#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/common/constants.h>
using Dali::Internal::SceneGraph::Node;
const char* const SIGNAL_KEY_EVENT = "keyEvent";
const char* const SIGNAL_KEY_EVENT_GENERATED = "keyEventGenerated";
const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
-const char* const SIGNAL_TOUCH = "touch";
+const char* const SIGNAL_TOUCHED = "touched";
const char* const SIGNAL_WHEEL_EVENT = "wheelEvent";
const char* const SIGNAL_CONTEXT_LOST = "contextLost";
const char* const SIGNAL_CONTEXT_REGAINED = "contextRegained";
SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED, &Stage::DoConnectSignal );
SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED, &Stage::DoConnectSignal );
SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED, &Stage::DoConnectSignal );
-SignalConnectorType signalConnector9( mType, SIGNAL_TOUCH, &Stage::DoConnectSignal );
+SignalConnectorType signalConnector9( mType, SIGNAL_TOUCHED, &Stage::DoConnectSignal );
} // unnamed namespace
void Stage::Initialize( Scene& scene )
{
mScene = &scene;
- mScene->SetBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR );
+ mScene->SetBackgroundColor( Dali::DEFAULT_BACKGROUND_COLOR );
mScene->EventProcessingFinishedSignal().Connect( this, &Stage::OnEventProcessingFinished );
mScene->KeyEventSignal().Connect( this, &Stage::OnKeyEvent );
- mScene->TouchSignal().Connect( this, &Stage::OnTouchEvent );
+ mScene->TouchedSignal().Connect( this, &Stage::OnTouchEvent );
mScene->WheelEventSignal().Connect( this, &Stage::OnWheelEvent );
}
{
stage->EventProcessingFinishedSignal().Connect( tracker, functor );
}
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCH ) )
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
{
- stage->TouchSignal().Connect( tracker, functor );
+ stage->TouchedSignal().Connect( tracker, functor );
}
else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
{
void Stage::OnTouchEvent( const Dali::TouchEvent& touch )
{
- mTouchSignal.Emit( touch );
+ EmitTouchedSignal( touch );
}
void Stage::OnWheelEvent( const Dali::WheelEvent& event )
void Stage::EmitEventProcessingFinishedSignal()
{
- mEventProcessingFinishedSignal.Emit();
+ mEventProcessingFinishedSignal.Emit();
}
void Stage::EmitTouchedSignal( const Dali::TouchEvent& touch )
{
- mTouchSignal.Emit( touch );
+ mTouchedSignal.Emit( touch );
}
void Stage::EmitWheelEventSignal( const WheelEvent& event )
return mEventProcessingFinishedSignal;
}
-Dali::Stage::TouchSignalType& Stage::TouchSignal()
+Dali::Stage::TouchEventSignalType& Stage::TouchedSignal()
{
- return mTouchSignal;
+ return mTouchedSignal;
}
Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
mKeyEventSignal(),
mKeyEventGeneratedSignal(),
mEventProcessingFinishedSignal(),
- mTouchSignal(),
+ mTouchedSignal(),
mWheelEventSignal(),
mContextLostSignal(),
mContextRegainedSignal(),