void Scene::Remove(Actor& actor)
{
mRootLayer->Remove( actor );
+ if( mSurface )
+ {
+ mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetPartialUpdateEnabled( false );
+ }
}
Size Scene::GetSize() const
if( mSurface )
{
- mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetBackgroundColor( color );
+ mRenderTaskList->GetTask( 0u )->SetClearColor( color );
+ mRenderTaskList->GetTask( 0u )->SetClearEnabled( true );
}
}