-#ifndef __DALI_INTERNAL_STAGE_H__
-#define __DALI_INTERNAL_STAGE_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_INTERNAL_STAGE_H
+#define DALI_INTERNAL_STAGE_H
+
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/math/vector3.h>
+#include <dali/public-api/math/vector4.h>
+#include <dali/devel-api/common/stage-devel.h>
+#include <dali/integration-api/context-notifier.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/internal/event/actors/layer-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/event/common/stage-def.h>
-#include <dali/internal/event/dynamics/dynamics-declarations.h>
#include <dali/internal/event/render-tasks/render-task-defaults.h>
#include <dali/internal/update/manager/update-manager.h>
-#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/math/vector3.h>
-#include <dali/public-api/math/vector4.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
{
namespace Integration
{
-class SystemOverlay;
-class DynamicsFactory;
+class RenderController;
}
namespace Internal
class PropertyNotificationManager;
class Layer;
class LayerList;
-class SystemOverlay;
class CameraActor;
class RenderTaskList;
+class Scene;
/**
* Implementation of Stage
*/
-class Stage : public BaseObject, public RenderTaskDefaults
+class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface, public ConnectionTracker
{
public:
/**
* Create the stage
- * @param playlist for animations
- * @param dynamicsNotifier
- * @param updateManager
- * @param notificationManager
+ * @param[in] updateManager
*/
- static StagePtr New( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- DynamicsNotifier& dynamicsNotifier,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ static StagePtr New( SceneGraph::UpdateManager& updateManager );
/**
* Initialize the stage.
+ * @param[in] scene The default scene (for main window).
*/
- void Initialize();
-
- /**
- * Uninitialize the stage.
- */
- void Uninitialize();
+ void Initialize( Scene& scene );
/**
* @copydoc Dali::Stage::GetCurrent()
+ * @note this version is for internal usage so it does not assert
*/
static StagePtr GetCurrent();
*/
Layer& GetRootActor();
- /**
- * Retrieve the UpdateManager associated with this Stage
- * @return The UpdateManager.
- */
- SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
- * Helper for actors, to retrieve the current Event buffer index.
- * @return The buffer index.
- */
- BufferIndex GetEventBufferIndex() const
- {
- // inlined as its called often from event thread
- return mUpdateManager.GetEventBufferIndex();
- }
-
- /**
- * Retrieve the interface for accessing update-thread data.
- * @return The EventToUpdate interface.
- */
- EventToUpdate& GetUpdateInterface();
-
- /**
- * Returns the animation playlist.
- * @return reference to the animation playlist.
- */
- AnimationPlaylist& GetAnimationPlaylist();
-
- /**
- * Returns the property notification manager.
- * @return reference to the property notification manager.
- */
- PropertyNotificationManager& GetPropertyNotificationManager();
-
- /**
- * Return the Dynamics Simulation Notifier object
- * @return The Dynamics Simulation Notifier object
- */
- DynamicsNotifier& GetDynamicsNotifier();
-
// Root actor accessors
/**
void Remove( Actor& actor );
/**
- * Sets the size of the stage and indirectly, the root actor.
- * @param [in] width The new width.
- * @param [in] height The new height.
- */
- void SetSize( float width, float height );
-
- /**
* Returns the size of the Stage in pixels as a Vector.
* The x component will be the width of the Stage in pixels
* The y component will be the height of the Stage in pixels
RenderTaskList& GetRenderTaskList() const;
/**
- * Create a default camera actor
- */
- void CreateDefaultCameraActor();
-
- /**
* From RenderTaskDefaults; retrieve the default root actor.
* @return The default root actor.
*/
/**
* @copydoc Dali::Stage::GetLayerCount()
*/
- unsigned int GetLayerCount() const;
+ uint32_t GetLayerCount() const;
/**
* @copydoc Dali::Stage::GetLayer()
*/
- Dali::Layer GetLayer( unsigned int depth ) const;
+ Dali::Layer GetLayer( uint32_t depth ) const;
/**
* @copydoc Dali::Stage::GetRootLayer()
*/
LayerList& GetLayerList();
- // System-level overlay actors
-
- /**
- * @copydoc Dali::Integration::Core::GetSystemOverlay()
- */
- Integration::SystemOverlay& GetSystemOverlay();
-
- /**
- * Retrieve the internal implementation of the SystemOverlay.
- * @return The implementation, or NULL if this has never been requested from Integration API.
- */
- SystemOverlay* GetSystemOverlayInternal();
-
- // Keyboard stuff
-
- /**
- * As one virtual keyboard per stage, the stage will hold a pointer to the Actor currently
- * set to receive keyboard input.
- * @param[in] actor to receive keyboard input
- */
- void SetKeyboardFocusActor( Actor* actor );
-
- /**
- * Get the actor that is currently set to receive keyboard inputs
- * @return Pointer to the actor set to receive keyboard inputs.
- */
- Actor* GetKeyboardFocusActor() const;
-
- /**
- * Removes the given actor from keyboard focus so it will no longer receive key events from keyboard.
- * @param [in] actor which should be removed from focus.
- */
- void RemoveActorFromKeyFocus( Actor* actor );
-
// Misc
/**
Vector2 GetDpi() const;
/**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpi Horizontal and vertical dpi value
+ * @copydoc Dali::Stage::KeepRendering()
+ */
+ void KeepRendering( float durationSeconds );
+
+ /**
+ * @copydoc Dali::DevelStage::SetRenderingBehavior()
*/
- void SetDpi( Vector2 dpi );
+ void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
/**
- * @copydoc Dali::Stage::InitializeDynamics
+ * @copydoc Dali::DevelStage::GetRenderingBehavior()
*/
- DynamicsWorldPtr InitializeDynamics(DynamicsWorldConfigPtr config);
+ DevelStage::Rendering GetRenderingBehavior() const;
/**
- * @copydoc Dali::Stage::GetDynamicsWorld
+ * Callback for Internal::Scene EventProcessingFinished signal
*/
- DynamicsWorldPtr GetDynamicsWorld();
+ void OnEventProcessingFinished();
/**
- * @copydoc Dali::Stage::TerminateDynamics
+ * Callback for Internal::Scene KeyEventSignal signal
*/
- void TerminateDynamics();
+ void OnKeyEvent( const Dali::KeyEvent& event );
- NotificationManager& GetNotificationManager()
- {
- return mNotificationManager;
- }
+ /**
+ * Callback for Internal::Scene TouchSignal signal
+ */
+ void OnTouchEvent( const Dali::TouchEvent& touch );
/**
- * @copydoc Dali::Stage::KeepRendering()
+ * Callback for Internal::Scene WheelEventSignal signal
*/
- void KeepRendering( float durationSeconds );
+ void OnWheelEvent( const Dali::WheelEvent& event );
/**
* Used by the EventProcessor to emit key event signals.
void EmitKeyEventSignal(const KeyEvent& event);
/**
+ * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
+ * @param[in] event The key event.
+ * @return The return is true if KeyEvent is consumed, otherwise false.
+ */
+ bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
+
+ /**
* Emits the event processing finished signal.
*
* @see Dali::Stage::SignalEventProcessingFinished()
* Emits the touched signal.
* @param[in] touch The touch event details.
*/
- void EmitTouchedSignal( const TouchEvent& touch );
+ void EmitTouchedSignal( const Dali::TouchEvent& touch );
+
+ /**
+ * Used by the EventProcessor to emit wheel event signals.
+ * @param[in] event The wheel event.
+ */
+ void EmitWheelEventSignal( const WheelEvent& event );
+
+ /**
+ * Emits the scene created.
+ */
+ void EmitSceneCreatedSignal();
/**
* @copydoc Dali::Stage::KeyEventSignal()
*/
- Dali::Stage::KeyEventSignalV2& KeyEventSignal();
+ Dali::Stage::KeyEventSignalType& KeyEventSignal();
/**
* @copydoc Dali::Stage::SignalEventProcessingFinished()
*/
- Dali::Stage::EventProcessingFinishedSignalV2& EventProcessingFinishedSignal();
+ Dali::Stage::EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
/**
- * @copydoc Dali::Stage::TouchedSignal()
+ * @copydoc Dali::Stage::TouchSignal()
*/
- Dali::Stage::TouchedSignalV2& TouchedSignal();
-
-private:
+ Dali::Stage::TouchSignalType& TouchSignal();
/**
- * Protected constructor; see also Stage::New()
+ * @copydoc Dali::Stage::WheelEventSignal()
*/
- Stage( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- DynamicsNotifier& dynamicsNotifier,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ Dali::Stage::WheelEventSignalType& WheelEventSignal();
/**
- * A reference counted object may only be deleted by calling Unreference()
+ * @copydoc Dali::Stage::ContextLostSignal()
*/
- virtual ~Stage();
+ Dali::Stage::ContextStatusSignal& ContextLostSignal();
-private:
-
- // For 'Fire and forget' animation support
- AnimationPlaylist& mAnimationPlaylist;
+ /**
+ * @copydoc Dali::Stage::ContextRegainedSignal()
+ */
+ Dali::Stage::ContextStatusSignal& ContextRegainedSignal();
- PropertyNotificationManager& mPropertyNotificationManager;
+ /**
+ * @copydoc Dali::Stage::SceneCreatedSignal()
+ */
+ Dali::Stage::SceneCreatedSignalType& SceneCreatedSignal();
- DynamicsNotifier& mDynamicsNotifier;
+ /**
+ * @copydoc Dali::DevelStage::KeyEventGeneratedSignal()
+ */
+ Dali::DevelStage::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
- SceneGraph::UpdateManager& mUpdateManager;
+ /**
+ * @copydoc Dali::DevelStage::AddFrameCallback()
+ */
+ void AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor );
- NotificationManager& mNotificationManager;
+ /**
+ * @copydoc Dali::DevelStage::RemoveFrameCallback()
+ */
+ void RemoveFrameCallback( FrameCallbackInterface& frameCallback );
- // The Actual size of the stage.
- Vector2 mSize;
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
- // Cached for public GetBackgroundColor()
- Vector4 mBackgroundColor;
+private: // Implementation of ContextNotificationInterface:
- LayerPtr mRootLayer;
+ /**
+ * @copydoc Dali::Integration::NotifyContextLost();
+ */
+ virtual void NotifyContextLost();
- // Ordered list of currently on-stage layers
- OwnerPointer<LayerList> mLayerList;
+ /**
+ * @copydoc Dali::Integration::NotifyContextRegained();
+ */
+ virtual void NotifyContextRegained();
- IntrusivePtr<CameraActor> mDefaultCamera;
+private:
- Vector2 mDpi;
+ /**
+ * Protected constructor; see also Stage::New()
+ */
+ Stage( SceneGraph::UpdateManager& updateManager );
- // The object registry
- ObjectRegistryPtr mObjectRegistry;
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ virtual ~Stage();
- // The Dynamics simulation world object
- Integration::DynamicsFactory* mDynamicsFactory; // Not owned pointer to DynamicsFactory (PlatformAbstraction will clean up)
- DynamicsWorldPtr mDynamicsWorld;
+private:
- // The list of render-tasks
- IntrusivePtr<RenderTaskList> mRenderTaskList;
+ SceneGraph::UpdateManager& mUpdateManager;
- Integration::SystemOverlay* mSystemOverlay; ///< SystemOverlay stage access
+ IntrusivePtr<Scene> mScene;
// The key event signal
- Dali::Stage::KeyEventSignalV2 mKeyEventSignalV2;
+ Dali::Stage::KeyEventSignalType mKeyEventSignal;
+ Dali::DevelStage::KeyEventGeneratedSignalType mKeyEventGeneratedSignal;
// The event processing finished signal
- Dali::Stage::EventProcessingFinishedSignalV2 mEventProcessingFinishedSignalV2;
+ Dali::Stage::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;
// The touched signal
- Dali::Stage::TouchedSignalV2 mTouchedSignalV2;
+ Dali::Stage::TouchSignalType mTouchSignal;
+
+ // The wheel event signal
+ Dali::Stage::WheelEventSignalType mWheelEventSignal;
+
+ Dali::Stage::ContextStatusSignal mContextLostSignal;
+ Dali::Stage::ContextStatusSignal mContextRegainedSignal;
+
+ Dali::Stage::SceneCreatedSignalType mSceneCreatedSignal;
+
+ DevelStage::Rendering mRenderingBehavior; ///< The rendering behavior
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_STAGE_H__
+#endif // DALI_INTERNAL_STAGE_H