#include <dali/public-api/events/touch-data.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/rendering/frame-buffer.h>
using Dali::Internal::SceneGraph::Node;
return StagePtr( new Stage( playlist, propertyNotificationManager, updateManager, notificationManager, renderController ) );
}
-void Stage::Initialize()
+void Stage::Initialize( bool renderToFbo )
{
+ mRenderToFbo = renderToFbo;
mObjectRegistry = ObjectRegistry::New();
// Create the ordered list of layers
// Create the default render-task
Dali::RenderTask defaultRenderTask = mRenderTaskList->CreateTask();
+
+ // init current default camera orientation
+ mNeedToRotation = false;
+ mCurrentOrientation = 0;
}
void Stage::Uninitialize()
mRootLayer->Remove( actor );
}
-void Stage::SurfaceResized(float width, float height)
+void Stage::SurfaceResized( float width, float height )
{
- mSurfaceSize.width = width;
- mSurfaceSize.height = height;
+ if( ( fabs( width - mSurfaceSize.width ) > Math::MACHINE_EPSILON_1000 ) || ( fabs( height - mSurfaceSize.height ) > Math::MACHINE_EPSILON_1000 )
+ || mNeedToRotation )
+ {
+ mNeedToRotation = false;
- // Internally we want to report the actual size of the stage.
- mSize.width = width;
- mSize.height = height - mTopMargin;
+ mSurfaceSize.width = width;
+ mSurfaceSize.height = height;
- // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
- mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
+ // Internally we want to report the actual size of the stage.
+ mSize.width = width;
+ mSize.height = height - mTopMargin;
- // Adjust the camera height to allow for top-margin
- SetDefaultCameraPosition();
+ // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
+ mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
- mRootLayer->SetSize( mSize.width, mSize.height );
+ // Adjust the camera height to allow for top-margin
+ SetDefaultCameraPosition();
- // Repeat for SystemOverlay actors
- if( mSystemOverlay )
+ mRootLayer->SetSize( mSize.width, mSize.height );
+
+ // Repeat for SystemOverlay actors
+ if( mSystemOverlay )
+ {
+ // Note that the SystemOverlay has a separate camera, configured for the full surface-size.
+ // This will remain unaffected by changes in SetDefaultCameraPosition()
+ mSystemOverlay->GetImpl()->SetSize( width, height );
+ }
+
+ if( mCurrentOrientation == 90 || mCurrentOrientation == 270)
+ {
+ SetDefaultSurfaceRectMessage( mUpdateManager, Rect<int>( 0, 0, height, width ) );
+ }
+ else
+ {
+ SetDefaultSurfaceRectMessage( mUpdateManager, Rect<int>( 0, 0, width, height ) );
+ }
+
+ // if single render task to screen then set its viewport parameters
+ if( 1 == mRenderTaskList->GetTaskCount() )
+ {
+ Dali::RenderTask defaultRenderTask = mRenderTaskList->GetTask( 0u );
+
+ if(!defaultRenderTask.GetTargetFrameBuffer())
+ {
+ if( mCurrentOrientation == 90 || mCurrentOrientation == 270)
+ {
+ defaultRenderTask.SetViewport( Viewport(0, 0, height, width) );
+ }
+ else
+ {
+ defaultRenderTask.SetViewport( Viewport(0, 0, width, height) );
+ }
+ }
+ }
+
+ if( mRenderToFbo )
+ {
+ Dali::FrameBuffer frameBuffer = Dali::FrameBuffer::New( width, height, Dali::FrameBuffer::Attachment::NONE );
+ Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D, Dali::Pixel::RGB888, width, height );
+ frameBuffer.AttachColorTexture( texture );
+
+ Dali::RenderTask defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ defaultRenderTask.SetFrameBuffer( frameBuffer );
+ }
+ }
+}
+
+void Stage::SurfaceResized( float width, float height, int orientation )
+{
+ // Calculates the angle of rotation.
+ int rotDelta = ( 360 + orientation - mCurrentOrientation ) % 360;
+ Quaternion rotateAngle;
+
+ switch( rotDelta )
+ {
+ case 90:
+ {
+ rotateAngle = Quaternion( Dali::ANGLE_270, Vector3::ZAXIS );
+ break;
+ }
+ case 270:
+ {
+ rotateAngle = Quaternion( Dali::ANGLE_90, Vector3::ZAXIS );
+ break;
+ }
+ case 180:
+ {
+ rotateAngle = Quaternion( Dali::ANGLE_180, Vector3::ZAXIS );
+ break;
+ }
+ default:
+ rotateAngle = Quaternion( Dali::ANGLE_0, Vector3::ZAXIS );
+ break;
+ }
+
+ // set current orientation
+ mCurrentOrientation = orientation;
+ if( rotDelta )
{
- // Note that the SystemOverlay has a separate camera, configured for the full surface-size.
- // This will remain unaffected by changes in SetDefaultCameraPosition()
- mSystemOverlay->GetImpl()->SetSize( width, height );
+ mNeedToRotation = true;
}
- SetDefaultSurfaceRectMessage( mUpdateManager, Rect<int>( 0, 0, width, height ) );
+ // do surface resized
+ SurfaceResized( width, height );
- // if single render task to screen then set its viewport parameters
- if( 1 == mRenderTaskList->GetTaskCount() )
+ // If we need to rotate, rotate the camera.
+ if( rotDelta )
{
- Dali::RenderTask mDefaultRenderTask = mRenderTaskList->GetTask(0);
+ // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position depending on the orientation
+ if( mCurrentOrientation == 90 || mCurrentOrientation == 270 )
+ {
+ mDefaultCamera->SetPerspectiveProjection( Vector2( height, width ) );
+ if( mSystemOverlay )
+ {
+ mSystemOverlay->GetImpl()->GetDefaultCameraActor().SetPerspectiveProjection( Vector2( height, width ) );
+ }
+ }
- if(!mDefaultRenderTask.GetTargetFrameBuffer())
+ mDefaultCamera->RotateBy( rotateAngle );
+
+ if( mSystemOverlay )
{
- mDefaultRenderTask.SetViewport( Viewport(0, 0, width, height) );
+ mSystemOverlay->GetImpl()->GetDefaultCameraActor().RotateBy( rotateAngle );
}
}
-
}
Vector2 Stage::GetSize() const
mTopMargin( 0 ),
mSystemOverlay( NULL ),
mDepthTreeDirty( false ),
- mForceNextUpdate( false )
+ mForceNextUpdate( false ),
+ mRenderToFbo( false )
{
}