-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/event/common/system-overlay-impl.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/constants.h>
#include <dali/internal/event/actors/camera-actor-impl.h>
+#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/actors/layer-list.h>
-#include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/render-tasks/render-task-list-impl.h>
namespace Dali
namespace Internal
{
-SystemOverlay* SystemOverlay::New( Stage& stage )
+SystemOverlay* SystemOverlay::New( EventThreadServices& eventThreadServices )
{
- SystemOverlay* overlay = new SystemOverlay( stage );
+ SystemOverlay* overlay = new SystemOverlay( eventThreadServices );
overlay->Initialize();
{
if ( !mOverlayRenderTaskList )
{
- mOverlayRenderTaskList = RenderTaskList::New( mStage.GetUpdateManager(), *this, true/*system-overlay*/ );
+ mOverlayRenderTaskList = RenderTaskList::New( mEventThreadServices, *this, true/*system-overlay*/ );
}
return *mOverlayRenderTaskList;
return *mDefaultCameraActor;
}
-SystemOverlay::SystemOverlay( Stage& stage )
-: mStage( stage )
+SystemOverlay::SystemOverlay( EventThreadServices& eventThreadServices )
+: mEventThreadServices( eventThreadServices )
{
}
void SystemOverlay::Initialize()
{
// Create the ordered list of layers
- mLayerList = LayerList::New( mStage, true/*system layers*/ );
+ mLayerList = LayerList::New( mEventThreadServices.GetUpdateManager(), true/*system layers*/ );
}
void SystemOverlay::CreateRootLayer()
// Lazy initialization; SystemOverlay may never be used
if ( !mRootLayer )
{
- mRootLayer = Layer::NewRoot( mStage, *mLayerList, mStage.GetUpdateManager(), true/*system layer*/ );
+ mRootLayer = Layer::NewRoot( *mLayerList, mEventThreadServices.GetUpdateManager(), true/*system layer*/ );
mRootLayer->SetName("SystemOverlayRoot");
mRootLayer->SetSize( mSize.width, mSize.height );
}