longPress);
}
}
}