/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#endif
// INTERNAL INCLUDES
-#include <dali/public-api/actors/renderable-actor.h>
#include <dali/public-api/math/vector2.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
#include <dali/internal/event/events/multi-point-event-util.h>
+#include <dali/internal/event/events/hover-event-impl.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_HOVER_PROCESSOR" );
-const char * TOUCH_POINT_STATE[TouchPoint::Last] =
+const char * TOUCH_POINT_STATE[PointState::INTERRUPTED + 1] =
{
- "Started",
- "Finished",
- "Motion",
- "Leave",
- "Stationary",
- "Interrupted",
+ "STARTED",
+ "FINISHED",
+ "MOTION",
+ "LEAVE",
+ "STATIONARY",
+ "INTERRUPTED",
};
#endif // defined(DEBUG_ENABLED)
/**
* Recursively deliver events to the actor and its parents, until the event is consumed or the stage is reached.
*/
-Dali::Actor EmitHoverSignals( Dali::Actor actor, const HoverEvent& event )
+Dali::Actor EmitHoverSignals( Dali::Actor actor, const Dali::HoverEvent& event )
{
Dali::Actor consumedActor;
return consumedActor;
}
+Dali::Actor AllocAndEmitHoverSignals( unsigned long time, Dali::Actor actor, const Integration::Point& point )
+{
+ HoverEventPtr hoverEvent( new HoverEvent( time ) );
+ Dali::HoverEvent hoverEventHandle( hoverEvent.Get() );
+
+ hoverEvent->AddPoint( point );
+
+ return EmitHoverSignals( actor, hoverEventHandle );
+}
+
/**
* Changes the state of the primary point to leave and emits the hover signals
*/
-Dali::Actor EmitHoverSignals( Actor* actor, RenderTask& renderTask, const HoverEvent& originalEvent, TouchPoint::State state )
+Dali::Actor EmitHoverSignals( Actor* actor, RenderTask& renderTask, const HoverEventPtr& originalEvent, PointState::Type state )
{
- HoverEvent hoverEvent( originalEvent );
+ HoverEventPtr hoverEvent = HoverEvent::Clone( *originalEvent.Get() );
DALI_ASSERT_DEBUG( NULL != actor && "NULL actor pointer" );
if( actor )
{
- TouchPoint& primaryPoint = hoverEvent.points[0];
+ Integration::Point& primaryPoint = hoverEvent->GetPoint( 0 );
- actor->ScreenToLocal( renderTask, primaryPoint.local.x, primaryPoint.local.y, primaryPoint.screen.x, primaryPoint.screen.y );
+ const Vector2& screenPosition = primaryPoint.GetScreenPosition();
+ Vector2 localPosition;
+ actor->ScreenToLocal( renderTask, localPosition.x, localPosition.y, screenPosition.x, screenPosition.y );
- primaryPoint.hitActor = Dali::Actor(actor);
- primaryPoint.state = state;
+ primaryPoint.SetLocalPosition( localPosition );
+ primaryPoint.SetHitActor( Dali::Actor( actor ) );
+ primaryPoint.SetState( state );
}
- return EmitHoverSignals( Dali::Actor(actor), hoverEvent );
+ return EmitHoverSignals( Dali::Actor(actor), Dali::HoverEvent( hoverEvent.Get() ) );
}
/**
} // unnamed namespace
-HoverEventProcessor::HoverEventProcessor( Stage& stage )
-: mStage( stage ),
- mLastPrimaryHitActor(),
- mLastConsumedActor(),
- mHoverStartConsumedActor(),
- mLastRenderTask()
+HoverEventProcessor::HoverEventProcessor( Scene& scene )
+: mScene( scene )
{
DALI_LOG_TRACE_METHOD( gLogFilter );
}
void HoverEventProcessor::ProcessHoverEvent( const Integration::HoverEvent& event )
{
DALI_LOG_TRACE_METHOD( gLogFilter );
-
DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty HoverEvent sent from Integration\n" );
- Stage& stage = mStage;
+ PointState::Type state = static_cast< PointState::Type >( event.points[0].GetState() );
PRINT_HIERARCHY(gLogFilter);
// Copy so we can add the results of a hit-test.
- HoverEvent hoverEvent( event.time );
+ HoverEventPtr hoverEvent( new HoverEvent( event.time ) );
// 1) Check if it is an interrupted event - we should inform our last primary hit actor about this
// and emit the stage signal as well.
- if ( event.points[0].state == TouchPoint::Interrupted )
+ if ( state == PointState::INTERRUPTED )
{
Dali::Actor consumingActor;
- hoverEvent.points.push_back(event.points[0]);
+ Integration::Point currentPoint( event.points[0] );
Actor* lastPrimaryHitActor( mLastPrimaryHitActor.GetActor() );
if ( lastPrimaryHitActor )
{
Dali::Actor lastPrimaryHitActorHandle( lastPrimaryHitActor );
- hoverEvent.points[0].hitActor = lastPrimaryHitActorHandle;
- consumingActor = EmitHoverSignals( lastPrimaryHitActorHandle, hoverEvent );
+ currentPoint.SetHitActor( lastPrimaryHitActorHandle );
+ consumingActor = AllocAndEmitHoverSignals( event.time, lastPrimaryHitActorHandle, currentPoint );
}
// If the last consumed actor was different to the primary hit actor then inform it as well (if it has not already been informed).
lastConsumedActor != consumingActor )
{
Dali::Actor lastConsumedActorHandle( lastConsumedActor );
- hoverEvent.points[0].hitActor = lastConsumedActorHandle;
- EmitHoverSignals( lastConsumedActorHandle, hoverEvent );
+ currentPoint.SetHitActor( lastConsumedActorHandle );
+ AllocAndEmitHoverSignals( event.time, lastConsumedActorHandle, currentPoint );
}
// Tell the hover-start consuming actor as well, if required
hoverStartConsumedActor != consumingActor )
{
Dali::Actor hoverStartConsumedActorHandle( hoverStartConsumedActor );
- hoverEvent.points[0].hitActor = hoverStartConsumedActorHandle;
- EmitHoverSignals( hoverStartConsumedActorHandle, hoverEvent );
+ currentPoint.SetHitActor( hoverStartConsumedActorHandle );
+ AllocAndEmitHoverSignals( event.time, hoverStartConsumedActorHandle, currentPoint );
}
mLastPrimaryHitActor.SetActor( NULL );
mHoverStartConsumedActor.SetActor( NULL );
mLastRenderTask.Reset();
- hoverEvent.points[0].hitActor = NULL;
-
return; // No need for hit testing
}
// 2) Hit Testing.
+ Dali::HoverEvent hoverEventHandle( hoverEvent.Get() );
+
DALI_LOG_INFO( gLogFilter, Debug::Concise, "\n" );
DALI_LOG_INFO( gLogFilter, Debug::General, "Point(s): %d\n", event.GetPointCount() );
- Dali::RenderTask currentRenderTask;
+ RenderTaskPtr currentRenderTask;
+ bool firstPointParsed = false;
- for ( TouchPointContainerConstIterator iter = event.points.begin(), beginIter = event.points.begin(), endIter = event.points.end(); iter != endIter; ++iter )
+ for ( auto&& currentPoint : event.points )
{
HitTestAlgorithm::Results hitTestResults;
ActorHoverableCheck actorHoverableCheck;
- HitTestAlgorithm::HitTest( stage, iter->screen, hitTestResults, actorHoverableCheck );
+ HitTestAlgorithm::HitTest( mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), currentPoint.GetScreenPosition(), hitTestResults, actorHoverableCheck );
- TouchPoint newPoint( iter->deviceId, iter->state, iter->screen.x, iter->screen.y );
- newPoint.hitActor = hitTestResults.actor;
- newPoint.local = hitTestResults.actorCoordinates;
+ Integration::Point newPoint( currentPoint );
+ newPoint.SetHitActor( hitTestResults.actor );
+ newPoint.SetLocalPosition( hitTestResults.actorCoordinates );
- hoverEvent.points.push_back( newPoint );
+ hoverEvent->AddPoint( newPoint );
DALI_LOG_INFO( gLogFilter, Debug::General, " State(%s), Screen(%.0f, %.0f), HitActor(%p, %s), Local(%.2f, %.2f)\n",
- TOUCH_POINT_STATE[iter->state], iter->screen.x, iter->screen.y,
- ( hitTestResults.actor ? (void*)&hitTestResults.actor.GetBaseObject() : NULL ),
- ( hitTestResults.actor ? hitTestResults.actor.GetName().c_str() : "" ),
+ TOUCH_POINT_STATE[currentPoint.GetState()], currentPoint.GetScreenPosition().x, currentPoint.GetScreenPosition().y,
+ ( hitTestResults.actor ? reinterpret_cast< void* >( &hitTestResults.actor.GetBaseObject() ) : NULL ),
+ ( hitTestResults.actor ? hitTestResults.actor.GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str() : "" ),
hitTestResults.actorCoordinates.x, hitTestResults.actorCoordinates.y );
// Only set the currentRenderTask for the primary hit actor.
- if ( iter == beginIter && hitTestResults.renderTask )
+ if( !firstPointParsed )
{
+ firstPointParsed = true;
currentRenderTask = hitTestResults.renderTask;
}
}
Dali::Actor consumedActor;
if ( currentRenderTask )
{
- consumedActor = EmitHoverSignals( hoverEvent.points[0].hitActor, hoverEvent );
+ consumedActor = EmitHoverSignals( hoverEvent->GetHitActor( 0 ), hoverEventHandle );
}
- TouchPoint& primaryPoint = hoverEvent.points[0];
- Dali::Actor primaryHitActor = primaryPoint.hitActor;
- TouchPoint::State primaryPointState = primaryPoint.state;
+ Integration::Point primaryPoint = hoverEvent->GetPoint( 0 );
+ Dali::Actor primaryHitActor = primaryPoint.GetHitActor();
+ PointState::Type primaryPointState = primaryPoint.GetState();
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "PrimaryHitActor: (%p) %s\n", primaryPoint.hitActor ? (void*)&primaryPoint.hitActor.GetBaseObject() : NULL, primaryPoint.hitActor ? primaryPoint.hitActor.GetName().c_str() : "" );
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "ConsumedActor: (%p) %s\n", consumedActor ? (void*)&consumedActor.GetBaseObject() : NULL, consumedActor ? consumedActor.GetName().c_str() : "" );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "PrimaryHitActor: (%p) %s\n", primaryHitActor ? reinterpret_cast< void* >( &primaryHitActor.GetBaseObject() ) : NULL, primaryHitActor ? primaryHitActor.GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str() : "" );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "ConsumedActor: (%p) %s\n", consumedActor ? reinterpret_cast< void* >( &consumedActor.GetBaseObject() ) : NULL, consumedActor ? consumedActor.GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str() : "" );
- if ( ( primaryPointState == TouchPoint::Started ) &&
- ( hoverEvent.GetPointCount() == 1 ) &&
- ( consumedActor && consumedActor.OnStage() ) )
+ if ( ( primaryPointState == PointState::STARTED ) &&
+ ( hoverEvent->GetPointCount() == 1 ) &&
+ ( consumedActor && GetImplementation( consumedActor ).OnScene() ) )
{
mHoverStartConsumedActor.SetActor( &GetImplementation( consumedActor ) );
}
Actor* lastPrimaryHitActor( mLastPrimaryHitActor.GetActor() );
Actor* lastConsumedActor( mLastConsumedActor.GetActor() );
- if( (primaryPointState == TouchPoint::Motion) || (primaryPointState == TouchPoint::Finished) || (primaryPointState == TouchPoint::Stationary) )
+ if( (primaryPointState == PointState::MOTION) || (primaryPointState == PointState::FINISHED) || (primaryPointState == PointState::STATIONARY) )
{
if ( mLastRenderTask )
{
Dali::Actor leaveEventConsumer;
- RenderTask& lastRenderTaskImpl( GetImplementation( mLastRenderTask ) );
+ RenderTask& lastRenderTaskImpl = *mLastRenderTask.Get();
if( lastPrimaryHitActor &&
lastPrimaryHitActor != primaryHitActor &&
{
if ( lastPrimaryHitActor->GetLeaveRequired() )
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Hit): (%p) %s\n", (void*)lastPrimaryHitActor, lastPrimaryHitActor->GetName().c_str() );
- leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Leave );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Hit): (%p) %s\n", reinterpret_cast< void* >( lastPrimaryHitActor ), lastPrimaryHitActor->GetName().c_str() );
+ leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::LEAVE );
}
}
else
{
// At this point mLastPrimaryHitActor was touchable and sensitive in the previous touch event process but is not in the current one.
// An interrupted event is send to allow some actors to go back to their original state (i.e. Button controls)
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Hit): (%p) %s\n", (void*)lastPrimaryHitActor, lastPrimaryHitActor->GetName().c_str() );
- leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Interrupted );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Hit): (%p) %s\n", reinterpret_cast< void* >( lastPrimaryHitActor ), lastPrimaryHitActor->GetName().c_str() );
+ leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::INTERRUPTED );
}
}
{
if( lastConsumedActor->GetLeaveRequired() )
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Consume): (%p) %s\n", (void*)lastConsumedActor, lastConsumedActor->GetName().c_str() );
- EmitHoverSignals( lastConsumedActor, lastRenderTaskImpl, hoverEvent, TouchPoint::Leave );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Consume): (%p) %s\n", reinterpret_cast< void* >( lastConsumedActor ), lastConsumedActor->GetName().c_str() );
+ EmitHoverSignals( lastConsumedActor, lastRenderTaskImpl, hoverEvent, PointState::LEAVE );
}
}
else
{
// At this point mLastConsumedActor was touchable and sensitive in the previous touch event process but is not in the current one.
// An interrupted event is send to allow some actors to go back to their original state (i.e. Button controls)
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Consume): (%p) %s\n", (void*)lastConsumedActor, lastConsumedActor->GetName().c_str() );
- EmitHoverSignals( mLastConsumedActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Interrupted );
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Consume): (%p) %s\n", reinterpret_cast< void* >( lastConsumedActor ), lastConsumedActor->GetName().c_str() );
+ EmitHoverSignals( mLastConsumedActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::INTERRUPTED );
}
}
}
// 5) If our primary point is an Finished event, then the primary point (in multi-touch) will change next
// time so set our last primary actor to NULL. Do the same to the last consumed actor as well.
- if ( primaryPointState == TouchPoint::Finished )
+ if ( primaryPointState == PointState::FINISHED )
{
mLastPrimaryHitActor.SetActor( NULL );
mLastConsumedActor.SetActor( NULL );
}
else
{
- // The primaryHitActor may have been removed from the stage so ensure it is still on the stage before setting members.
- if ( primaryHitActor && primaryHitActor.OnStage() )
+ // The primaryHitActor may have been removed from the scene so ensure it is still on the scene before setting members.
+ if ( primaryHitActor && GetImplementation( primaryHitActor ).OnScene() )
{
mLastPrimaryHitActor.SetActor( &GetImplementation( primaryHitActor ) );
- // Only observe the consumed actor if we have a primaryHitActor (check if it is still on stage).
- if ( consumedActor && consumedActor.OnStage() )
+ // Only observe the consumed actor if we have a primaryHitActor (check if it is still on the scene).
+ if ( consumedActor && GetImplementation( consumedActor ).OnScene() )
{
mLastConsumedActor.SetActor( &GetImplementation( consumedActor ) );
}
// 6) Emit an interrupted event to the hover-started actor if it hasn't consumed the Finished.
- if ( hoverEvent.GetPointCount() == 1 ) // Only want the first hover started
+ if ( hoverEvent->GetPointCount() == 1 ) // Only want the first hover started
{
switch ( primaryPointState )
{
- case TouchPoint::Finished:
+ case PointState::FINISHED:
{
Actor* hoverStartConsumedActor( mHoverStartConsumedActor.GetActor() );
if ( hoverStartConsumedActor &&
hoverStartConsumedActor != lastConsumedActor )
{
Dali::Actor hoverStartConsumedActorHandle( hoverStartConsumedActor );
- hoverEvent.points[0].hitActor = hoverStartConsumedActorHandle;
- hoverEvent.points[0].state = TouchPoint::Interrupted;
- EmitHoverSignals( hoverStartConsumedActorHandle, hoverEvent );
+ Integration::Point primaryPoint = hoverEvent->GetPoint( 0 );
+ primaryPoint.SetHitActor( hoverStartConsumedActorHandle );
+ primaryPoint.SetState( PointState::INTERRUPTED );
+ AllocAndEmitHoverSignals( event.time, hoverStartConsumedActorHandle, primaryPoint );
// Restore hover-event to original state
- hoverEvent.points[0].hitActor = primaryHitActor;
- hoverEvent.points[0].state = primaryPointState;
+ primaryPoint.SetHitActor( primaryHitActor );
+ primaryPoint.SetState( primaryPointState );
}
mHoverStartConsumedActor.SetActor( NULL );
}
// No break, Fallthrough
- case TouchPoint::Started:
- case TouchPoint::Motion:
- case TouchPoint::Leave:
- case TouchPoint::Stationary:
- case TouchPoint::Interrupted:
- case TouchPoint::Last:
+ case PointState::STARTED:
+ case PointState::MOTION:
+ case PointState::LEAVE:
+ case PointState::STATIONARY:
+ case PointState::INTERRUPTED:
{
// Ignore
break;