#define DALI_INTERNAL_HIT_TEST_ALGORITHM_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/actors/actor.h>
#include <dali/devel-api/events/hit-test-algorithm.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/public-api/actors/actor.h>
namespace Dali
{
-
namespace Internal
{
-
class Layer;
class LayerList;
*/
namespace HitTestAlgorithm
{
-
struct Results
{
RenderTaskPtr renderTask; ///< The render-task displaying the actor.
*
* @return true if actor is hittable, false otherwise.
*/
- virtual bool IsActorHittable( Actor* actor ) = 0;
+ virtual bool IsActorHittable(Actor* actor) = 0;
/**
* Called by the hit-test algorithm to determine whether the algorithm should descend the actor's
*
* @return true if we should descend the actor's hierarchy, false otherwise.
*/
- virtual bool DescendActorHierarchy( Actor* actor ) = 0;
+ virtual bool DescendActorHierarchy(Actor* actor) = 0;
/**
* Called by the hit-test algorithm to determine whether the layer specified consumes the hit
*
* @return true if the layer should consume the hit, false otherwise.
*/
- virtual bool DoesLayerConsumeHit( Layer* layer ) = 0;
+ virtual bool DoesLayerConsumeHit(Layer* layer) = 0;
protected:
-
/**
* Virtual destructor, no deletion through this interface
*/
virtual ~HitTestInterface();
-
};
/**
*
* @see HitTest(Stage&, const Vector2&, Results&, HitTestInterface&)
*/
-bool HitTest( const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates,
- Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func );
+bool HitTest(const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates, Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func);
/**
* Given screen coordinates, this method returns the hit actor & the local coordinates relative to the actor etc.
* @note Currently, we prefer a child hit over a parent (regardless of the distance from the
* camera) unless the parent is a RenderableActor but this is subject to change.
*/
-bool HitTest( const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates,
- Results& results, HitTestInterface& hitTestInterface );
+bool HitTest(const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates, Results& results, HitTestInterface& hitTestInterface);
/**
* Default HitTest where we check if a touch is required.
*
* @see HitTest(Stage&, const Vector2&, Results&, HitTestInterface&)
*/
-bool HitTest( const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates, Results& results );
-
-/**
- * Hit test specific to a given RenderTask
- *
- * @param[in] sceneSize The size of the scene.
- * @param[in] renderTaskList The render task list of the scene.
- * @param[in] layerList The layer list of the scene.
- * @param[in] renderTask The render task for hit test
- * @param[in] screenCoordinates The screen coordinates.
- * @param[out] results The results of the hit-test.
- * @param[in] func The function to use in the hit-test algorithm.
- * @return true if something was hit
- */
-bool HitTest( const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, RenderTask& renderTask, const Vector2& screenCoordinates,
- Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func );
-
+bool HitTest(const Vector2& sceneSize, RenderTaskList& renderTaskList, LayerList& layerList, const Vector2& screenCoordinates, Results& results);
} // namespace HitTestAlgorithm