}
}
-void Scene::EmitTouchedSignal( const Dali::TouchData& touch )
+void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
{
Dali::Integration::Scene handle( this );
+ if ( !mTouchedSignal.Empty() )
+ {
+ mTouchedSignal.Emit( touchEvent );
+ }
if ( !mTouchSignal.Empty() )
{
mTouchSignal.Emit( touch );
return mEventProcessingFinishedSignal;
}
+Scene::TouchedSignalType& Scene::TouchedSignal()
+{
+ return mTouchedSignal;
+}
+
Integration::Scene::TouchSignalType& Scene::TouchSignal()
{
return mTouchSignal;