#define DALI_INTERNAL_SCENE_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void EmitWheelEventSignal(const Dali::WheelEvent& event);
/**
+ * Used by the WheelEventProcessor to emit WheelEventGenerated signals.
+ * @param[in] event The wheel event.
+ * @return The return is true if WheelEvent is consumed, otherwise false.
+ */
+ bool EmitWheelEventGeneratedSignal(const Dali::WheelEvent& event);
+
+ /**
* @copydoc Dali::Integration::Scene::AddFrameRenderedCallback
*/
void AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId);
*/
Integration::Scene::WheelEventSignalType& WheelEventSignal();
+ /**
+ * @copydoc Integration::Scene::WheelEventGeneratedSignal()
+ */
+ Integration::Scene::WheelEventGeneratedSignalType& WheelEventGeneratedSignal();
+
public:
/**
* From RenderTaskDefaults; retrieve the default root actor.
Integration::Scene::TouchEventSignalType mTouchedSignal;
// The wheel event signal
- Integration::Scene::WheelEventSignalType mWheelEventSignal;
+ Integration::Scene::WheelEventSignalType mWheelEventSignal;
+ Integration::Scene::WheelEventGeneratedSignalType mWheelEventGeneratedSignal;
};
} // namespace Internal