-#ifndef __DALI_INTERNAL_STAGE_H__
-#define __DALI_INTERNAL_STAGE_H__
+#ifndef DALI_INTERNAL_STAGE_H
+#define DALI_INTERNAL_STAGE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/common/stage.h>
-#include <dali/public-api/object/base-object.h>
+#include <dali/devel-api/common/stage-devel.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/internal/event/render-tasks/render-task-defaults.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
#include <dali/internal/update/manager/update-manager.h>
-#include <dali/public-api/common/view-mode.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector3.h>
#include <dali/public-api/math/vector4.h>
-#include <dali/public-api/render-tasks/render-task.h>
-
-#ifdef DYNAMICS_SUPPORT
-#include <dali/internal/event/dynamics/dynamics-declarations.h>
-#include <dali/internal/event/dynamics/dynamics-notifier.h>
-#endif
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/ref-object.h>
namespace Dali
{
-
struct Vector2;
namespace Integration
{
-class SystemOverlay;
-class DynamicsFactory;
+class RenderController;
}
namespace Internal
{
-
namespace SceneGraph
{
class UpdateManager;
class PropertyNotificationManager;
class Layer;
class LayerList;
-class SystemOverlay;
class CameraActor;
class RenderTaskList;
+class Scene;
/**
* Implementation of Stage
*/
-class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface, public EventThreadServices
+class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface, public ConnectionTracker
{
public:
-
/**
* Create the stage
- * @param[in] playlist for animations
- * @param[in] propertyNotificationManager
* @param[in] updateManager
- * @param[in] notificationManager
*/
- static StagePtr New( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ static StagePtr New(SceneGraph::UpdateManager& updateManager);
/**
* Initialize the stage.
+ * @param[in] scene The default scene (for main window).
*/
- void Initialize();
-
- /**
- * Uninitialize the stage.
- */
- void Uninitialize();
+ void Initialize(Scene& scene);
/**
* @copydoc Dali::Stage::GetCurrent()
*/
Layer& GetRootActor();
- /**
- * Returns the animation playlist.
- * @return reference to the animation playlist.
- */
- AnimationPlaylist& GetAnimationPlaylist();
-
- /**
- * Returns the property notification manager.
- * @return reference to the property notification manager.
- */
- PropertyNotificationManager& GetPropertyNotificationManager();
-
// Root actor accessors
/**
* @copydoc Dali::Stage::Add()
*/
- void Add( Actor& actor );
+ void Add(Actor& actor);
/**
* @copydoc Dali::Stage::Remove()
*/
- void Remove( Actor& actor );
-
- /**
- * Sets the size of the stage and indirectly, the root actor.
- * @param [in] width The new width.
- * @param [in] height The new height.
- */
- void SetSize( float width, float height );
+ void Remove(Actor& actor);
/**
* Returns the size of the Stage in pixels as a Vector.
RenderTaskList& GetRenderTaskList() const;
/**
- * Create a default camera actor
- */
- void CreateDefaultCameraActor();
-
- /**
* From RenderTaskDefaults; retrieve the default root actor.
* @return The default root actor.
*/
- virtual Actor& GetDefaultRootActor();
+ Actor& GetDefaultRootActor() override;
/**
* From RenderTaskDefaults; retrieve the default camera actor.
* @return The default camera actor.
*/
- virtual CameraActor& GetDefaultCameraActor();
+ CameraActor& GetDefaultCameraActor() override;
// Layers
/**
* @copydoc Dali::Stage::GetLayerCount()
*/
- unsigned int GetLayerCount() const;
+ uint32_t GetLayerCount() const;
/**
* @copydoc Dali::Stage::GetLayer()
*/
- Dali::Layer GetLayer( unsigned int depth ) const;
+ Dali::Layer GetLayer(uint32_t depth) const;
/**
* @copydoc Dali::Stage::GetRootLayer()
*/
LayerList& GetLayerList();
- // System-level overlay actors
-
- /**
- * @copydoc Dali::Integration::Core::GetSystemOverlay()
- */
- Integration::SystemOverlay& GetSystemOverlay();
-
- /**
- * Retrieve the internal implementation of the SystemOverlay.
- * @return The implementation, or NULL if this has never been requested from Integration API.
- */
- SystemOverlay* GetSystemOverlayInternal();
-
- // Stereoscopy
-
- /**
- * @copydoc Dali::Integration::Core::SetViewMode()
- */
- void SetViewMode( ViewMode viewMode );
-
- /**
- * @copydoc Dali::Integration::Core::GetViewMode()
- */
- ViewMode GetViewMode() const;
-
- /**
- * @copydoc Dali::Integration::Core::SetStereoBase()
- */
- void SetStereoBase( float stereoBase );
-
- /**
- * @copydoc Dali::Integration::Core::GetStereoBase()
- */
- float GetStereoBase() const;
-
- // Keyboard stuff
-
- /**
- * As one virtual keyboard per stage, the stage will hold a pointer to the Actor currently
- * set to receive keyboard input.
- * @param[in] actor to receive keyboard input
- */
- void SetKeyboardFocusActor( Actor* actor );
-
- /**
- * Get the actor that is currently set to receive keyboard inputs
- * @return Pointer to the actor set to receive keyboard inputs.
- */
- Actor* GetKeyboardFocusActor() const;
-
- /**
- * Removes the given actor from keyboard focus so it will no longer receive key events from keyboard.
- * @param [in] actor which should be removed from focus.
- */
- void RemoveActorFromKeyFocus( Actor* actor );
-
// Misc
/**
Vector2 GetDpi() const;
/**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpi Horizontal and vertical dpi value
+ * @copydoc Dali::Stage::KeepRendering()
*/
- void SetDpi( Vector2 dpi );
-
-#ifdef DYNAMICS_SUPPORT
+ void KeepRendering(float durationSeconds);
/**
- * Return the Dynamics Simulation Notifier object
- * @return The Dynamics Simulation Notifier object
+ * @copydoc Dali::DevelStage::SetRenderingBehavior()
*/
- DynamicsNotifier& GetDynamicsNotifier();
+ void SetRenderingBehavior(DevelStage::Rendering renderingBehavior);
/**
- * @copydoc Dali::Stage::InitializeDynamics
+ * @copydoc Dali::DevelStage::GetRenderingBehavior()
*/
- DynamicsWorldPtr InitializeDynamics(DynamicsWorldConfigPtr config);
+ DevelStage::Rendering GetRenderingBehavior() const;
/**
- * @copydoc Dali::Stage::GetDynamicsWorld
+ * Callback for Internal::Scene EventProcessingFinished signal
*/
- DynamicsWorldPtr GetDynamicsWorld();
+ void OnEventProcessingFinished();
/**
- * @copydoc Dali::Stage::TerminateDynamics
+ * Callback for Internal::Scene KeyEventSignal signal
*/
- void TerminateDynamics();
+ void OnKeyEvent(const Dali::KeyEvent& event);
-#endif // DYNAMICS_SUPPORT
-
- NotificationManager& GetNotificationManager()
- {
- return mNotificationManager;
- }
+ /**
+ * Callback for Internal::Scene TouchedSignal signal
+ */
+ void OnTouchEvent(const Dali::TouchEvent& touch);
/**
- * @copydoc Dali::Stage::KeepRendering()
+ * Callback for Internal::Scene WheelEventSignal signal
*/
- void KeepRendering( float durationSeconds );
+ void OnWheelEvent(const Dali::WheelEvent& event);
/**
* Used by the EventProcessor to emit key event signals.
void EmitKeyEventSignal(const KeyEvent& event);
/**
+ * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
+ * @param[in] event The key event.
+ * @return The return is true if KeyEvent is consumed, otherwise false.
+ */
+ bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
+
+ /**
* Emits the event processing finished signal.
*
* @see Dali::Stage::SignalEventProcessingFinished()
* Emits the touched signal.
* @param[in] touch The touch event details.
*/
- void EmitTouchedSignal( const TouchEvent& touch );
+ void EmitTouchedSignal(const Dali::TouchEvent& touch);
+
+ /**
+ * Used by the EventProcessor to emit wheel event signals.
+ * @param[in] event The wheel event.
+ */
+ void EmitWheelEventSignal(const WheelEvent& event);
/**
* Emits the scene created.
/**
* @copydoc Dali::Stage::TouchedSignal()
*/
- Dali::Stage::TouchedSignalType& TouchedSignal();
+ Dali::Stage::TouchEventSignalType& TouchedSignal();
+
+ /**
+ * @copydoc Dali::Stage::WheelEventSignal()
+ */
+ Dali::Stage::WheelEventSignalType& WheelEventSignal();
/**
* @copydoc Dali::Stage::ContextLostSignal()
Dali::Stage::SceneCreatedSignalType& SceneCreatedSignal();
/**
+ * @copydoc Dali::DevelStage::KeyEventGeneratedSignal()
+ */
+ Dali::DevelStage::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
+
+ /**
+ * @copydoc Dali::DevelStage::AddFrameCallback()
+ */
+ void AddFrameCallback(FrameCallbackInterface& frameCallback, Actor& rootActor);
+
+ /**
+ * @copydoc Dali::DevelStage::RemoveFrameCallback()
+ */
+ void RemoveFrameCallback(FrameCallbackInterface& frameCallback);
+
+ /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
* @return True if the signal was connected.
* @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor);
private: // Implementation of ContextNotificationInterface:
-
/**
* @copydoc Dali::Integration::NotifyContextLost();
*/
- virtual void NotifyContextLost();
+ void NotifyContextLost() override;
/**
* @copydoc Dali::Integration::NotifyContextRegained();
*/
- virtual void NotifyContextRegained();
-
-public: // Implementation of EventThreadServices
-
- /**
- * @copydoc EventThreadServices::RegisterObject
- */
- virtual void RegisterObject( BaseObject* object);
-
- /**
- * @copydoc EventThreadServices::UnregisterObject
- */
- virtual void UnregisterObject( BaseObject* object);
-
- /**
- * @copydoc EventThreadServices::GetUpdateManager
- */
- virtual SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
- * @copydoc EventThreadServices::ReserveMessageSlot
- */
- virtual unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene );
-
- /**
- * @copydoc EventThreadServices::GetEventBufferIndex
- */
- virtual BufferIndex GetEventBufferIndex() const;
+ void NotifyContextRegained() override;
private:
-
/**
* Protected constructor; see also Stage::New()
*/
- Stage( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ Stage(SceneGraph::UpdateManager& updateManager);
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Stage();
+ ~Stage() override;
private:
-
- // For 'Fire and forget' animation support
- AnimationPlaylist& mAnimationPlaylist;
-
- PropertyNotificationManager& mPropertyNotificationManager;
-
SceneGraph::UpdateManager& mUpdateManager;
- NotificationManager& mNotificationManager;
-
- // The Actual size of the stage.
- Vector2 mSize;
-
- // Cached for public GetBackgroundColor()
- Vector4 mBackgroundColor;
-
- LayerPtr mRootLayer;
-
- // Ordered list of currently on-stage layers
- OwnerPointer<LayerList> mLayerList;
-
- IntrusivePtr<CameraActor> mDefaultCamera;
-
- ViewMode mViewMode;
- float mStereoBase;
-
- Vector2 mDpi;
-
- // The object registry
- ObjectRegistryPtr mObjectRegistry;
-
-#ifdef DYNAMICS_SUPPORT
-
- DynamicsNotifier mDynamicsNotifier;
-
- // The Dynamics simulation world object
- Integration::DynamicsFactory* mDynamicsFactory; // Not owned pointer to DynamicsFactory (PlatformAbstraction will clean up)
- DynamicsWorldPtr mDynamicsWorld;
-
-#endif // DYNAMICS_SUPPORT
-
- // The list of render-tasks
- IntrusivePtr<RenderTaskList> mRenderTaskList;
-
- Dali::RenderTask mRightRenderTask;
- IntrusivePtr<CameraActor> mRightCamera;
- Dali::RenderTask mLeftRenderTask;
- IntrusivePtr<CameraActor> mLeftCamera;
-
- Integration::SystemOverlay* mSystemOverlay; ///< SystemOverlay stage access
+ IntrusivePtr<Scene> mScene;
// The key event signal
- Dali::Stage::KeyEventSignalType mKeyEventSignal;
+ Dali::Stage::KeyEventSignalType mKeyEventSignal;
+ Dali::DevelStage::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
// The event processing finished signal
- Dali::Stage::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
+ Dali::Stage::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
// The touched signal
- Dali::Stage::TouchedSignalType mTouchedSignal;
+ Dali::Stage::TouchEventSignalType mTouchedSignal;
+
+ // The wheel event signal
+ Dali::Stage::WheelEventSignalType mWheelEventSignal;
Dali::Stage::ContextStatusSignal mContextLostSignal;
Dali::Stage::ContextStatusSignal mContextRegainedSignal;
Dali::Stage::SceneCreatedSignalType mSceneCreatedSignal;
+
+ DevelStage::Rendering mRenderingBehavior; ///< The rendering behavior
};
} // namespace Internal
inline Internal::Stage& GetImplementation(Dali::Stage& stage)
{
- DALI_ASSERT_ALWAYS( stage && "Stage handle is empty" );
+ DALI_ASSERT_ALWAYS(stage && "Stage handle is empty");
BaseObject& handle = stage.GetBaseObject();
inline const Internal::Stage& GetImplementation(const Dali::Stage& stage)
{
- DALI_ASSERT_ALWAYS( stage && "Stage handle is empty" );
+ DALI_ASSERT_ALWAYS(stage && "Stage handle is empty");
const BaseObject& handle = stage.GetBaseObject();
} // namespace Dali
-#endif // __DALI_INTERNAL_STAGE_H__
+#endif // DALI_INTERNAL_STAGE_H