-#ifndef __DALI_INTERNAL_STAGE_H__
-#define __DALI_INTERNAL_STAGE_H__
+#ifndef DALI_INTERNAL_STAGE_H
+#define DALI_INTERNAL_STAGE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Integration
{
class SystemOverlay;
+class RenderController;
}
namespace Internal
* @param[in] propertyNotificationManager
* @param[in] updateManager
* @param[in] notificationManager
+ * @param[in] renderController
*/
static StagePtr New( AnimationPlaylist& playlist,
PropertyNotificationManager& propertyNotificationManager,
SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ NotificationManager& notificationManager,
+ Integration::RenderController& renderController );
/**
* Initialize the stage.
+ * @param[in] renderToFbo Whether to render into a Frame Buffer Object.
*/
- void Initialize();
+ void Initialize( bool renderToFbo );
/**
* Uninitialize the stage.
void SurfaceResized( float width, float height );
/**
+ * Used to calculate the size and orientation of the stage and indirectly, the root actor.
+ * @param [in] width The new surface width.
+ * @param [in] height The new surface height.
+ * @param [in] orientation The new surface orientation.
+ */
+ void SurfaceResized( float width, float height, int orientation );
+
+ /**
* Sets the top margin size.
* Available stage size is reduced by this size.
* The stage is located below the size at the top of the display
virtual SceneGraph::UpdateManager& GetUpdateManager();
/**
+ * @copydoc EventThreadServices::GetRenderController
+ */
+ virtual Integration::RenderController& GetRenderController();
+
+ /**
* @copydoc EventThreadServices::ReserveMessageSlot
*/
virtual unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene );
*/
virtual BufferIndex GetEventBufferIndex() const;
+ /**
+ * @copydoc EventThreadServices::ForceNextUpdate
+ */
+ virtual void ForceNextUpdate();
+
+ /**
+ * @copydoc EventThreadServices::IsNextUpdateForced
+ */
+ virtual bool IsNextUpdateForced();
+
+ /**
+ * Request that the depth tree is rebuilt
+ */
+ void RequestRebuildDepthTree();
+
+ /**
+ * Rebuilds the depth tree at the end of the event frame if
+ * it was requested this frame.
+ */
+ void RebuildDepthTree();
+
private:
/**
Stage( AnimationPlaylist& playlist,
PropertyNotificationManager& propertyNotificationManager,
SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager );
+ NotificationManager& notificationManager,
+ Integration::RenderController& renderController );
/**
* A reference counted object may only be deleted by calling Unreference()
NotificationManager& mNotificationManager;
+ Integration::RenderController& mRenderController;
+
// The stage-size may be less than surface-size (reduced by top-margin)
Vector2 mSize;
Vector2 mSurfaceSize;
Dali::Stage::ContextStatusSignal mContextRegainedSignal;
Dali::Stage::SceneCreatedSignalType mSceneCreatedSignal;
+
+ bool mDepthTreeDirty:1; ///< True if the depth tree needs recalculating
+ bool mForceNextUpdate:1; ///< True if the next rendering is really required.
+ bool mRenderToFbo:1; ///< Whether to render to a Frame Buffer Object.
+
+ bool mNeedToRotation:1;
+ int mCurrentOrientation;
};
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_STAGE_H__
+#endif // DALI_INTERNAL_STAGE_H