/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#endif
// INTERNAL INCLUDES
-#include <dali/public-api/math/vector2.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/events/hover-event-integ.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
+#include <dali/internal/event/events/hover-event-impl.h>
#include <dali/internal/event/events/multi-point-event-util.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/public-api/math/vector2.h>
namespace Dali
{
-
namespace Internal
{
-
namespace
{
-
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_HOVER_PROCESSOR" );
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_HOVER_PROCESSOR");
-const char * TOUCH_POINT_STATE[TouchPoint::Last] =
-{
- "Started",
- "Finished",
- "Motion",
- "Leave",
- "Stationary",
- "Interrupted",
+const char* TOUCH_POINT_STATE[PointState::INTERRUPTED + 1] =
+ {
+ "STARTED",
+ "FINISHED",
+ "MOTION",
+ "LEAVE",
+ "STATIONARY",
+ "INTERRUPTED",
};
#endif // defined(DEBUG_ENABLED)
/**
* Recursively deliver events to the actor and its parents, until the event is consumed or the stage is reached.
*/
-Dali::Actor EmitHoverSignals( Dali::Actor actor, const HoverEvent& event )
+Dali::Actor EmitHoverSignals(Dali::Actor actor, const Dali::HoverEvent& event)
{
Dali::Actor consumedActor;
- if ( actor )
+ if(actor)
{
- Dali::Actor oldParent( actor.GetParent() );
+ Dali::Actor oldParent(actor.GetParent());
- Actor& actorImpl( GetImplementation(actor) );
+ Actor& actorImpl(GetImplementation(actor));
- bool consumed( false );
+ bool consumed(false);
// Only emit the signal if the actor's hover signal has connections (or derived actor implementation requires hover).
- if ( actorImpl.GetHoverRequired() )
+ if(actorImpl.GetHoverRequired())
{
- consumed = actorImpl.EmitHoverEventSignal( event );
+ consumed = actorImpl.EmitHoverEventSignal(event);
}
- if ( consumed )
+ if(consumed)
{
// One of this actor's listeners has consumed the event so set this actor as the consumed actor.
- consumedActor = Dali::Actor( &actorImpl );
+ consumedActor = Dali::Actor(&actorImpl);
}
else
{
// The actor may have been removed/reparented during the signal callbacks.
Dali::Actor parent = actor.GetParent();
- if ( parent &&
- (parent == oldParent) )
+ if(parent &&
+ (parent == oldParent))
{
// One of the actor's parents may consumed the event and they should be set as the consumed actor.
- consumedActor = EmitHoverSignals( parent, event );
+ consumedActor = EmitHoverSignals(parent, event);
}
}
}
return consumedActor;
}
+Dali::Actor AllocAndEmitHoverSignals(unsigned long time, Dali::Actor actor, const Integration::Point& point)
+{
+ HoverEventPtr hoverEvent(new HoverEvent(time));
+ Dali::HoverEvent hoverEventHandle(hoverEvent.Get());
+
+ hoverEvent->AddPoint(point);
+
+ return EmitHoverSignals(actor, hoverEventHandle);
+}
+
/**
* Changes the state of the primary point to leave and emits the hover signals
*/
-Dali::Actor EmitHoverSignals( Actor* actor, RenderTask& renderTask, const HoverEvent& originalEvent, TouchPoint::State state )
+Dali::Actor EmitHoverSignals(Actor* actor, RenderTask& renderTask, const HoverEventPtr& originalEvent, PointState::Type state)
{
- HoverEvent hoverEvent( originalEvent );
+ HoverEventPtr hoverEvent = HoverEvent::Clone(*originalEvent.Get());
- DALI_ASSERT_DEBUG( NULL != actor && "NULL actor pointer" );
- if( actor )
+ DALI_ASSERT_DEBUG(NULL != actor && "NULL actor pointer");
+ if(actor)
{
- TouchPoint& primaryPoint = hoverEvent.points[0];
+ Integration::Point& primaryPoint = hoverEvent->GetPoint(0);
- actor->ScreenToLocal( renderTask, primaryPoint.local.x, primaryPoint.local.y, primaryPoint.screen.x, primaryPoint.screen.y );
+ const Vector2& screenPosition = primaryPoint.GetScreenPosition();
+ Vector2 localPosition;
+ actor->ScreenToLocal(renderTask, localPosition.x, localPosition.y, screenPosition.x, screenPosition.y);
- primaryPoint.hitActor = Dali::Actor(actor);
- primaryPoint.state = state;
+ primaryPoint.SetLocalPosition(localPosition);
+ primaryPoint.SetHitActor(Dali::Actor(actor));
+ primaryPoint.SetState(state);
}
- return EmitHoverSignals( Dali::Actor(actor), hoverEvent );
+ return EmitHoverSignals(Dali::Actor(actor), Dali::HoverEvent(hoverEvent.Get()));
}
/**
*/
struct ActorHoverableCheck : public HitTestAlgorithm::HitTestInterface
{
- bool IsActorHittable( Actor* actor )
+ bool IsActorHittable(Actor* actor) override
{
return actor->GetHoverRequired() && // Does the Application or derived actor type require a hover event?
actor->IsHittable(); // Is actor sensitive, visible and on the scene?
}
- bool DescendActorHierarchy( Actor* actor )
+ bool DescendActorHierarchy(Actor* actor) override
{
return actor->IsVisible() && // Actor is visible, if not visible then none of its children are visible.
actor->IsSensitive(); // Actor is sensitive, if insensitive none of its children should be hittable either.
}
- bool DoesLayerConsumeHit( Layer* layer )
+ bool DoesLayerConsumeHit(Layer* layer) override
{
return layer->IsHoverConsumed();
}
+
+ bool ActorRequiresHitResultCheck(Actor* actor, Integration::Point point, Vector2 hitPointLocal, uint32_t timeStamp) override
+ {
+ // Hover event is always hit.
+ return true;
+ }
};
} // unnamed namespace
-HoverEventProcessor::HoverEventProcessor( Scene& scene )
-: mScene( scene )
+HoverEventProcessor::HoverEventProcessor(Scene& scene)
+: mScene(scene)
{
- DALI_LOG_TRACE_METHOD( gLogFilter );
+ DALI_LOG_TRACE_METHOD(gLogFilter);
}
HoverEventProcessor::~HoverEventProcessor()
{
- DALI_LOG_TRACE_METHOD( gLogFilter );
+ DALI_LOG_TRACE_METHOD(gLogFilter);
}
-void HoverEventProcessor::ProcessHoverEvent( const Integration::HoverEvent& event )
+void HoverEventProcessor::ProcessHoverEvent(const Integration::HoverEvent& event)
{
- DALI_LOG_TRACE_METHOD( gLogFilter );
- DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty HoverEvent sent from Integration\n" );
+ DALI_LOG_TRACE_METHOD(gLogFilter);
+ DALI_ASSERT_ALWAYS(!event.points.empty() && "Empty HoverEvent sent from Integration\n");
- TouchPoint::State state = static_cast< TouchPoint::State >( event.points[0].GetState() );
+ PointState::Type state = static_cast<PointState::Type>(event.points[0].GetState());
PRINT_HIERARCHY(gLogFilter);
// Copy so we can add the results of a hit-test.
- HoverEvent hoverEvent( event.time );
+ HoverEventPtr hoverEvent(new HoverEvent(event.time));
// 1) Check if it is an interrupted event - we should inform our last primary hit actor about this
// and emit the stage signal as well.
- if ( state == TouchPoint::Interrupted )
+ if(state == PointState::INTERRUPTED)
{
- Dali::Actor consumingActor;
- hoverEvent.points.push_back( event.points[0].GetTouchPoint() );
+ Dali::Actor consumingActor;
+ Integration::Point currentPoint(event.points[0]);
- Actor* lastPrimaryHitActor( mLastPrimaryHitActor.GetActor() );
- if ( lastPrimaryHitActor )
+ Actor* lastPrimaryHitActor(mLastPrimaryHitActor.GetActor());
+ if(lastPrimaryHitActor)
{
- Dali::Actor lastPrimaryHitActorHandle( lastPrimaryHitActor );
- hoverEvent.points[0].hitActor = lastPrimaryHitActorHandle;
- consumingActor = EmitHoverSignals( lastPrimaryHitActorHandle, hoverEvent );
+ Dali::Actor lastPrimaryHitActorHandle(lastPrimaryHitActor);
+ currentPoint.SetHitActor(lastPrimaryHitActorHandle);
+ consumingActor = AllocAndEmitHoverSignals(event.time, lastPrimaryHitActorHandle, currentPoint);
}
// If the last consumed actor was different to the primary hit actor then inform it as well (if it has not already been informed).
- Actor* lastConsumedActor( mLastConsumedActor.GetActor() );
- if ( lastConsumedActor &&
- lastConsumedActor != lastPrimaryHitActor &&
- lastConsumedActor != consumingActor )
+ Actor* lastConsumedActor(mLastConsumedActor.GetActor());
+ if(lastConsumedActor &&
+ lastConsumedActor != lastPrimaryHitActor &&
+ lastConsumedActor != consumingActor)
{
- Dali::Actor lastConsumedActorHandle( lastConsumedActor );
- hoverEvent.points[0].hitActor = lastConsumedActorHandle;
- EmitHoverSignals( lastConsumedActorHandle, hoverEvent );
+ Dali::Actor lastConsumedActorHandle(lastConsumedActor);
+ currentPoint.SetHitActor(lastConsumedActorHandle);
+ AllocAndEmitHoverSignals(event.time, lastConsumedActorHandle, currentPoint);
}
// Tell the hover-start consuming actor as well, if required
- Actor* hoverStartConsumedActor( mHoverStartConsumedActor.GetActor() );
- if ( hoverStartConsumedActor &&
- hoverStartConsumedActor != lastPrimaryHitActor &&
- hoverStartConsumedActor != lastConsumedActor &&
- hoverStartConsumedActor != consumingActor )
+ Actor* hoverStartConsumedActor(mHoverStartConsumedActor.GetActor());
+ if(hoverStartConsumedActor &&
+ hoverStartConsumedActor != lastPrimaryHitActor &&
+ hoverStartConsumedActor != lastConsumedActor &&
+ hoverStartConsumedActor != consumingActor)
{
- Dali::Actor hoverStartConsumedActorHandle( hoverStartConsumedActor );
- hoverEvent.points[0].hitActor = hoverStartConsumedActorHandle;
- EmitHoverSignals( hoverStartConsumedActorHandle, hoverEvent );
+ Dali::Actor hoverStartConsumedActorHandle(hoverStartConsumedActor);
+ currentPoint.SetHitActor(hoverStartConsumedActorHandle);
+ AllocAndEmitHoverSignals(event.time, hoverStartConsumedActorHandle, currentPoint);
}
- mLastPrimaryHitActor.SetActor( NULL );
- mLastConsumedActor.SetActor( NULL );
- mHoverStartConsumedActor.SetActor( NULL );
+ mLastPrimaryHitActor.SetActor(nullptr);
+ mLastConsumedActor.SetActor(nullptr);
+ mHoverStartConsumedActor.SetActor(nullptr);
mLastRenderTask.Reset();
- hoverEvent.points[0].hitActor.Reset();
-
return; // No need for hit testing
}
// 2) Hit Testing.
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "\n" );
- DALI_LOG_INFO( gLogFilter, Debug::General, "Point(s): %d\n", event.GetPointCount() );
+ Dali::HoverEvent hoverEventHandle(hoverEvent.Get());
+
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "\n");
+ DALI_LOG_INFO(gLogFilter, Debug::General, "Point(s): %d\n", event.GetPointCount());
RenderTaskPtr currentRenderTask;
+ bool firstPointParsed = false;
- for ( Integration::PointContainerConstIterator iter = event.points.begin(), beginIter = event.points.begin(), endIter = event.points.end(); iter != endIter; ++iter )
+ for(auto&& currentPoint : event.points)
{
HitTestAlgorithm::Results hitTestResults;
- ActorHoverableCheck actorHoverableCheck;
- HitTestAlgorithm::HitTest( mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), iter->GetScreenPosition(), hitTestResults, actorHoverableCheck );
+ ActorHoverableCheck actorHoverableCheck;
+ HitTestAlgorithm::HitTest(mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), currentPoint.GetScreenPosition(), hitTestResults, actorHoverableCheck);
- TouchPoint newPoint( iter->GetTouchPoint() );
- newPoint.hitActor = hitTestResults.actor;
- newPoint.local = hitTestResults.actorCoordinates;
+ Integration::Point newPoint(currentPoint);
+ newPoint.SetHitActor(hitTestResults.actor);
+ newPoint.SetLocalPosition(hitTestResults.actorCoordinates);
- hoverEvent.points.push_back( newPoint );
+ hoverEvent->AddPoint(newPoint);
- DALI_LOG_INFO( gLogFilter, Debug::General, " State(%s), Screen(%.0f, %.0f), HitActor(%p, %s), Local(%.2f, %.2f)\n",
- TOUCH_POINT_STATE[iter->GetState()], iter->GetScreenPosition().x, iter->GetScreenPosition().y,
- ( hitTestResults.actor ? reinterpret_cast< void* >( &hitTestResults.actor.GetBaseObject() ) : NULL ),
- ( hitTestResults.actor ? hitTestResults.actor.GetName().c_str() : "" ),
- hitTestResults.actorCoordinates.x, hitTestResults.actorCoordinates.y );
+ DALI_LOG_INFO(gLogFilter, Debug::General, " State(%s), Screen(%.0f, %.0f), HitActor(%p, %s), Local(%.2f, %.2f)\n", TOUCH_POINT_STATE[currentPoint.GetState()], currentPoint.GetScreenPosition().x, currentPoint.GetScreenPosition().y, (hitTestResults.actor ? reinterpret_cast<void*>(&hitTestResults.actor.GetBaseObject()) : NULL), (hitTestResults.actor ? hitTestResults.actor.GetProperty<std::string>(Dali::Actor::Property::NAME).c_str() : ""), hitTestResults.actorCoordinates.x, hitTestResults.actorCoordinates.y);
// Only set the currentRenderTask for the primary hit actor.
- if ( iter == beginIter && hitTestResults.renderTask )
+ if(!firstPointParsed)
{
+ firstPointParsed = true;
currentRenderTask = hitTestResults.renderTask;
}
}
// Emit the touch signal
Dali::Actor consumedActor;
- if ( currentRenderTask )
+ if(currentRenderTask)
{
- consumedActor = EmitHoverSignals( hoverEvent.points[0].hitActor, hoverEvent );
+ consumedActor = EmitHoverSignals(hoverEvent->GetHitActor(0), hoverEventHandle);
}
- TouchPoint& primaryPoint = hoverEvent.points[0];
- Dali::Actor primaryHitActor = primaryPoint.hitActor;
- TouchPoint::State primaryPointState = primaryPoint.state;
+ Integration::Point primaryPoint = hoverEvent->GetPoint(0);
+ Dali::Actor primaryHitActor = primaryPoint.GetHitActor();
+ PointState::Type primaryPointState = primaryPoint.GetState();
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "PrimaryHitActor: (%p) %s\n", primaryPoint.hitActor ? reinterpret_cast< void* >( &primaryPoint.hitActor.GetBaseObject() ) : NULL, primaryPoint.hitActor ? primaryPoint.hitActor.GetName().c_str() : "" );
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "ConsumedActor: (%p) %s\n", consumedActor ? reinterpret_cast< void* >( &consumedActor.GetBaseObject() ) : NULL, consumedActor ? consumedActor.GetName().c_str() : "" );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "PrimaryHitActor: (%p) %s\n", primaryHitActor ? reinterpret_cast<void*>(&primaryHitActor.GetBaseObject()) : NULL, primaryHitActor ? primaryHitActor.GetProperty<std::string>(Dali::Actor::Property::NAME).c_str() : "");
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "ConsumedActor: (%p) %s\n", consumedActor ? reinterpret_cast<void*>(&consumedActor.GetBaseObject()) : NULL, consumedActor ? consumedActor.GetProperty<std::string>(Dali::Actor::Property::NAME).c_str() : "");
- if ( ( primaryPointState == TouchPoint::Started ) &&
- ( hoverEvent.GetPointCount() == 1 ) &&
- ( consumedActor && consumedActor.OnStage() ) )
+ if((primaryPointState == PointState::STARTED) &&
+ (hoverEvent->GetPointCount() == 1) &&
+ (consumedActor && GetImplementation(consumedActor).OnScene()))
{
- mHoverStartConsumedActor.SetActor( &GetImplementation( consumedActor ) );
+ mHoverStartConsumedActor.SetActor(&GetImplementation(consumedActor));
}
// 4) Check if the last primary hit actor requires a leave event and if it was different to the current primary
// hit actor. Also process the last consumed actor in the same manner.
- Actor* lastPrimaryHitActor( mLastPrimaryHitActor.GetActor() );
- Actor* lastConsumedActor( mLastConsumedActor.GetActor() );
- if( (primaryPointState == TouchPoint::Motion) || (primaryPointState == TouchPoint::Finished) || (primaryPointState == TouchPoint::Stationary) )
+ Actor* lastPrimaryHitActor(mLastPrimaryHitActor.GetActor());
+ Actor* lastConsumedActor(mLastConsumedActor.GetActor());
+ if((primaryPointState == PointState::MOTION) || (primaryPointState == PointState::FINISHED) || (primaryPointState == PointState::STATIONARY))
{
- if ( mLastRenderTask )
+ if(mLastRenderTask)
{
Dali::Actor leaveEventConsumer;
RenderTask& lastRenderTaskImpl = *mLastRenderTask.Get();
- if( lastPrimaryHitActor &&
- lastPrimaryHitActor != primaryHitActor &&
- lastPrimaryHitActor != consumedActor )
+ if(lastPrimaryHitActor &&
+ lastPrimaryHitActor != primaryHitActor &&
+ lastPrimaryHitActor != consumedActor)
{
- if( lastPrimaryHitActor->IsHittable() && IsActuallySensitive( lastPrimaryHitActor ) )
+ if(lastPrimaryHitActor->IsHittable() && IsActuallySensitive(lastPrimaryHitActor))
{
- if ( lastPrimaryHitActor->GetLeaveRequired() )
+ if(lastPrimaryHitActor->GetLeaveRequired())
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Hit): (%p) %s\n", reinterpret_cast< void* >( lastPrimaryHitActor ), lastPrimaryHitActor->GetName().c_str() );
- leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Leave );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "LeaveActor(Hit): (%p) %s\n", reinterpret_cast<void*>(lastPrimaryHitActor), lastPrimaryHitActor->GetName().data());
+ leaveEventConsumer = EmitHoverSignals(mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::LEAVE);
}
}
else
{
// At this point mLastPrimaryHitActor was touchable and sensitive in the previous touch event process but is not in the current one.
// An interrupted event is send to allow some actors to go back to their original state (i.e. Button controls)
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Hit): (%p) %s\n", reinterpret_cast< void* >( lastPrimaryHitActor ), lastPrimaryHitActor->GetName().c_str() );
- leaveEventConsumer = EmitHoverSignals( mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Interrupted );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "InterruptedActor(Hit): (%p) %s\n", reinterpret_cast<void*>(lastPrimaryHitActor), lastPrimaryHitActor->GetName().data());
+ leaveEventConsumer = EmitHoverSignals(mLastPrimaryHitActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::INTERRUPTED);
}
}
// Check if the motion event has been consumed by another actor's listener. In this case, the previously
// consumed actor's listeners may need to be informed (through a leave event).
// Further checks here to ensure we do not signal the same actor twice for the same event.
- if ( lastConsumedActor &&
- lastConsumedActor != consumedActor &&
- lastConsumedActor != lastPrimaryHitActor &&
- lastConsumedActor != primaryHitActor &&
- lastConsumedActor != leaveEventConsumer )
+ if(lastConsumedActor &&
+ lastConsumedActor != consumedActor &&
+ lastConsumedActor != lastPrimaryHitActor &&
+ lastConsumedActor != primaryHitActor &&
+ lastConsumedActor != leaveEventConsumer)
{
- if( lastConsumedActor->IsHittable() && IsActuallySensitive( lastConsumedActor ) )
+ if(lastConsumedActor->IsHittable() && IsActuallySensitive(lastConsumedActor))
{
- if( lastConsumedActor->GetLeaveRequired() )
+ if(lastConsumedActor->GetLeaveRequired())
{
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "LeaveActor(Consume): (%p) %s\n", reinterpret_cast< void* >( lastConsumedActor ), lastConsumedActor->GetName().c_str() );
- EmitHoverSignals( lastConsumedActor, lastRenderTaskImpl, hoverEvent, TouchPoint::Leave );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "LeaveActor(Consume): (%p) %s\n", reinterpret_cast<void*>(lastConsumedActor), lastConsumedActor->GetName().data());
+ EmitHoverSignals(lastConsumedActor, lastRenderTaskImpl, hoverEvent, PointState::LEAVE);
}
}
else
{
// At this point mLastConsumedActor was touchable and sensitive in the previous touch event process but is not in the current one.
// An interrupted event is send to allow some actors to go back to their original state (i.e. Button controls)
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "InterruptedActor(Consume): (%p) %s\n", reinterpret_cast< void* >( lastConsumedActor ), lastConsumedActor->GetName().c_str() );
- EmitHoverSignals( mLastConsumedActor.GetActor(), lastRenderTaskImpl, hoverEvent, TouchPoint::Interrupted );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "InterruptedActor(Consume): (%p) %s\n", reinterpret_cast<void*>(lastConsumedActor), lastConsumedActor->GetName().data());
+ EmitHoverSignals(mLastConsumedActor.GetActor(), lastRenderTaskImpl, hoverEvent, PointState::INTERRUPTED);
}
}
}
}
- // 5) If our primary point is an Finished event, then the primary point (in multi-touch) will change next
+ // 5) If our primary point is a FINISHED event, then the primary point (in multi-touch) will change next
// time so set our last primary actor to NULL. Do the same to the last consumed actor as well.
- if ( primaryPointState == TouchPoint::Finished )
+ if(primaryPointState == PointState::FINISHED)
{
- mLastPrimaryHitActor.SetActor( NULL );
- mLastConsumedActor.SetActor( NULL );
+ mLastPrimaryHitActor.SetActor(nullptr);
+ mLastConsumedActor.SetActor(nullptr);
mLastRenderTask.Reset();
}
else
{
- // The primaryHitActor may have been removed from the stage so ensure it is still on the stage before setting members.
- if ( primaryHitActor && primaryHitActor.OnStage() )
+ // The primaryHitActor may have been removed from the scene so ensure it is still on the scene before setting members.
+ if(primaryHitActor && GetImplementation(primaryHitActor).OnScene())
{
- mLastPrimaryHitActor.SetActor( &GetImplementation( primaryHitActor ) );
+ mLastPrimaryHitActor.SetActor(&GetImplementation(primaryHitActor));
- // Only observe the consumed actor if we have a primaryHitActor (check if it is still on stage).
- if ( consumedActor && consumedActor.OnStage() )
+ // Only observe the consumed actor if we have a primaryHitActor (check if it is still on the scene).
+ if(consumedActor && GetImplementation(consumedActor).OnScene())
{
- mLastConsumedActor.SetActor( &GetImplementation( consumedActor ) );
+ mLastConsumedActor.SetActor(&GetImplementation(consumedActor));
}
else
{
- mLastConsumedActor.SetActor( NULL );
+ mLastConsumedActor.SetActor(nullptr);
}
mLastRenderTask = currentRenderTask;
}
else
{
- mLastPrimaryHitActor.SetActor( NULL );
- mLastConsumedActor.SetActor( NULL );
+ mLastPrimaryHitActor.SetActor(nullptr);
+ mLastConsumedActor.SetActor(nullptr);
mLastRenderTask.Reset();
}
}
- // 6) Emit an interrupted event to the hover-started actor if it hasn't consumed the Finished.
+ // 6) Emit an interrupted event to the hover-started actor if it hasn't consumed the FINISHED.
- if ( hoverEvent.GetPointCount() == 1 ) // Only want the first hover started
+ if(hoverEvent->GetPointCount() == 1) // Only want the first hover started
{
- switch ( primaryPointState )
+ switch(primaryPointState)
{
- case TouchPoint::Finished:
+ case PointState::FINISHED:
{
- Actor* hoverStartConsumedActor( mHoverStartConsumedActor.GetActor() );
- if ( hoverStartConsumedActor &&
- hoverStartConsumedActor != consumedActor &&
- hoverStartConsumedActor != lastPrimaryHitActor &&
- hoverStartConsumedActor != lastConsumedActor )
+ Actor* hoverStartConsumedActor(mHoverStartConsumedActor.GetActor());
+ if(hoverStartConsumedActor &&
+ hoverStartConsumedActor != consumedActor &&
+ hoverStartConsumedActor != lastPrimaryHitActor &&
+ hoverStartConsumedActor != lastConsumedActor)
{
- Dali::Actor hoverStartConsumedActorHandle( hoverStartConsumedActor );
- hoverEvent.points[0].hitActor = hoverStartConsumedActorHandle;
- hoverEvent.points[0].state = TouchPoint::Interrupted;
- EmitHoverSignals( hoverStartConsumedActorHandle, hoverEvent );
+ Dali::Actor hoverStartConsumedActorHandle(hoverStartConsumedActor);
+ Integration::Point primaryPoint = hoverEvent->GetPoint(0);
+ primaryPoint.SetHitActor(hoverStartConsumedActorHandle);
+ primaryPoint.SetState(PointState::INTERRUPTED);
+ AllocAndEmitHoverSignals(event.time, hoverStartConsumedActorHandle, primaryPoint);
// Restore hover-event to original state
- hoverEvent.points[0].hitActor = primaryHitActor;
- hoverEvent.points[0].state = primaryPointState;
+ primaryPoint.SetHitActor(primaryHitActor);
+ primaryPoint.SetState(primaryPointState);
}
- mHoverStartConsumedActor.SetActor( NULL );
+ mHoverStartConsumedActor.SetActor(nullptr);
}
- // No break, Fallthrough
-
- case TouchPoint::Started:
- case TouchPoint::Motion:
- case TouchPoint::Leave:
- case TouchPoint::Stationary:
- case TouchPoint::Interrupted:
- case TouchPoint::Last:
+ // No break, Fallthrough
+
+ case PointState::STARTED:
+ case PointState::MOTION:
+ case PointState::LEAVE:
+ case PointState::STATIONARY:
+ case PointState::INTERRUPTED:
{
// Ignore
break;