-#ifndef __DALI_INTERNAL_KEY_EVENT_PROCESSOR_H__
-#define __DALI_INTERNAL_KEY_EVENT_PROCESSOR_H__
+#ifndef DALI_INTERNAL_KEY_EVENT_PROCESSOR_H
+#define DALI_INTERNAL_KEY_EVENT_PROCESSOR_H
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <vector>
namespace Dali
{
-
namespace Integration
{
struct KeyEvent;
namespace Internal
{
-
+class Scene;
class Stage;
/**
* KeyEventProcessor receives the filtered key events from the Dali Event processor.
*
- * When a key event is received the KeyEvent Processor queries the Stage to get the actor in focus.
+ * When a key event is received the KeyEventProcessor queues the event in the scene events queue.
* Any actor can be set by the actor api to be the focus of key events. The actor is then sent the key event.
* If no actor is set for focus then the key event is discarded.
*/
class KeyEventProcessor
{
public:
-
/**
* Create a Key event processor.
+ * @param[in] scene The scene the event processor belongs to.
*/
- KeyEventProcessor(Stage& stage);
+ KeyEventProcessor(Scene& scene);
/**
* Non-virtual destructor; KeyEventProcessor is not a base class
void ProcessKeyEvent(const Integration::KeyEvent& event);
private:
-
// Undefined
KeyEventProcessor(const KeyEventProcessor&);
KeyEventProcessor& operator=(const KeyEventProcessor& rhs);
private:
-
- Stage& mStage; ///< Used to deliver touch events
-
+ Scene& mScene; ///< Used to deliver key events
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_KEY_EVENT_PROCESSOR_H__
+#endif // DALI_INTERNAL_KEY_EVENT_PROCESSOR_H