[Tizen] Add KeyEventGeneratedSignal for Get KeyEvent normally
[platform/core/uifw/dali-core.git] / dali / internal / event / common / scene-impl.h
index 634bcbd..166ef09 100644 (file)
@@ -120,6 +120,16 @@ public:
   void SetSurface( Integration::RenderSurface& surface );
 
   /**
+   * Notify the surface has been resized.
+   */
+  void SurfaceResized();
+
+  /**
+   * @copydoc Dali::Integration::Scene::Discard
+   */
+  void Discard();
+
+  /**
    * Retrieve the render surface the scene is binded to.
    * @return The render surface.
    */
@@ -154,10 +164,10 @@ public:
   void RebuildDepthTree();
 
   /**
-   * @brief Sets the background color of the render surface.
+   * @brief Sets the background color of the render surface.
    * @param[in] color The new background color
    */
-  void SetBackgroundColor(Vector4 color);
+  void SetBackgroundColor( const Vector4& color );
 
   /**
    * @brief Gets the background color of the render surface.
@@ -172,6 +182,13 @@ public:
   void EmitKeyEventSignal(const KeyEvent& event);
 
   /**
+   * Used by the KeyEventProcessor to emit KeyEventGenerated signals.
+   * @param[in] event The key event.
+   * @return The return is true if KeyEvent is consumed, otherwise false.
+   */
+  bool EmitKeyEventGeneratedSignal(const KeyEvent& event);
+
+  /**
    * Emits the event processing finished signal.
    *
    * @see Dali::Scene::SignalEventProcessingFinished()
@@ -196,6 +213,11 @@ public:
    */
   Integration::Scene::KeyEventSignalType& KeyEventSignal();
 
+    /**
+   * @copydoc Integration::Scene::KeyEventGeneratedSignal()
+   */
+  Integration::Scene::KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
+
   /**
    * @copydoc Integration::Scene::SignalEventProcessingFinished()
    */
@@ -258,6 +280,8 @@ private:
 
   Vector2 mDpi;
 
+  Vector4 mBackgroundColor;
+
   LayerPtr mRootLayer;
 
   // Ordered list of currently on-stage layers
@@ -277,6 +301,7 @@ private:
 
   // The key event signal
   Integration::Scene::KeyEventSignalType mKeyEventSignal;
+  Integration::Scene::KeyEventGeneratedSignalType   mKeyEventGeneratedSignal;
 
   // The event processing finished signal
   Integration::Scene::EventProcessingFinishedSignalType mEventProcessingFinishedSignal;