/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include <dali/internal/event/common/thread-local-storage.h>
-// EXTERNAL INCLUDES
-#include <boost/thread/tss.hpp>
-#include <memory>
-
// INTERNAL INCLUDES
#include <dali/internal/common/core-impl.h>
-#include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/render/common/render-manager.h>
-#include <dali/integration-api/platform-abstraction.h>
#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/math/vector2.h>
+#include <dali/internal/event/common/event-thread-services.h>
namespace Dali
{
namespace
{
-#ifdef EMSCRIPTEN
- std::auto_ptr<ThreadLocalStorage> threadLocal;
-#else
- boost::thread_specific_ptr<ThreadLocalStorage> threadLocal;
-#endif
+thread_local ThreadLocalStorage* threadLocal = nullptr;
}
ThreadLocalStorage::ThreadLocalStorage(Core* core)
-: mCore(core)
+: mCore( core )
{
- DALI_ASSERT_ALWAYS( threadLocal.get() == NULL && "Cannot create more than one ThreadLocalStorage object" );
-
- // reset is used to store a new value associated with this thread
- threadLocal.reset(this);
+ DALI_ASSERT_ALWAYS( threadLocal == nullptr && "Cannot create more than one ThreadLocalStorage object" );
+ threadLocal = this;
}
ThreadLocalStorage::~ThreadLocalStorage()
void ThreadLocalStorage::Remove()
{
- threadLocal.reset();
+ threadLocal = nullptr;
}
ThreadLocalStorage& ThreadLocalStorage::Get()
{
- ThreadLocalStorage* tls = threadLocal.get();
-
- DALI_ASSERT_ALWAYS(tls);
+ DALI_ASSERT_ALWAYS(threadLocal);
- return *tls;
+ return *threadLocal;
}
bool ThreadLocalStorage::Created()
{
// see if the TLS has been set yet
- return (threadLocal.get() != NULL);
+ return (threadLocal != nullptr);
+}
+
+ThreadLocalStorage* ThreadLocalStorage::GetInternal()
+{
+ return threadLocal;
}
Dali::Integration::PlatformAbstraction& ThreadLocalStorage::GetPlatformAbstraction()
return mCore->GetNotificationManager();
}
-ResourceManager& ThreadLocalStorage::GetResourceManager()
+ShaderFactory& ThreadLocalStorage::GetShaderFactory()
{
- return mCore->GetResourceManager();
+ return mCore->GetShaderFactory();
}
-ResourceClient& ThreadLocalStorage::GetResourceClient()
+StagePtr ThreadLocalStorage::GetCurrentStage()
{
- return mCore->GetResourceClient();
+ return mCore->GetCurrentStage();
}
-ImageFactory& ThreadLocalStorage::GetImageFactory()
+GestureEventProcessor& ThreadLocalStorage::GetGestureEventProcessor()
{
- return mCore->GetImageFactory();
+ return mCore->GetGestureEventProcessor();
}
-ModelFactory& ThreadLocalStorage::GetModelFactory()
+RelayoutController& ThreadLocalStorage::GetRelayoutController()
{
- return mCore->GetModelFactory();
+ return mCore->GetRelayoutController();
}
-FontFactory& ThreadLocalStorage::GetFontFactory()
+ObjectRegistry& ThreadLocalStorage::GetObjectRegistry()
{
- return mCore->GetFontFactory();
+ return mCore->GetObjectRegistry();
}
-ShaderFactory& ThreadLocalStorage::GetShaderFactory()
+EventThreadServices& ThreadLocalStorage::GetEventThreadServices()
{
- return mCore->GetShaderFactory();
+ return mCore->GetEventThreadServices();
}
-StagePtr ThreadLocalStorage::GetCurrentStage()
+PropertyNotificationManager& ThreadLocalStorage::GetPropertyNotificationManager()
{
- return mCore->GetCurrentStage();
+ return mCore->GetPropertyNotificationManager();
}
-EventToUpdate& ThreadLocalStorage::GetEventToUpdate()
+AnimationPlaylist& ThreadLocalStorage::GetAnimationPlaylist()
{
- return GetUpdateManager().GetEventToUpdate();
+ return mCore->GetAnimationPlaylist();
}
-GestureEventProcessor& ThreadLocalStorage::GetGestureEventProcessor()
+void ThreadLocalStorage::AddScene( Scene* scene )
{
- return mCore->GetGestureEventProcessor();
+ mCore->AddScene( scene );
}
-EmojiFactory& ThreadLocalStorage::GetEmojiFactory()
+void ThreadLocalStorage::RemoveScene( Scene* scene )
{
- return mCore->GetEmojiFactory();
+ mCore->RemoveScene( scene );
}
} // namespace Internal