#define __DALI_INTERNAL_TYPE_REGISTRY_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/map-wrapper.h>
+#include <dali/devel-api/object/csharp-type-info.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/base-handle.h>
#include <dali/public-api/object/base-object.h>
Dali::TypeInfo GetTypeInfo( const std::type_info& registerType );
/*
- * @copydoc Dali::TypeRegistry::GetTypeNames
+ * @copydoc Dali::TypeRegistry::GetTypeNameCount
*/
- Dali::TypeRegistry::NameContainer GetTypeNames() const;
+ size_t GetTypeNameCount() const;
+
+ /*
+ * @copydoc Dali::TypeRegistry::GetTypeName
+ */
+ std::string GetTypeName(size_t index) const;
/*
* Register a creation function under a unique name.
Dali::TypeInfo::CreateFunction createInstance, bool callCreateOnInit );
/*
+ * Register a creation function under a unique name (used by C# Custom controls).
+ * @param [in] name The name type to be registered (must be unique)
+ * @param [in] baseTypeInfo Type info for its base class
+ * @param [in] createInstance Instance creation function
+ * @return true if the name could be registered.
+ */
+ bool Register( const std::string& name, const std::type_info& baseTypeInfo,
+ Dali::CSharpTypeInfo::CreateFunction createInstance );
+
+ /*
* Register a signal connector function to a type
* @param [in] typeRegistration TypeRegistration object used to register the type
* @param [in] name Signal name
* @param [in] func Signal connector function
*/
- void RegisterSignal( TypeRegistration& typeRegistration, const std::string& name, Dali::TypeInfo::SignalConnectorFunctionV2 func );
+ void RegisterSignal( TypeRegistration& typeRegistration, const std::string& name, Dali::TypeInfo::SignalConnectorFunction func );
/*
* Register an action function to a type
*/
bool RegisterProperty( TypeRegistration& registered, const std::string& name, Property::Index index, Property::Type type, Dali::TypeInfo::SetPropertyFunction setFunc, Dali::TypeInfo::GetPropertyFunction getFunc );
+ /**
+ * Register an event-thread only property with a type (used by C# Custom controls)
+ * @param [in] objectName name of the object used to register the type
+ * @param [in] name Property name
+ * @param [in] index Property index
+ * @param [in] type Property type
+ * @param [in] setFunc The function to set the property (Can be NULL).
+ * @param [in] getFunc The function to get the value of a property.
+ * @return true if registered
+ */
+ bool RegisterProperty( const std::string& objectName, const std::string& name, Property::Index index, Property::Type type, Dali::CSharpTypeInfo::SetPropertyFunction setFunc, Dali::CSharpTypeInfo::GetPropertyFunction getFunc );
+
+
+ /**
+ * Register a scene graph only property with a type
+ * @param [in] registered TypeRegistration object used to register the type
+ * @param [in] name Property name
+ * @param [in] index Property index
+ * @param [in] type Property type
+ * @return true if registered
+ */
+ bool RegisterAnimatableProperty( TypeRegistration& registered, const std::string& name, Property::Index index, Property::Type type );
+
+ /**
+ * Register a scene graph only property with a default value
+ * @param [in] registered TypeRegistration object used to register the type
+ * @param [in] name Property name
+ * @param [in] index Property index
+ * @param [in] value Property default value
+ * @return true if registered
+ */
+ bool RegisterAnimatableProperty( TypeRegistration& registered, const std::string& name, Property::Index index, const Property::Value& defaultValue );
+
+ /**
+ * Register a component of a scene graph only property that supports components (i.e. Vector2, Vector3 and Vector4)
+ * @param [in] registered TypeRegistration object used to register the type
+ * @param [in] name Component name
+ * @param [in] index Property index
+ * @param [in] baseIndex Base animatable property index
+ * @param [in] componentIndex Component index
+ * @return true if registered
+ */
+ bool RegisterAnimatablePropertyComponent( TypeRegistration& registered, const std::string& name, Property::Index index, Property::Index baseIndex, unsigned int componentIndex );
+
+ /**
+ * Register a event-thread only property with a type and a default value
+ * @param [in] registered TypeRegistration object used to register the type
+ * @param [in] name Property name
+ * @param [in] index Property index
+ * @param [in] type Property type
+ * @return true if registered
+ */
+ bool RegisterChildProperty( TypeRegistration& registered, const std::string& name, Property::Index index, Property::Type type );
+
/*
* @copydoc Dali::Internal::TypeInfo::DoActionTo
* Walks all base types until it finds a doer.
*/
- bool DoActionTo( BaseObject * const object, const std::string &actionName, const std::vector<Property::Value> &properties);
+ bool DoActionTo( BaseObject * const object, const std::string &actionName, const Property::Map& properties);
/**
* @copydoc Dali::BaseHandle::ConnectSignal()
private:
/*
- * Map from type name to TypeInfo
+ * Mapping from type name to TypeInfo
*/
- typedef std::map<std::string, Dali::TypeInfo> RegistryMap;
- RegistryMap mRegistryLut;
+ std::vector< Dali::TypeInfo > mRegistryLut;
- typedef std::vector<Dali::TypeInfo::CreateFunction> InitFunctions;
- InitFunctions mInitFunctions;
+ std::vector< Dali::TypeInfo::CreateFunction > mInitFunctions;
private:
TypeRegistry();