Merge "Refactored EventToUpdate into EventThreadServices" into tizen
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
index 7e49d72..990fb52 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <algorithm>
+#include <cmath>
 
 // INTERNAL INCLUDES
 #include <dali/integration-api/system-overlay.h>
@@ -35,6 +36,7 @@
 #include <dali/internal/event/common/object-registry-impl.h>
 #include <dali/integration-api/platform-abstraction.h>
 #include <dali/public-api/common/constants.h>
+#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 
 #ifdef DYNAMICS_SUPPORT
@@ -44,9 +46,6 @@
 #include <dali/integration-api/dynamics/dynamics-world-settings.h>
 #endif
 
-using namespace std;
-using namespace boost;
-
 using Dali::Internal::SceneGraph::Node;
 
 namespace Dali
@@ -60,6 +59,24 @@ namespace
 
 const float DEFAULT_STEREO_BASE( 65.0f );
 
+// Signals
+
+const char* const SIGNAL_KEY_EVENT =                 "key-event";
+const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "event-processing-finished";
+const char* const SIGNAL_TOUCHED =                   "touched";
+const char* const SIGNAL_CONTEXT_LOST =              "context-lost";
+const char* const SIGNAL_CONTEXT_REGAINED =          "context-regained";
+const char* const SIGNAL_SCENE_CREATED =             "scene-created";
+
+TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
+
+SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
+SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
+SignalConnectorType signalConnector3( mType, SIGNAL_TOUCHED,                   &Stage::DoConnectSignal );
+SignalConnectorType signalConnector4( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
+SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
+SignalConnectorType signalConnector6( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
+
 } // unnamed namespace
 
 StagePtr Stage::New( AnimationPlaylist& playlist,
@@ -75,17 +92,17 @@ void Stage::Initialize()
   mObjectRegistry = ObjectRegistry::New();
 
   // Create the ordered list of layers
-  mLayerList = LayerList::New( *this, false/*not system-level*/ );
+  mLayerList = LayerList::New( mUpdateManager, false/*not system-level*/ );
 
   // The stage owns the default layer
-  mRootLayer = Layer::NewRoot( *this, *mLayerList, mUpdateManager, false/*not system-level*/ );
+  mRootLayer = Layer::NewRoot( *mLayerList, mUpdateManager, false/*not system-level*/ );
   mRootLayer->SetName("RootLayer");
 
   // Create the default camera actor first; this is needed by the RenderTaskList
   CreateDefaultCameraActor();
 
   // Create the list of render-tasks
-  mRenderTaskList = RenderTaskList::New( mUpdateManager, *this, false/*not system-level*/ );
+  mRenderTaskList = RenderTaskList::New( *this, *this, false/*not system-level*/ );
 
   // Create the default render-task
   Dali::RenderTask defaultRenderTask = mRenderTaskList->CreateTask();
@@ -112,7 +129,14 @@ void Stage::Uninitialize()
 
 StagePtr Stage::GetCurrent()
 {
-  return ThreadLocalStorage::Get().GetCurrentStage();
+  StagePtr stage( NULL );
+  // no checking in this version
+  ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+  if( tls )
+  {
+    stage = tls->GetCurrentStage();
+  }
+  return stage;
 }
 
 bool Stage::IsInstalled()
@@ -125,19 +149,19 @@ ObjectRegistry& Stage::GetObjectRegistry()
   return *mObjectRegistry;
 }
 
-Layer& Stage::GetRootActor()
+void Stage::RegisterObject( Dali::BaseObject* object )
 {
-  return *mRootLayer;
+  mObjectRegistry->RegisterObject( object );
 }
 
-SceneGraph::UpdateManager& Stage::GetUpdateManager()
+void Stage::UnregisterObject( Dali::BaseObject* object )
 {
-  return mUpdateManager;
+  mObjectRegistry->UnregisterObject( object );
 }
 
-EventToUpdate& Stage::GetUpdateInterface()
+Layer& Stage::GetRootActor()
 {
-  return mUpdateManager.GetEventToUpdate();
+  return *mRootLayer;
 }
 
 AnimationPlaylist& Stage::GetAnimationPlaylist()
@@ -263,28 +287,26 @@ void Stage::SetViewMode( ViewMode viewMode )
   {
     DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "View mode changed from %d to %d\n", mViewMode, viewMode);
 
-    const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().x ) * 0.5f );
-
     if( mViewMode == MONO )
     {
-      mDefaultCamera->SetRotation( Degree( 180.0f ), Vector3::YAXIS );
+      mDefaultCamera->SetOrientation( Degree( 180.0f ), Vector3::YAXIS );
       mRenderTaskList->GetTask(0).SetSourceActor( Dali::Actor() );
 
+      //Create camera and RenderTask for left eye
       mLeftCamera = CameraActor::New( Size::ZERO );
       mLeftCamera->SetParentOrigin( ParentOrigin::CENTER );
-      mLeftCamera->SetPerspectiveProjection( mSize, stereoBase );
-      mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
       mDefaultCamera->Add( *mLeftCamera.Get() );
       mLeftRenderTask = mRenderTaskList->CreateTask();
       mLeftRenderTask.SetCameraActor( Dali::CameraActor( mLeftCamera.Get() ) );
       mLeftCamera->SetType( Dali::Camera::FREE_LOOK );
 
+      //Create camera and RenderTask for right eye
       mRightCamera = CameraActor::New( Size::ZERO );
       mRightCamera->SetParentOrigin( ParentOrigin::CENTER );
-      mRightCamera->SetPerspectiveProjection( mSize, -stereoBase );
-      mRightCamera->SetPosition( Vector3( -stereoBase, 0.0f, 0.0f ) );
       mDefaultCamera->Add( *mRightCamera.Get() );
       mRightRenderTask = mRenderTaskList->CreateTask();
+      mRightRenderTask.SetClearColor( Vector4( 1.0f,0.0f,0.0f,1.0f));
+
       mRightRenderTask.SetCameraActor( Dali::CameraActor( mRightCamera.Get() ) );
       mRightCamera->SetType( Dali::Camera::FREE_LOOK );
     }
@@ -306,21 +328,57 @@ void Stage::SetViewMode( ViewMode viewMode )
         mRightRenderTask.Reset();
         mRightCamera.Reset();
 
-        mDefaultCamera->SetRotation( Degree( 0.0f ), Vector3::YAXIS );
+        mDefaultCamera->SetOrientation( Degree( 0.0f ), Vector3::YAXIS );
         mDefaultCamera->SetType( Dali::Camera::LOOK_AT_TARGET );
         mRenderTaskList->GetTask(0).SetSourceActor( Dali::Layer(mRootLayer.Get()) );
+
         break;
       }
       case STEREO_HORIZONTAL:
       {
-        mLeftRenderTask.SetViewport( Viewport(0, 0, mSize.width, mSize.height * 0.5f ) );
-        mRightRenderTask.SetViewport( Viewport(0, mSize.height * 0.5f, mSize.width, mSize.height * 0.5f) );
+        //Stereo mode with horizontal split is for landscape mode. That's the reason for the cameras being rotated
+        //Top camera renders the scene as seen from the right eye and bottom camera as seen from left.
+
+        //Calculate separation in pixels along vertical axis ( mStereoBase is defined in millimetres )
+        const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().y ) * 0.5f );
+
+        //Calculate aspect ratio
+        float aspect = mSize.width / (mSize.height * 0.5f);
+
+        mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0f,stereoBase) );
+        mLeftCamera->SetAspectRatio( aspect );
+        mLeftCamera->SetOrientation( Degree(-90.0f), Vector3::ZAXIS );
+        mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
+        mLeftRenderTask.SetViewport( Viewport(0, mSize.height * 0.5f, mSize.width, mSize.height * 0.5f) );
+
+        mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0,  -stereoBase) );
+        mRightCamera->SetAspectRatio( aspect );
+        mRightCamera->SetOrientation( Degree(-90.0f), Vector3::ZAXIS );
+        mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
+        mRightRenderTask.SetViewport( Viewport(0, 0, mSize.width, mSize.height * 0.5f ) );
+
         break;
       }
       case STEREO_VERTICAL:
       {
+        //Calculate separation in pixels along horizontal axis
+        const float stereoBase( ( (mStereoBase / 25.4f) * GetDpi().x ) * 0.5f );
+
+        //Recalculate fov based on viewport size
+        const float fov = 2.0f * std::atan(  mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) );
+
+        mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) );
+        mLeftCamera->SetFieldOfView( fov );
+        mLeftCamera->SetOrientation( Degree(0.0f), Vector3::ZAXIS );
+        mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
         mLeftRenderTask.SetViewport( Viewport(0, 0, mSize.width * 0.5f, mSize.height ) );
+
+        mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) );
+        mRightCamera->SetFieldOfView( fov );
+        mRightCamera->SetOrientation( Degree(0.0f), Vector3::ZAXIS );
+        mRightCamera->SetPosition( Vector3( -stereoBase, 0.0f, 0.0f ) );
         mRightRenderTask.SetViewport( Viewport(mSize.width * 0.5f, 0, mSize.width * 0.5f, mSize.height ) );
+
         break;
       }
       case STEREO_INTERLACED:
@@ -343,13 +401,40 @@ void Stage::SetStereoBase( float stereoBase )
     DALI_LOG_INFO( Debug::Filter::gActor, Debug::Concise, "old( %.2f) new(%.2f)", mStereoBase, stereoBase );
     mStereoBase = stereoBase;
 
-    if( mViewMode != MONO )
+    switch( mViewMode  )
     {
-      stereoBase *= 0.5f;
-      mLeftCamera->SetX( stereoBase );
-      mLeftCamera->SetPerspectiveProjection( mSize, stereoBase );
-      mRightCamera->SetX( -stereoBase );
-      mRightCamera->SetPerspectiveProjection( mSize, -stereoBase );
+      case STEREO_HORIZONTAL:
+      {
+        stereoBase = mStereoBase / 25.4f * GetDpi().y * 0.5f;
+        float aspect = mSize.width / (mSize.height * 0.5f);
+
+        mLeftCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, stereoBase) );
+        mLeftCamera->SetAspectRatio( aspect );
+        mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
+
+        mRightCamera->SetPerspectiveProjection( mSize, Vector2( 0.0, -stereoBase) );
+        mRightCamera->SetAspectRatio( aspect );
+        mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
+
+        break;
+      }
+      case STEREO_VERTICAL:
+      {
+        stereoBase = mStereoBase / 25.4f * GetDpi().x * 0.5f;
+        const float fov = 2.0f * std::atan(  mSize.y / (2.0f * std::max( mSize.x*0.5f, mSize.y )) );
+
+        mLeftCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(stereoBase,0.0f) );
+        mLeftCamera->SetFieldOfView( fov );
+        mLeftCamera->SetPosition( Vector3( stereoBase, 0.0f, 0.0f ) );
+
+        mRightCamera->SetPerspectiveProjection( Size( mSize.x * 0.5f, mSize.y ), Vector2(-stereoBase,0.0f) );
+        mRightCamera->SetFieldOfView( fov );
+        mRightCamera->SetPosition( Vector3(-stereoBase, 0.0f, 0.0f ) );
+
+        break;
+      }
+      default:
+        break;
     }
   }
 }
@@ -430,36 +515,105 @@ void Stage::KeepRendering( float durationSeconds )
   KeepRenderingMessage( mUpdateManager, durationSeconds );
 }
 
+bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+  bool connected( true );
+  Stage* stage = dynamic_cast<Stage*>(object);
+
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+  {
+    stage->KeyEventSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
+  {
+    stage->EventProcessingFinishedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
+  {
+    stage->TouchedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
+  {
+    stage->ContextLostSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
+  {
+    stage->ContextRegainedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
+  {
+    stage->SceneCreatedSignal().Connect( tracker, functor );
+  }
+  else
+  {
+    // signalName does not match any signal
+    connected = false;
+  }
+
+  return connected;
+}
+
 void Stage::EmitKeyEventSignal(const KeyEvent& event)
 {
   // Emit the key event signal when no actor in the stage has gained the key input focus
 
-  mKeyEventSignalV2.Emit( event );
+  mKeyEventSignal.Emit( event );
 }
 
 void Stage::EmitEventProcessingFinishedSignal()
 {
-   mEventProcessingFinishedSignalV2.Emit();
+   mEventProcessingFinishedSignal.Emit();
 }
 
 void Stage::EmitTouchedSignal( const TouchEvent& touch )
 {
-  mTouchedSignalV2.Emit( touch );
+  mTouchedSignal.Emit( touch );
+}
+
+
+void Stage::EmitSceneCreatedSignal()
+{
+  mSceneCreatedSignal.Emit();
+}
+
+Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
+{
+  return mKeyEventSignal;
+}
+
+Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
+{
+  return mEventProcessingFinishedSignal;
+}
+
+Dali::Stage::TouchedSignalType& Stage::TouchedSignal()
+{
+  return mTouchedSignal;
+}
+
+Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
+{
+  return mContextLostSignal;
+}
+
+Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
+{
+  return mContextRegainedSignal;
 }
 
-Dali::Stage::KeyEventSignalV2& Stage::KeyEventSignal()
+Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
 {
-  return mKeyEventSignalV2;
+  return mSceneCreatedSignal;
 }
 
-Dali::Stage::EventProcessingFinishedSignalV2& Stage::EventProcessingFinishedSignal()
+void Stage::NotifyContextLost()
 {
-  return mEventProcessingFinishedSignalV2;
+  mContextLostSignal.Emit();
 }
 
-Dali::Stage::TouchedSignalV2& Stage::TouchedSignal()
+void Stage::NotifyContextRegained()
 {
-  return mTouchedSignalV2;
+  mContextRegainedSignal.Emit();
 }
 
 Stage::Stage( AnimationPlaylist& playlist,
@@ -481,6 +635,21 @@ Stage::Stage( AnimationPlaylist& playlist,
 {
 }
 
+SceneGraph::UpdateManager& Stage::GetUpdateManager()
+{
+  return mUpdateManager;
+}
+
+unsigned int* Stage::ReserveMessageSlot( std::size_t size, bool updateScene )
+{
+  return mUpdateManager.ReserveMessageSlot( size, updateScene );
+}
+
+BufferIndex Stage::GetEventBufferIndex() const
+{
+  return mUpdateManager.GetEventBufferIndex();
+}
+
 Stage::~Stage()
 {
   delete mSystemOverlay;