-#ifndef __DALI_INTERNAL_STAGE_H__
-#define __DALI_INTERNAL_STAGE_H__
+#ifndef DALI_INTERNAL_STAGE_H
+#define DALI_INTERNAL_STAGE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/common/stage.h>
+#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector3.h>
+#include <dali/public-api/math/vector4.h>
+#include <dali/devel-api/common/stage-devel.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/internal/event/actors/layer-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/internal/event/render-tasks/render-task-defaults.h>
#include <dali/internal/update/manager/update-manager.h>
-#include <dali/public-api/common/view-mode.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/math/vector3.h>
-#include <dali/public-api/math/vector4.h>
-#include <dali/public-api/render-tasks/render-task.h>
-
-#ifdef DYNAMICS_SUPPORT
-#include <dali/internal/event/dynamics/dynamics-declarations.h>
-#include <dali/internal/event/dynamics/dynamics-notifier.h>
-#endif
+#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
{
namespace Integration
{
-class SystemOverlay;
-class DynamicsFactory;
+class RenderController;
}
namespace Internal
class PropertyNotificationManager;
class Layer;
class LayerList;
-class SystemOverlay;
class CameraActor;
class RenderTaskList;
+class Scene;
/**
* Implementation of Stage
*/
-class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface
+class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface, public ConnectionTracker
{
public:
/**
* Create the stage
- * @param[in] playlist for animations
- * @param[in] propertyNotificationManager
* @param[in] updateManager
- * @param[in] notificationManager
*/
- static StagePtr New( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ static StagePtr New( SceneGraph::UpdateManager& updateManager );
/**
* Initialize the stage.
+ * @param[in] scene The default scene (for main window).
*/
- void Initialize();
-
- /**
- * Uninitialize the stage.
- */
- void Uninitialize();
+ void Initialize( Scene& scene );
/**
* @copydoc Dali::Stage::GetCurrent()
+ * @note this version is for internal usage so it does not assert
*/
static StagePtr GetCurrent();
*/
Layer& GetRootActor();
- /**
- * Retrieve the UpdateManager associated with this Stage
- * @return The UpdateManager.
- */
- SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
- * Helper for actors, to retrieve the current Event buffer index.
- * @return The buffer index.
- */
- BufferIndex GetEventBufferIndex() const
- {
- // inlined as its called often from event thread
- return mUpdateManager.GetEventBufferIndex();
- }
-
- /**
- * Retrieve the interface for accessing update-thread data.
- * @return The EventToUpdate interface.
- */
- EventToUpdate& GetUpdateInterface();
-
- /**
- * Returns the animation playlist.
- * @return reference to the animation playlist.
- */
- AnimationPlaylist& GetAnimationPlaylist();
-
- /**
- * Returns the property notification manager.
- * @return reference to the property notification manager.
- */
- PropertyNotificationManager& GetPropertyNotificationManager();
-
// Root actor accessors
/**
void Remove( Actor& actor );
/**
- * Sets the size of the stage and indirectly, the root actor.
- * @param [in] width The new width.
- * @param [in] height The new height.
- */
- void SetSize( float width, float height );
-
- /**
* Returns the size of the Stage in pixels as a Vector.
* The x component will be the width of the Stage in pixels
* The y component will be the height of the Stage in pixels
RenderTaskList& GetRenderTaskList() const;
/**
- * Create a default camera actor
- */
- void CreateDefaultCameraActor();
-
- /**
* From RenderTaskDefaults; retrieve the default root actor.
* @return The default root actor.
*/
/**
* @copydoc Dali::Stage::GetLayerCount()
*/
- unsigned int GetLayerCount() const;
+ uint32_t GetLayerCount() const;
/**
* @copydoc Dali::Stage::GetLayer()
*/
- Dali::Layer GetLayer( unsigned int depth ) const;
+ Dali::Layer GetLayer( uint32_t depth ) const;
/**
* @copydoc Dali::Stage::GetRootLayer()
*/
LayerList& GetLayerList();
- // System-level overlay actors
+ // Misc
/**
- * @copydoc Dali::Integration::Core::GetSystemOverlay()
+ * @copydoc Dali::Stage::SetBackgroundColor
*/
- Integration::SystemOverlay& GetSystemOverlay();
+ void SetBackgroundColor(Vector4 color);
/**
- * Retrieve the internal implementation of the SystemOverlay.
- * @return The implementation, or NULL if this has never been requested from Integration API.
+ * @copydoc Dali::Stage::GetBackgroundColor
*/
- SystemOverlay* GetSystemOverlayInternal();
-
- // Stereoscopy
+ Vector4 GetBackgroundColor() const;
/**
- * @copydoc Dali::Integration::Core::SetViewMode()
+ * @copydoc Dali::Stage::GetDpi
*/
- void SetViewMode( ViewMode viewMode );
+ Vector2 GetDpi() const;
/**
- * @copydoc Dali::Integration::Core::GetViewMode()
+ * @copydoc Dali::Stage::KeepRendering()
*/
- ViewMode GetViewMode() const;
+ void KeepRendering( float durationSeconds );
/**
- * @copydoc Dali::Integration::Core::SetStereoBase()
+ * @copydoc Dali::DevelStage::SetRenderingBehavior()
*/
- void SetStereoBase( float stereoBase );
+ void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
/**
- * @copydoc Dali::Integration::Core::GetStereoBase()
+ * @copydoc Dali::DevelStage::GetRenderingBehavior()
*/
- float GetStereoBase() const;
-
- // Keyboard stuff
+ DevelStage::Rendering GetRenderingBehavior() const;
/**
- * As one virtual keyboard per stage, the stage will hold a pointer to the Actor currently
- * set to receive keyboard input.
- * @param[in] actor to receive keyboard input
+ * Callback for Internal::Scene EventProcessingFinished signal
*/
- void SetKeyboardFocusActor( Actor* actor );
+ void OnEventProcessingFinished();
/**
- * Get the actor that is currently set to receive keyboard inputs
- * @return Pointer to the actor set to receive keyboard inputs.
+ * Callback for Internal::Scene KeyEventSignal signal
*/
- Actor* GetKeyboardFocusActor() const;
+ void OnKeyEvent( const Dali::KeyEvent& event );
/**
- * Removes the given actor from keyboard focus so it will no longer receive key events from keyboard.
- * @param [in] actor which should be removed from focus.
+ * Callback for Internal::Scene TouchedEventSignal signal
*/
- void RemoveActorFromKeyFocus( Actor* actor );
-
- // Misc
+ void OnTouchedEvent( const Dali::TouchEvent& touch );
/**
- * @copydoc Dali::Stage::SetBackgroundColor
+ * Callback for Internal::Scene TouchSignal signal
*/
- void SetBackgroundColor(Vector4 color);
+ void OnTouchEvent( const Dali::TouchData& touch );
/**
- * @copydoc Dali::Stage::GetBackgroundColor
+ * Callback for Internal::Scene WheelEventSignal signal
*/
- Vector4 GetBackgroundColor() const;
+ void OnWheelEvent( const Dali::WheelEvent& event );
/**
- * @copydoc Dali::Stage::GetDpi
+ * Used by the EventProcessor to emit key event signals.
+ * @param[in] event The key event.
*/
- Vector2 GetDpi() const;
+ void EmitKeyEventSignal(const KeyEvent& event);
/**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpi Horizontal and vertical dpi value
+ * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
+ * @param[in] event The key event.
+ * @return The return is true if KeyEvent is consumed, otherwise false.
*/
- void SetDpi( Vector2 dpi );
-
-#ifdef DYNAMICS_SUPPORT
+ bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
/**
- * Return the Dynamics Simulation Notifier object
- * @return The Dynamics Simulation Notifier object
+ * Emits the event processing finished signal.
+ *
+ * @see Dali::Stage::SignalEventProcessingFinished()
*/
- DynamicsNotifier& GetDynamicsNotifier();
+ void EmitEventProcessingFinishedSignal();
/**
- * @copydoc Dali::Stage::InitializeDynamics
+ * Emits the touched signal.
+ * @param[in] touchEvent The touch event details (Old API).
+ * @param[in] touch The touch event details.
*/
- DynamicsWorldPtr InitializeDynamics(DynamicsWorldConfigPtr config);
+ void EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch );
/**
- * @copydoc Dali::Stage::GetDynamicsWorld
+ * Used by the EventProcessor to emit wheel event signals.
+ * @param[in] event The wheel event.
*/
- DynamicsWorldPtr GetDynamicsWorld();
+ void EmitWheelEventSignal( const WheelEvent& event );
/**
- * @copydoc Dali::Stage::TerminateDynamics
+ * Emits the scene created.
*/
- void TerminateDynamics();
+ void EmitSceneCreatedSignal();
-#endif // DYNAMICS_SUPPORT
+ /**
+ * @copydoc Dali::Stage::KeyEventSignal()
+ */
+ Dali::Stage::KeyEventSignalType& KeyEventSignal();
- NotificationManager& GetNotificationManager()
- {
- return mNotificationManager;
- }
+ /**
+ * @copydoc Dali::Stage::SignalEventProcessingFinished()
+ */
+ Dali::Stage::EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
+ /**
+ * @copydoc Dali::Stage::TouchedSignal()
+ */
+ Dali::Stage::TouchedSignalType& TouchedSignal();
/**
- * @copydoc Dali::Stage::KeepRendering()
- */
- void KeepRendering( float durationSeconds );
+ * @copydoc Dali::Stage::TouchSignal()
+ */
+ Dali::Stage::TouchSignalType& TouchSignal();
/**
- * Used by the EventProcessor to emit key event signals.
- * @param[in] event The key event.
+ * @copydoc Dali::Stage::WheelEventSignal()
*/
- void EmitKeyEventSignal(const KeyEvent& event);
+ Dali::Stage::WheelEventSignalType& WheelEventSignal();
/**
- * Emits the event processing finished signal.
- *
- * @see Dali::Stage::SignalEventProcessingFinished()
+ * @copydoc Dali::Stage::ContextLostSignal()
*/
- void EmitEventProcessingFinishedSignal();
+ Dali::Stage::ContextStatusSignal& ContextLostSignal();
/**
- * Emits the touched signal.
- * @param[in] touch The touch event details.
+ * @copydoc Dali::Stage::ContextRegainedSignal()
*/
- void EmitTouchedSignal( const TouchEvent& touch );
+ Dali::Stage::ContextStatusSignal& ContextRegainedSignal();
/**
- * @copydoc Dali::Stage::KeyEventSignal()
+ * @copydoc Dali::Stage::SceneCreatedSignal()
*/
- Dali::Stage::KeyEventSignalV2& KeyEventSignal();
+ Dali::Stage::SceneCreatedSignalType& SceneCreatedSignal();
/**
- * @copydoc Dali::Stage::SignalEventProcessingFinished()
+ * @copydoc Dali::DevelStage::KeyEventGeneratedSignal()
*/
- Dali::Stage::EventProcessingFinishedSignalV2& EventProcessingFinishedSignal();
+ Dali::DevelStage::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
/**
- * @copydoc Dali::Stage::TouchedSignal()
- */
- Dali::Stage::TouchedSignalV2& TouchedSignal();
+ * @copydoc Dali::DevelStage::AddFrameCallback()
+ */
+ void AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor );
/**
- * @copydoc Dali::Stage::ContextLostSignal()
+ * @copydoc Dali::DevelStage::RemoveFrameCallback()
*/
- Dali::Stage::ContextStatusSignal& ContextLostSignal();
+ void RemoveFrameCallback( FrameCallbackInterface& frameCallback );
/**
- * @copydoc Dali::Stage::ContextRegainedSignal()
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
- Dali::Stage::ContextStatusSignal& ContextRegainedSignal();
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
private: // Implementation of ContextNotificationInterface:
/**
* Protected constructor; see also Stage::New()
*/
- Stage( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ Stage( SceneGraph::UpdateManager& updateManager );
/**
* A reference counted object may only be deleted by calling Unreference()
private:
- // For 'Fire and forget' animation support
- AnimationPlaylist& mAnimationPlaylist;
-
- PropertyNotificationManager& mPropertyNotificationManager;
-
SceneGraph::UpdateManager& mUpdateManager;
- NotificationManager& mNotificationManager;
-
- // The Actual size of the stage.
- Vector2 mSize;
-
- // Cached for public GetBackgroundColor()
- Vector4 mBackgroundColor;
-
- LayerPtr mRootLayer;
-
- // Ordered list of currently on-stage layers
- OwnerPointer<LayerList> mLayerList;
-
- IntrusivePtr<CameraActor> mDefaultCamera;
-
- ViewMode mViewMode;
- float mStereoBase;
-
- Vector2 mDpi;
-
- // The object registry
- ObjectRegistryPtr mObjectRegistry;
-
-#ifdef DYNAMICS_SUPPORT
-
- DynamicsNotifier mDynamicsNotifier;
-
- // The Dynamics simulation world object
- Integration::DynamicsFactory* mDynamicsFactory; // Not owned pointer to DynamicsFactory (PlatformAbstraction will clean up)
- DynamicsWorldPtr mDynamicsWorld;
-
-#endif // DYNAMICS_SUPPORT
-
- // The list of render-tasks
- IntrusivePtr<RenderTaskList> mRenderTaskList;
-
- Dali::RenderTask mRightRenderTask;
- IntrusivePtr<CameraActor> mRightCamera;
- Dali::RenderTask mLeftRenderTask;
- IntrusivePtr<CameraActor> mLeftCamera;
-
- Integration::SystemOverlay* mSystemOverlay; ///< SystemOverlay stage access
+ IntrusivePtr<Scene> mScene;
// The key event signal
- Dali::Stage::KeyEventSignalV2 mKeyEventSignalV2;
+ Dali::Stage::KeyEventSignalType mKeyEventSignal;
+ Dali::DevelStage::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
// The event processing finished signal
- Dali::Stage::EventProcessingFinishedSignalV2 mEventProcessingFinishedSignalV2;
+ Dali::Stage::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
- // The touched signal
- Dali::Stage::TouchedSignalV2 mTouchedSignalV2;
+ // The touched signals
+ Dali::Stage::TouchedSignalType mTouchedSignal;
+ Dali::Stage::TouchSignalType mTouchSignal;
+
+ // The wheel event signal
+ Dali::Stage::WheelEventSignalType mWheelEventSignal;
Dali::Stage::ContextStatusSignal mContextLostSignal;
Dali::Stage::ContextStatusSignal mContextRegainedSignal;
+
+ Dali::Stage::SceneCreatedSignalType mSceneCreatedSignal;
+
+ DevelStage::Rendering mRenderingBehavior; ///< The rendering behavior
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_STAGE_H__
+#endif // DALI_INTERNAL_STAGE_H