bool consumed = false;
KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<KeyEvent::State>(event.state));
DevelKeyEvent::SetDeviceName( keyEvent, event.deviceName );
+ DevelKeyEvent::SetDeviceClass( keyEvent, event.deviceClass );
+
// Emit the key event signal from stage.
consumed = mStage.EmitKeyEventGeneratedSignal( keyEvent );