return mGesturedActorDisconnected ? NULL : mCurrentGesturedActor;
}
-void GestureProcessor::SceneObjectRemoved(ProxyObject& proxy)
+void GestureProcessor::SceneObjectRemoved(Object& object)
{
- if ( mCurrentGesturedActor == &proxy &&
+ if ( mCurrentGesturedActor == &object &&
!mGesturedActorDisconnected )
{
// Inform deriving classes.
OnGesturedActorStageDisconnection();
- // do not call proxy.RemoveObserver here, proxy is currently iterating through observers... you wouldnt want to upset proxy now would you?
+ // do not call object.RemoveObserver here, object is currently iterating through observers... you wouldnt want to upset object now would you?
mGesturedActorDisconnected = true;
}
}
-void GestureProcessor::ProxyDestroyed(ProxyObject& proxy)
+void GestureProcessor::ObjectDestroyed(Object& object)
{
- if ( mCurrentGesturedActor == &proxy )
+ if ( mCurrentGesturedActor == &object )
{
// Inform deriving classes.
OnGesturedActorStageDisconnection();