namespace Internal
{
-GestureDetector::GestureDetector( DevelGesture::Type type, const SceneGraph::PropertyOwner* sceneObject )
+GestureDetector::GestureDetector( GestureType::Value type, const SceneGraph::PropertyOwner* sceneObject )
: Object( sceneObject ),
mType( type ),
mGestureEventProcessor( ThreadLocalStorage::Get().GetGestureEventProcessor() )
{
}
-GestureDetector::GestureDetector( Gesture::Type type, const SceneGraph::PropertyOwner* sceneObject )
-: GestureDetector( static_cast< DevelGesture::Type >( type ), sceneObject )
-{
-}
-
GestureDetector::~GestureDetector()
{
if ( !mPendingAttachActors.empty() )