use string_view instead of const string literals.
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
index 54201e1..804008f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/event/common/object-registry-impl.h>
 #include <dali/integration-api/platform-abstraction.h>
 #include <dali/public-api/common/constants.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/common/constants.h>
 
 using Dali::Internal::SceneGraph::Node;
 
@@ -61,27 +62,25 @@ namespace
 
 // Signals
 
-const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
-const char* const SIGNAL_KEY_EVENT_GENERATED =       "keyEventGenerated";
-const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
-const char* const SIGNAL_TOUCHED =                   "touched";
-const char* const SIGNAL_TOUCH =                     "touch";
-const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
-const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
-const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
-const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
-
-TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
-
-SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
-SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
-SignalConnectorType signalConnector3( mType, SIGNAL_TOUCHED,                   &Stage::DoConnectSignal );
-SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT,               &Stage::DoConnectSignal );
-SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
-SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
-SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
-SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED,       &Stage::DoConnectSignal );
-SignalConnectorType signalConnector9( mType, SIGNAL_TOUCH,                     &Stage::DoConnectSignal );
+static constexpr std::string_view SIGNAL_KEY_EVENT                 = "keyEvent";
+static constexpr std::string_view SIGNAL_KEY_EVENT_GENERATED       = "keyEventGenerated";
+static constexpr std::string_view SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
+static constexpr std::string_view SIGNAL_TOUCHED                   = "touched";
+static constexpr std::string_view SIGNAL_WHEEL_EVENT               = "wheelEvent";
+static constexpr std::string_view SIGNAL_CONTEXT_LOST              = "contextLost";
+static constexpr std::string_view SIGNAL_CONTEXT_REGAINED          = "contextRegained";
+static constexpr std::string_view SIGNAL_SCENE_CREATED             = "sceneCreated";
+
+TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), nullptr );
+
+SignalConnectorType signalConnector1(mType, std::string(SIGNAL_KEY_EVENT), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector2(mType, std::string(SIGNAL_EVENT_PROCESSING_FINISHED), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector4(mType, std::string(SIGNAL_WHEEL_EVENT), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector5(mType, std::string(SIGNAL_CONTEXT_LOST), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector6(mType, std::string(SIGNAL_CONTEXT_REGAINED), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector7(mType, std::string(SIGNAL_SCENE_CREATED), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector8(mType, std::string(SIGNAL_KEY_EVENT_GENERATED), &Stage::DoConnectSignal);
+SignalConnectorType signalConnector9(mType, std::string(SIGNAL_TOUCHED), &Stage::DoConnectSignal);
 
 } // unnamed namespace
 
@@ -93,12 +92,16 @@ StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
 void Stage::Initialize( Scene& scene )
 {
   mScene = &scene;
-  mScene->SetBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR );
+  mScene->SetBackgroundColor( Dali::DEFAULT_BACKGROUND_COLOR );
+  mScene->EventProcessingFinishedSignal().Connect( this, &Stage::OnEventProcessingFinished );
+  mScene->KeyEventSignal().Connect( this, &Stage::OnKeyEvent );
+  mScene->TouchedSignal().Connect( this, &Stage::OnTouchEvent );
+  mScene->WheelEventSignal().Connect( this, &Stage::OnWheelEvent );
 }
 
 StagePtr Stage::GetCurrent()
 {
-  StagePtr stage( NULL );
+  StagePtr stage( nullptr );
   // no checking in this version
   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
   if( tls )
@@ -215,40 +218,37 @@ bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
 {
   bool connected( true );
   Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type.
+  std::string_view name(signalName);
 
-  if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+  if(name == SIGNAL_KEY_EVENT)
   {
     stage->KeyEventSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT_GENERATED ) )
+  else if(name == SIGNAL_KEY_EVENT_GENERATED)
   {
     stage->KeyEventGeneratedSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
+  else if(name == SIGNAL_EVENT_PROCESSING_FINISHED)
   {
     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
+  else if(name == SIGNAL_TOUCHED)
   {
     stage->TouchedSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCH ) )
-  {
-    stage->TouchSignal().Connect( tracker, functor );
-  }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
+  else if(name == SIGNAL_WHEEL_EVENT)
   {
     stage->WheelEventSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
+  else if(name == SIGNAL_CONTEXT_LOST)
   {
     stage->ContextLostSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
+  else if(name == SIGNAL_CONTEXT_REGAINED)
   {
     stage->ContextRegainedSignal().Connect( tracker, functor );
   }
-  else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
+  else if(name == SIGNAL_SCENE_CREATED)
   {
     stage->SceneCreatedSignal().Connect( tracker, functor );
   }
@@ -261,6 +261,30 @@ bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   return connected;
 }
 
+void Stage::OnEventProcessingFinished()
+{
+  EmitEventProcessingFinishedSignal();
+}
+
+void Stage::OnKeyEvent( const Dali::KeyEvent& event )
+{
+  bool consumed = EmitKeyEventGeneratedSignal( event );
+  if( !consumed )
+  {
+    EmitKeyEventSignal( event );
+  }
+}
+
+void Stage::OnTouchEvent( const Dali::TouchEvent& touch )
+{
+  EmitTouchedSignal( touch );
+}
+
+void Stage::OnWheelEvent( const Dali::WheelEvent& event )
+{
+  EmitWheelEventSignal( event );
+}
+
 void Stage::EmitKeyEventSignal(const KeyEvent& event)
 {
   // Emit the key event signal when no actor in the stage has gained the key input focus
@@ -277,16 +301,15 @@ bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
 
 void Stage::EmitEventProcessingFinishedSignal()
 {
-   mEventProcessingFinishedSignal.Emit();
+  mEventProcessingFinishedSignal.Emit();
 }
 
-void Stage::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+void Stage::EmitTouchedSignal( const Dali::TouchEvent& touch )
 {
-  mTouchedSignal.Emit( touchEvent );
-  mTouchSignal.Emit( touch );
+  mTouchedSignal.Emit( touch );
 }
 
-void Stage::EmitWheelEventSignal(const WheelEvent& event)
+void Stage::EmitWheelEventSignal( const WheelEvent& event )
 {
   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
 
@@ -329,17 +352,11 @@ Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSi
   return mEventProcessingFinishedSignal;
 }
 
-Dali::Stage::TouchedSignalType& Stage::TouchedSignal()
+Dali::Stage::TouchEventSignalType& Stage::TouchedSignal()
 {
-  DALI_LOG_WARNING( "Deprecated. Use TouchSignal() instead.\n" );
   return mTouchedSignal;
 }
 
-Dali::Stage::TouchSignalType& Stage::TouchSignal()
-{
-  return mTouchSignal;
-}
-
 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
 {
   return mWheelEventSignal;
@@ -376,7 +393,6 @@ Stage::Stage( SceneGraph::UpdateManager& updateManager )
   mKeyEventGeneratedSignal(),
   mEventProcessingFinishedSignal(),
   mTouchedSignal(),
-  mTouchSignal(),
   mWheelEventSignal(),
   mContextLostSignal(),
   mContextRegainedSignal(),
@@ -385,9 +401,7 @@ Stage::Stage( SceneGraph::UpdateManager& updateManager )
 {
 }
 
-Stage::~Stage()
-{
-}
+Stage::~Stage() = default;
 
 } // namespace Internal