* From RenderTaskDefaults; retrieve the default root actor.
* @return The default root actor.
*/
- virtual Actor& GetDefaultRootActor();
+ Actor& GetDefaultRootActor() override;
/**
* From RenderTaskDefaults; retrieve the default camera actor.
* @return The default camera actor.
*/
- virtual CameraActor& GetDefaultCameraActor();
+ CameraActor& GetDefaultCameraActor() override;
// Layers
void OnKeyEvent( const Dali::KeyEvent& event );
/**
- * Callback for Internal::Scene TouchSignal signal
+ * Callback for Internal::Scene TouchedSignal signal
*/
- void OnTouchEvent( const Dali::TouchData& touch );
+ void OnTouchEvent( const Dali::TouchEvent& touch );
/**
* Callback for Internal::Scene WheelEventSignal signal
* Emits the touched signal.
* @param[in] touch The touch event details.
*/
- void EmitTouchedSignal( const Dali::TouchData& touch );
+ void EmitTouchedSignal( const Dali::TouchEvent& touch );
/**
* Used by the EventProcessor to emit wheel event signals.
Dali::Stage::EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
/**
- * @copydoc Dali::Stage::TouchSignal()
+ * @copydoc Dali::Stage::TouchedSignal()
*/
- Dali::Stage::TouchSignalType& TouchSignal();
+ Dali::Stage::TouchEventSignalType& TouchedSignal();
/**
* @copydoc Dali::Stage::WheelEventSignal()
/**
* @copydoc Dali::Integration::NotifyContextLost();
*/
- virtual void NotifyContextLost();
+ void NotifyContextLost() override;
/**
* @copydoc Dali::Integration::NotifyContextRegained();
*/
- virtual void NotifyContextRegained();
+ void NotifyContextRegained() override;
private:
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Stage();
+ ~Stage() override;
private:
Dali::Stage::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
// The touched signal
- Dali::Stage::TouchSignalType mTouchSignal;
+ Dali::Stage::TouchEventSignalType mTouchedSignal;
// The wheel event signal
Dali::Stage::WheelEventSignalType mWheelEventSignal;