-#ifndef __DALI_INTERNAL_THREAD_LOCAL_STORAGE_H__
-#define __DALI_INTERNAL_THREAD_LOCAL_STORAGE_H__
+#ifndef DALI_INTERNAL_THREAD_LOCAL_STORAGE_H
+#define DALI_INTERNAL_THREAD_LOCAL_STORAGE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
+
// INTERNAL INCLUDES
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/devel-api/common/singleton-service.h>
+#include <dali/internal/event/common/stage-def.h>
+#include <dali/internal/event/common/scene-impl.h>
namespace Dali
{
class Core;
class NotificationManager;
-class ResourceClient;
-class ResourceManager;
-class ImageFactory;
class ShaderFactory;
-class EventToUpdate;
class GestureEventProcessor;
+class RelayoutController;
+class ObjectRegistry;
+class EventThreadServices;
namespace SceneGraph
{
* Class to store a pointer to core in thread local storage.
*
*/
-class ThreadLocalStorage
+class ThreadLocalStorage : public Dali::BaseObject
{
public:
ThreadLocalStorage(Core* core);
/**
- * Destructor.
- */
- ~ThreadLocalStorage();
-
- /**
* Remove core pointer.
* Prevents the core pointer being automatically deleted when the thread exits.
*/
static ThreadLocalStorage& Get();
/**
+ * @copydoc Dali::SingletonService::Get()
+ */
+ static Dali::SingletonService GetSingletonService();
+
+ /**
* Checks if the TLS has been created
* @return if the TLS has been created
*/
NotificationManager& GetNotificationManager();
/**
- * Returns the Resource Manager
- * @return reference to the Resource Manager
+ * Returns the Shader Factory
+ * @return reference to the Shader Factory
*/
- ResourceManager& GetResourceManager();
+ ShaderFactory& GetShaderFactory();
/**
- * Returns the Resource Client
- * @return reference to the Resource Client
+ * Returns the current stage.
+ * @return A pointer to the current stage.
*/
- ResourceClient& GetResourceClient();
+ StagePtr GetCurrentStage();
/**
- * Returns the Image Factory
- * @return reference to the Image Factory
+ * Returns the gesture event processor.
+ * @return A reference to the gesture event processor.
*/
- ImageFactory& GetImageFactory();
+ GestureEventProcessor& GetGestureEventProcessor();
/**
- * Returns the Shader Factory
- * @return reference to the Shader Factory
+ * Return the relayout controller
+ * @Return Return a reference to the relayout controller
*/
- ShaderFactory& GetShaderFactory();
+ RelayoutController& GetRelayoutController();
/**
- * Returns the current stage.
- * @return A smart-pointer to the current stage.
+ * Returns the Object registry.
+ * @return A reference to the Object registry
*/
- StagePtr GetCurrentStage();
+ ObjectRegistry& GetObjectRegistry();
/**
- * Return the message controller
- * @return A reference to the message controller
+ * @brief Gets the event thread services.
+ * @return A reference to the event thread services
*/
- EventToUpdate& GetEventToUpdate();
+ EventThreadServices& GetEventThreadServices();
/**
- * Returns the gesture event processor.
- * @return A reference to the gesture event processor.
+ * @brief Gets the property notification manager.
+ * @return A reference to the property notification manager
*/
- GestureEventProcessor& GetGestureEventProcessor();
+ PropertyNotificationManager& GetPropertyNotificationManager();
+
+ /**
+ * @brief Gets the animation play list.
+ * @return A reference to the animation play list
+ */
+ AnimationPlaylist& GetAnimationPlaylist();
+
+ /**
+ * @brief Returns whether the blend equation is supported in the system or not.
+ * @param[in] blendEquation blend equation to be checked.
+ * @return True if the blend equation supported.
+ */
+ bool IsBlendEquationSupported( DevelBlendEquation::Type blendEquation );
+
+ /**
+ * @brief Returns shader prefix of shading language version.
+ */
+ std::string GetShaderVersionPrefix();
+
+ /**
+ * @brief Returns vertex shader prefix including shading language version.
+ */
+ std::string GetVertexShaderPrefix();
+
+ /**
+ * @brief Returns fragment shader prefix including shading language version and extension information.
+ */
+ std::string GetFragmentShaderPrefix();
+
+ /**
+ * Add a Scene to the Core.
+ * This is only used by the Scene to add itself to the core when the Scene is created.
+ * @param[in] scene The Scene.
+ */
+ void AddScene( Scene* scene );
+
+ /**
+ * Remove a Scene from the Core.
+ * This is only used by the Scene to remove itself from the core when the Scene is destroyed.
+ * @param[in] scene The Scene.
+ */
+ void RemoveScene( Scene* scene );
+
+ /**
+ * @copydoc Dali::SingletonService::Register()
+ */
+ void Register( const std::type_info& info, BaseHandle singleton );
+
+ /**
+ * @copydoc Dali::SingletonService::UnregisterAll()
+ */
+ void UnregisterAll();
+
+ /**
+ * @copydoc Dali::SingletonService::GetSingleton()
+ */
+ BaseHandle GetSingleton( const std::type_info& info ) const;
+
+private:
+
+ /**
+ * Virtual Destructor
+ */
+ ~ThreadLocalStorage() override;
+
+ // Undefined
+ ThreadLocalStorage( const ThreadLocalStorage& );
+ ThreadLocalStorage& operator=( ThreadLocalStorage& );
private:
- Core* mCore; ///< reference to core
+ Core* mCore; ///< reference to core
+
+ // using the address of the type name string as compiler will allocate these once per library
+ // and we don't support un/re-loading of dali libraries while singleton service is alive
+ using SingletonPair = std::pair<const char*, BaseHandle>;
+ using SingletonContainer = std::vector<SingletonPair>;
+ using SingletonConstIter = SingletonContainer::const_iterator;
+
+ SingletonContainer mSingletonContainer; ///< The container to look up singleton by its type name
};
} // namespace Internal
+// Helpers for public-api forwarding methods
+
+inline Internal::ThreadLocalStorage& GetImplementation(Dali::SingletonService& service)
+{
+ DALI_ASSERT_ALWAYS( service && "SingletonService handle is empty" );
+
+ BaseObject& handle = service.GetBaseObject();
+
+ return static_cast<Internal::ThreadLocalStorage&>(handle);
+}
+
+inline const Internal::ThreadLocalStorage& GetImplementation(const Dali::SingletonService& service)
+{
+ DALI_ASSERT_ALWAYS( service && "SingletonService handle is empty" );
+
+ const BaseObject& handle = service.GetBaseObject();
+
+ return static_cast<const Internal::ThreadLocalStorage&>(handle);
+}
+
} // namespace Dali
-#endif // __DALI_INTERNAL_THREAD_LOCAL_STORAGE_H__
+#endif // DALI_INTERNAL_THREAD_LOCAL_STORAGE_H