// Do this by sending an interrupted event to the GestureEventProcessor
if(consumed)
{
- // Integration::Point& point = touchEvent.GetPoint(0);
- // point.SetState(PointState::INTERRUPTED);
+ Integration::Point& point = touchEvent.GetPoint(0);
+ point.SetState(PointState::INTERRUPTED);
}
mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);