case Event::Hover:
{
- typedef Integration::HoverEvent DerivedType;
+ using DerivedType = Integration::HoverEvent;
// Reserve some memory inside the message queue
uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
case Event::Key:
{
- typedef Integration::KeyEvent DerivedType;
+ using DerivedType = Integration::KeyEvent;
// Reserve some memory inside the message queue
uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
case Event::Wheel:
{
- typedef Integration::WheelEvent DerivedType;
+ using DerivedType = Integration::WheelEvent;
// Reserve some memory inside the message queue
uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
// Do this by sending an interrupted event to the GestureEventProcessor
if( consumed )
{
- Integration::Point& point = touchEvent.GetPoint(0);
- point.SetState( PointState::INTERRUPTED );
+ // Integration::Point& point = touchEvent.GetPoint(0);
+ // point.SetState( PointState::INTERRUPTED );
}
mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);