#define DALI_INTERNAL_THREAD_LOCAL_STORAGE_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/devel-api/common/singleton-service.h>
-#include <dali/internal/event/common/stage-def.h>
#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/stage-def.h>
namespace Dali
{
-
struct Vector2;
namespace Integration
namespace Internal
{
-
class Core;
class NotificationManager;
class ShaderFactory;
class RelayoutController;
class ObjectRegistry;
class EventThreadServices;
+class PropertyNotificationManager;
+class AnimationPlaylist;
namespace SceneGraph
{
class ThreadLocalStorage : public Dali::BaseObject
{
public:
-
/**
* Constructor
* Creates the TLS and adds a pointer to core
static bool Created();
/**
+ * Checks if the system is shutting down
+ * @return true if the system is shutting down
+ * @note It returns false if the core hasn't been initialised yet.
+ */
+ static bool IsShuttingDown();
+
+ /**
* Get a pointer to the TLS or NULL if not initialized
* @return pointer to the TLS
*/
AnimationPlaylist& GetAnimationPlaylist();
/**
+ * @brief Returns whether the blend equation is supported in the system or not.
+ * @param[in] blendEquation blend equation to be checked.
+ * @return True if the blend equation supported.
+ */
+ bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation);
+
+ /**
+ * @brief Returns shader prefix of shading language version.
+ */
+ std::string GetShaderVersionPrefix();
+
+ /**
+ * @brief Returns vertex shader prefix including shading language version.
+ */
+ std::string GetVertexShaderPrefix();
+
+ /**
+ * @brief Returns fragment shader prefix including shading language version and extension information.
+ */
+ std::string GetFragmentShaderPrefix();
+
+ /**
* Add a Scene to the Core.
* This is only used by the Scene to add itself to the core when the Scene is created.
* @param[in] scene The Scene.
*/
- void AddScene( Scene* scene );
+ void AddScene(Scene* scene);
/**
* Remove a Scene from the Core.
* This is only used by the Scene to remove itself from the core when the Scene is destroyed.
* @param[in] scene The Scene.
*/
- void RemoveScene( Scene* scene );
+ void RemoveScene(Scene* scene);
/**
* @copydoc Dali::SingletonService::Register()
*/
- void Register( const std::type_info& info, BaseHandle singleton );
+ void Register(const std::type_info& info, BaseHandle singleton);
/**
* @copydoc Dali::SingletonService::UnregisterAll()
/**
* @copydoc Dali::SingletonService::GetSingleton()
*/
- BaseHandle GetSingleton( const std::type_info& info ) const;
+ BaseHandle GetSingleton(const std::type_info& info) const;
private:
-
/**
* Virtual Destructor
*/
- virtual ~ThreadLocalStorage();
+ ~ThreadLocalStorage() override;
// Undefined
- ThreadLocalStorage( const ThreadLocalStorage& );
- ThreadLocalStorage& operator=( ThreadLocalStorage& );
+ ThreadLocalStorage(const ThreadLocalStorage&);
+ ThreadLocalStorage& operator=(ThreadLocalStorage&);
private:
-
- Core* mCore; ///< reference to core
+ Core* mCore; ///< reference to core
// using the address of the type name string as compiler will allocate these once per library
// and we don't support un/re-loading of dali libraries while singleton service is alive
using SingletonConstIter = SingletonContainer::const_iterator;
SingletonContainer mSingletonContainer; ///< The container to look up singleton by its type name
-
};
} // namespace Internal
inline Internal::ThreadLocalStorage& GetImplementation(Dali::SingletonService& service)
{
- DALI_ASSERT_ALWAYS( service && "SingletonService handle is empty" );
+ DALI_ASSERT_ALWAYS(service && "SingletonService handle is empty");
BaseObject& handle = service.GetBaseObject();
inline const Internal::ThreadLocalStorage& GetImplementation(const Dali::SingletonService& service)
{
- DALI_ASSERT_ALWAYS( service && "SingletonService handle is empty" );
+ DALI_ASSERT_ALWAYS(service && "SingletonService handle is empty");
const BaseObject& handle = service.GetBaseObject();