// INTERNAL INCLUDES
#include <dali/integration-api/debug.h>
#include <dali/internal/event/actors/actor-impl.h>
+#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
#include <dali/internal/event/events/actor-gesture-data.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
actor->IsSensitive(); // Actor is sensitive, if insensitive none of its children should be hittable either.
}
+ virtual bool DoesLayerConsumeHit( Layer* layer )
+ {
+ return layer->IsTouchConsumed();
+ }
+
Gesture::Type mType;
};