// Do this by sending an interrupted event to the GestureEventProcessor
if( consumed )
{
- // Integration::Point& point = touchEvent.GetPoint(0);
- // point.SetState( PointState::INTERRUPTED );
+ Integration::Point& point = touchEvent.GetPoint(0);
+ point.SetState( PointState::INTERRUPTED );
}
mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);