// INTERNAL INCLUDES
#include <dali/internal/event/events/gesture-detector-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
-#include <dali/internal/event/common/proxy-object.h>
+#include <dali/internal/event/common/object-impl.h>
namespace Dali
{
/**
* Base class for the different Gesture Processors.
*/
-class GestureProcessor : public ProxyObject::Observer
+class GestureProcessor : public Object::Observer
{
protected:
/**
* This will never get called as we do not observe objects that have not been added to the scene.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectAdded()
+ * @param[in] object The object object.
+ * @see Object::Observer::SceneObjectAdded()
*/
- virtual void SceneObjectAdded(ProxyObject& proxy) { }
+ virtual void SceneObjectAdded(Object& object) { }
/**
* This will be called when the actor is removed from the stage, we should clear and stop
* observing it.
- * @param[in] proxy The proxy object.
- * @see ProxyObject::Observer::SceneObjectRemoved()
+ * @param[in] object The object object.
+ * @see Object::Observer::SceneObjectRemoved()
*/
- virtual void SceneObjectRemoved(ProxyObject& proxy);
+ virtual void SceneObjectRemoved(Object& object);
/**
* This will be called when the actor is destroyed. We should clear the actor.
* No need to stop observing as the object is being destroyed anyway.
- * @see ProxyObject::Observer::ProxyDestroyed()
+ * @see Object::Observer::ObjectDestroyed()
*/
- virtual void ProxyDestroyed(ProxyObject& proxy);
+ virtual void ObjectDestroyed(Object& object);
private: // Data