for(auto&& currentPoint : event.points)
{
HitTestAlgorithm::Results hitTestResults;
+ hitTestResults.eventTime = event.time;
ActorHoverableCheck actorHoverableCheck;
HitTestAlgorithm::HitTest(mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), currentPoint.GetScreenPosition(), hitTestResults, actorHoverableCheck, isGeometry);