return mKeyEventGeneratedSignal.Emit(event);
}
+bool Scene::EmitInterceptKeyEventSignal(const Dali::KeyEvent& event)
+{
+ // Emit the InterceptKeyEvent signal
+ Dali::Integration::Scene handle(this);
+ return mInterceptKeyEventSignal.Emit(event);
+}
+
void Scene::EmitEventProcessingFinishedSignal()
{
if(!mEventProcessingFinishedSignal.Empty())
return mKeyEventGeneratedSignal;
}
+Integration::Scene::KeyEventGeneratedSignalType& Scene::InterceptKeyEventSignal()
+{
+ return mInterceptKeyEventSignal;
+}
+
Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
return mEventProcessingFinishedSignal;