#include <dali/internal/event/common/property-buffer-impl.h> // Dali::Internal::PropertyBuffer
#include <dali/internal/event/effects/sampler-impl.h> // Dali::Internal::Sampler
#include <dali/internal/event/effects/shader-impl.h> // Dali::Internal::Shader
+#include <dali/internal/common/blending-options.h>
namespace Dali
{
SceneGraph::Material* mSceneObject;
BlendingMode::Type mBlendingMode; ///< Local store
+ BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask
bool mOnStage;
};