/**
* Protected constructor. Cannot create an instance of GestureProcessor
*/
- GestureProcessor();
+ GestureProcessor( Gesture::Type type );
/**
* Virtual protected destructor.
private: // Data
- Actor* mCurrentGesturedActor; ///< The current actor that has been gestured.
- bool mGesturedActorDisconnected; ///< Indicates whether the gestured actor has been disconnected from the scene
+ Gesture::Type mType; ///< Type of GestureProcessor
+ Actor* mCurrentGesturedActor; ///< The current actor that has been gestured.
+ bool mGesturedActorDisconnected:1; ///< Indicates whether the gestured actor has been disconnected from the scene
};
} // namespace Internal