bool wasHit( false );
Results hitTestResults;
- const Vector< RenderTaskList::Exclusive >& exclusives = Stage::GetCurrent()->GetRenderTaskList().GetExclusivesList();
+ const Vector< RenderTaskList::Exclusive >& exclusives = stage.GetRenderTaskList().GetExclusivesList();
HitTestFunctionWrapper hitTestFunctionWrapper( func );
if ( HitTestRenderTask( exclusives, stage, stage.GetLayerList(), renderTask, screenCoordinates, hitTestResults, hitTestFunctionWrapper ) )
{